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Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

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Re: Atlantis --v42--XML army numbers v5 -- P31 [D, Gp, Gr, FF]

Postby MrBenn on Sat Feb 06, 2010 4:55 pm

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Re: Atlantis - v43 - Awaiting BETA - P32[D,Gp,Gr,FF,XML]

Postby NemesisChild on Sat Feb 06, 2010 5:49 pm

Yep thats them
Blackadder: Awh, God, God, God. What on earth was I drinking last night? My head feels like there's a Frenchman living in it. Where am I?

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Re: Atlantis - v43 - Awaiting BETA - P32[D,Gp,Gr,FF,XML]

Postby MrBenn on Sat Feb 06, 2010 6:41 pm

          Beta - Quenching

---The Final Forge period has concluded for the Atlantis Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby Premier2k on Sun Feb 07, 2010 3:04 am

YAY! =D> =D> =D> =D> =D>

I think I can speak on Nem's behalf here as well when I say:

Thanks to everyone who's contributed to this map with comments and suggestions.

Special thanks go to Ender for sticking with us the whole way through this! Your comments and suggestions have really pushed us and we valued your input into this map. Thanks again!
We also need to thank Samuel for making a few modifications to the map that made the whole thing much clearer, we really turned a corner when we got your draft back and that helped spur us on to improve further.

Now all we gotta do is get this through BETA and it can be live.

Thanks again everyone!

Premier2k and Nemesischild
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby samuelc812 on Sun Feb 07, 2010 3:28 am

Congratulations guys, can't wait to play it :)

~Sam
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby ender516 on Sun Feb 07, 2010 10:21 am

samuelc812 wrote:Congratulations guys, can't wait to play it :)

~Sam

My sentiments exactly! Watching this process has taught me a lot that I can use if I ever get a map idea out of my head and onto paper. Or should I say onto a hard drive?
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby NemesisChild on Mon Feb 08, 2010 11:26 am

Yay, Beta!!
erm when do they get uploaded?

I wanna play!!

:P =D>
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby MrBenn on Wed Feb 10, 2010 2:24 am

Apparently the XML has failed the www.conquerclub.com/mapmaker check... could you have a look at it please...
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby NemesisChild on Wed Feb 10, 2010 5:23 am

Ok

I see what the problem is

it is to do with the XML update of Dec 30

[quote MrBenn]

[quote Lackattack]
<title>, <filetype>, <largewidth>, <large height>, <smallwidth> and <smallheight> are gone and determined automatically. The mapmaker tool has been updated accordingly and will reject any xmls that still use those tags. Anyone can now get dimension information about a map using the API e.g. http://www.conquerclub.com/api.php?mode=map&mp=Africa
[/quote]

[/quote]

<title>, <filetype>, <largewidth>, <large height>, <smallwidth> and <smallheight> are still included int the supplied XML,


Here is the updated xml link
I have passed it through mapmaker successfully and got a pass

http://www.fileden.com/files/2009/1/10/2261497/Atlantis.xml

N.
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby NukesRus on Thu Feb 11, 2010 1:43 pm

In my opinion, you should have stuck with the water texture of version 10.0
I do agree that the earlier versions looked a little to faded, besides that, I love this map. I hope it appears as a Beta map soon, because I really want to try it.
I do not think it would make much of a difference, but how about adding small little temple pictures in the Temple Territories? Not many people would notice them (depending on their sizes) but I think it would be pretty neat.
=D> Great map! =D>



Nukes"R"us: We have all your nuking needs!
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby NemesisChild on Thu Feb 11, 2010 1:54 pm

NukesRus wrote:In my opinion, you should have stuck with the water texture of version 10.0
I do agree that the earlier versions looked a little to faded, besides that, I love this map. I hope it appears as a Beta map soon, because I really want to try it.


Cheers Nuke
I liked that sea texture too, took me bloody ages to do
although I think the one there now, fits the overall feel of the map more.
We are looking forward to playing it too

NukesRus wrote:I
I do not think it would make much of a difference, but how about adding small little temple pictures in the Temple Territories? Not many people would notice them (depending on their sizes) but I think it would be pretty neat.
=D> Great map! =D>


I did look at temples for a bit but it looked rubbish, they didn't even make it to a postable version

Nem.
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby MrBenn on Thu Feb 11, 2010 5:26 pm

I've sent the amended XML to lack - just need to wait for him to upload the files ;-)
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby NemesisChild on Thu Feb 11, 2010 6:04 pm

Thank you MrBenn

We await with Baited Breath

Nem
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby ender516 on Thu Feb 11, 2010 7:55 pm

NemesisChild wrote:Thank you MrBenn

We await with Baited Breath

Nem

Do you use worms or minnows to bait your breath?
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby NemesisChild on Fri Feb 12, 2010 3:04 am

Ender

why would I use worms or minnows thats just weird!, I use Boilies and occasionally maggots

N.
Last edited by NemesisChild on Fri Feb 12, 2010 5:44 pm, edited 1 time in total.
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby Premier2k on Fri Feb 12, 2010 3:24 pm

Lol!

please lets not talk about fishing........... :lol:
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby NemesisChild on Fri Feb 12, 2010 6:39 pm

ATLANTIS

AVAILABLE AND PLAYABLE ON BETA!!!!


:P =D> :P =D>
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby NemesisChild on Sun Feb 14, 2010 11:53 am

To all

If you come on here after playing our mapwhile it is in Beta and have a comment regrading any problems on the map please PM me as well so i know what we need to look at
Thank you
Nem
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby Ace Rimmer on Wed Feb 17, 2010 3:11 pm

Premier2k mentioned in gamechat that you are planning to start all docks neutral. This would lead to an 11 terit drop in 4p games, correct? That would be more balanced than the existing 13 terit start.

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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby MrBenn on Wed Feb 17, 2010 6:35 pm

As long as the number of starting terrs remains a "golden number", it shouldn;t be a problem either way.

Are the docks being seen as a potential issue?
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby Ace Rimmer on Wed Feb 17, 2010 8:58 pm

The docks aren't an issue, just the fact that you start with 13. However you get it down to 11 would be good, right now there's too much of a first-turn advantage. In my sole Atlantis game so far (Game 6454753), my partner had fantastic dice and knocked the next guy down to 10, since then we've been firmly in control.

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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby Premier2k on Thu Feb 18, 2010 3:25 am

There is a def advantage dropping the docks. I'm going to make a small modification over the weekend and start them as neutral. I'll post the link when I'm done.

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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby Gilligan on Sat Feb 20, 2010 9:01 am

I really thought Euclid was a port... Can we perhaps move that sentence elsewhere to avoid confusion?
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby ender516 on Sat Feb 20, 2010 4:08 pm

Gilligan wrote:I really thought Euclid was a port... Can we perhaps move that sentence elsewhere to avoid confusion?

Well, there was quite a lot of work done on the legend, but this is what Beta is for. Swapping the boat and port statments would likely fix this.
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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

Postby MrBenn on Sat Feb 20, 2010 4:11 pm

ender516 wrote:
Gilligan wrote:I really thought Euclid was a port... Can we perhaps move that sentence elsewhere to avoid confusion?

Well, there was quite a lot of work done on the legend, but this is what Beta is for. Swapping the boat and port statments would likely fix this.

So too would aligning the symbols to the right of the text...
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