Conquer Club

One more thing about the dice.

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Thu Feb 04, 2010 9:48 am

I did, for several weeks, showing a clear unbalance at the results, yet no one cares.

whatever, today 20x11 end 2x5 lost 18, killed 6 - usual results.

OH, and I am not complaining or blaming the defeats on bad dice. I catually won the previous two games I posted about. It is merely a quest for the truth.

I think a streak of 20 3x1 losses is something worth posting, This thing is expected to be so rare no one would actually see one.

0,000000028679720 % thats one in five billion.

Just as a matter of comparison:

1 : 280,000 thats the chance of being hit by lightning

you should be hit 18.000 times by lightning before getting a 20 streak of losses on a 3x1

I am 35. I have never been hit by lightning - I play on CC for about 1,5 years, I have had several dice that should happen fewer times than 1:280.000

The average out argument also is a fallacy. you can have a week of bad results and a week of good results, it averages out but it is not, by any chance, random.
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Postby Timminz on Thu Feb 04, 2010 10:10 am

RADAGA wrote:The average out argument also is a fallacy. you can have a week of bad results and a week of good results, it averages out but it is not, by any chance, random.


So, you can determine a pattern, can you? Predict some rolls maybe?

Random =/= Fair
Random =/= Even

The problem is not with the dice. The problem is in your head.
User avatar
Captain Timminz
 
Posts: 5579
Joined: Tue Feb 27, 2007 1:05 pm
Location: At the store

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Thu Feb 04, 2010 12:12 pm

Timminz wrote:
RADAGA wrote:The average out argument also is a fallacy. you can have a week of bad results and a week of good results, it averages out but it is not, by any chance, random.


So, you can determine a pattern, can you? Predict some rolls maybe?

Random =/= Fair
Random =/= Even

The problem is not with the dice. The problem is in your head.


Unpredictable =/= Random

Think about God - he is all knowing, meaning every thing is already fixed in a path to happen (or not)

Can you predict the future? Given someone (God) knows what it will happen, it is not random, yet you cannot predict it.
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Postby Timminz on Thu Feb 04, 2010 2:22 pm

RADAGA wrote:
Timminz wrote:
RADAGA wrote:The average out argument also is a fallacy. you can have a week of bad results and a week of good results, it averages out but it is not, by any chance, random.


So, you can determine a pattern, can you? Predict some rolls maybe?

Random =/= Fair
Random =/= Even

The problem is not with the dice. The problem is in your head.


Unpredictable =/= Random

Think about God - he is all knowing, meaning every thing is already fixed in a path to happen (or not)

Can you predict the future? Given someone (God) knows what it will happen, it is not random, yet you cannot predict it.


KMFDM!!!

You've just proved that nothing can ever be random, because god knows....

Oh wait. There is no god. I guess the dice are still random, and you still just can't quite come to terms with how random numbers don't always work the way you expect them to.

The dice don't need to be changed. Your expectations do.
User avatar
Captain Timminz
 
Posts: 5579
Joined: Tue Feb 27, 2007 1:05 pm
Location: At the store

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Mon Feb 08, 2010 8:17 am

Yeah, for instance, I should expect things likewhat just happened> 6x1 - lost five armies then 9x3 - lost six, killed none, then 6x1 - lost 3, finally killed 1.

so lost three 3x2 then seven 3x1 in a row

so, I threw 30 dice against 13 dice and managed to lose all of them.

Or that, that was expected

ROUND 1 - 2010-02-08 13:10:34 - RADAGA: LOL!!! 9x3 - lost all, killed none, 6x1, lost 3 before getting the land - very very "nice"

ROUND 3 - 2010-02-09 12:28:25 - RADAGA: yep. I just got on a 12x6 just to see it end in 3x3. It is amazing how the dice here are sometimes f*cked up

ROUND 5 - 2010-02-09 14:16:10 - RADAGA: 9x3 ... lost another six.
ROUND 5 - 2010-02-09 14:16:22 - RADAGA: whatever.... best of luck for you -

game over for me.....

Simple like that, thats something to be expected here.

One day I will have a flawless game to "average" this out, I am sure. I´ve learned random comes in streaks.... here.

Game 6425034 - I am dead on round three.... why? because not a single dice went right. I lost ALL and EVERY single attack I made. 3x1 3x2 2x2 you name it, I killed NONE
Last edited by RADAGA on Wed Feb 10, 2010 8:50 am, edited 2 times in total.
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Postby Timminz on Mon Feb 08, 2010 9:16 am

RADAGA wrote:Yeah, for instance, I should expect things likewhat just happened>


No. You should stop expecting the dice to behave in any predictable fashion.
User avatar
Captain Timminz
 
Posts: 5579
Joined: Tue Feb 27, 2007 1:05 pm
Location: At the store

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Wed Feb 10, 2010 2:12 pm

And you say it is nothing wrong with dice>>that was an autoassault on an already lost game

Game 6382466

the results? TEN double losses / FIVE ties and meager THREE double wins - thats more double losses (expected to be 29%) than the sum of the other results (which should be a little more than 79%) - not to mention it starts with a streak of five double losses in a row...

I lost 25 armies and killed 11

Combat - Double lossx1

Roma: * 3 * 4 * 3
- vs -
Sardegna: * 4 * 5

Combat - double lossx2 (1 six - 10 dice)

Roma: * 3 * 5 * 3
- vs -
Sardegna: * 3 * 6

Combat - double lossx3 (2 sixes - 15 dice)

Roma: * 3 * 3 * 4
- vs -
Sardegna: * 6 * 4

Combat - double lossx4 (4 sixes - 20 dice)

Roma: * 3 * 4 * 5
- vs -
Sardegna: * 6 * 6

Combat - double lossx5 (6 sixes - 25 dice, second 66 in a row)

Roma: * 4 * 1 * 3
- vs -
Sardegna: * 6 * 6

Combat - double lossx5 / double winx1

Roma: * 5 * 2 * 3
- vs -
Sardegna: * 1 * 1

Combat - double lossx5 / double winx1 / tie x1

Roma: * 1 * 3 * 1
- vs -
Sardegna: * 2 * 2

Combat - double lossx5 / double winx2 / tie x1

Roma: * 2 * 5 * 4
- vs -
Sardegna: * 1 * 3

Combat - double lossx6 / double winx1 / tie x1 (ANOTHER 66 for defence)

Roma: * 4 * 5 * 2
- vs -
Sardegna: * 6 * 6

Combat - double lossx6 / double winx2 / tie x1

Roma: * 6 * 2 * 6
- vs -
Sardegna: * 1 * 4

Combat - double lossx6 / double winx2 / tie x2

Roma: * 4 * 2 * 3
- vs -
Sardegna: * 5 * 2

Combat - double lossx7 / double winx2 / tie x2

Roma: * 3 * 6 * 3
- vs -
Sardegna: * 5 * 6

Combat - - double lossx8 / double winx2 / tie x2

Roma: * 2 * 3 * 2
- vs -
Sardegna: * 4 * 5

Combat - double lossx8 / double winx2 / tie x3

Roma: * 3 * 2 * 6
- vs -
Sardegna: * 4 * 5

Combat - double lossx8 / double winx2 / tie x4

Roma: * 3 * 1 * 4
- vs -
Sardegna: * 3 * 1

Combat - double lossx9 / double winx2 / tie x4

Roma: * 2 * 3 * 2
- vs -
Sardegna: * 4 * 6

Combat - double lossx9 / double winx2 / tie x5

Roma: * 6 * 1 * 1
- vs -
Sardegna: * 2 * 1

Combat - double lossx10 / double winx2 / tie x5

Roma: * 3 * 2 * 3
- vs -
Sardegna: * 5 * 5

Combat - double lossx10 / double winx3 / tie x5

Roma: * 2 * 6 * 5
- vs -
Sardegna: * 1 * 5
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Postby Chuuuuck on Wed Feb 10, 2010 2:40 pm

Rolling 5 doubles losses in a row should statistically happen 1 time in every 487 sets of rolls.

Now think about how many rolls probably happen in a given day or even in a given hour on this site? I have rolled 1,000 armies vs 1,000 armies multiple times in 1 autoattack. It happens, the statistics don't lie. Quit complaining.
Captain Chuuuuck
 
Posts: 1298
Joined: Thu May 31, 2007 11:09 am

Re: 'all new' intensity cubes complaints (merged)

Postby Streaker on Mon Feb 15, 2010 10:28 am

The dice are just unfair today.

I lost my entire stack on taking someone's 1's all the way to his castle, and I had 22 against his 49. I won with 19 left and won easily.
That's just unfair :-$
Captain Streaker
 
Posts: 940
Joined: Sun Oct 05, 2008 10:05 am

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Mon Feb 15, 2010 3:48 pm

Streaker wrote:The dice are just unfair today.

I lost my entire stack on taking someone's 1's all the way to his castle, and I had 22 against his 49. I won with 19 left and won easily.
That's just unfair :-$


It is. kill 49 and lose 2 is just as surreal as the other way around. You just think it is normal because your perceptions are weird.
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Postby Timminz on Mon Feb 15, 2010 5:23 pm

RADAGA wrote:You just think it is normal because your perceptions are weird.


Hey now! You're not allowed to use that argument! :lol:
User avatar
Captain Timminz
 
Posts: 5579
Joined: Tue Feb 27, 2007 1:05 pm
Location: At the store

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Fri Feb 19, 2010 9:06 am

Timminz wrote:
RADAGA wrote:You just think it is normal because your perceptions are weird.


Hey now! You're not allowed to use that argument! :lol:


I know, it is just evil because it cannot be contested ;)
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Sun Feb 21, 2010 1:28 pm

Lame, as usual.

21x12 - end 2x7

14x10 - end 2x9

16x7 - end 1x1

10x10 - end 2x4

All in a single round, all against the same (higher ranking, paying) opponent.

Is he Random.org owner? Or he bought a premium set of dice for his defence rolls?

After those failed attacks, another one came and stole my kill. Once again....
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Postby The Neon Peon on Sun Feb 21, 2010 9:01 pm

I'm going to make a radical assumption here, it's in several parts, so please bare with me:
1. When you attack with a 4, you roll 3 dice
2. When you attack with a 3, you roll 2 dice
3. When you attack with a 2, you roll 1 die
4. When a defender has 1 troop, he/she rolls 1 die
5. When a defender has more than 1 troop, he/she rolls 2 dice

Assuming all that to be correct, this:
RADAGA wrote:14x10 - end 2x9

Is impossible.

Other than that, if you want anyone to care, you should post a dice analyzer of hundreds of thousands of rolls. On my old laptop, I had it get up to somewhere around 700,000-800,000 rolls with me winning 0.2% more than probable. As far as I'm concerned, you're getting average dice in your other games, seeing as you come here to complain about every bad roll, yet only do so once a week. I can only assume that all the other rolls you had that week were good.
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Mon Feb 22, 2010 12:28 pm

The Neon Peon wrote:Other than that, if you want anyone to care, you should post a dice analyzer of hundreds of thousands of rolls. On my old laptop, I had it get up to somewhere around 700,000-800,000 rolls with me winning 0.2% more than probable. As far as I'm concerned, you're getting average dice in your other games, seeing as you come here to complain about every bad roll, yet only do so once a week. I can only assume that all the other rolls you had that week were good.


Yes, bu tthe bad rolls come is sequence, ALWAYS.

I simply cannot accept it is perfectly normal to lose 11x3 up to 2x3 (yesterday) and today, attacking 3x1 I got a 6,5,1 x 6, another 6,6,2 x 6 another 4,2,1 x 6 and another 1,1,6 x 6 defending, and then moving toward another attack, manage to get a 3x2 rolling 6,5,2 and the defender get a 6,6 - just too many sixes to be believable.

21 dice - should wield 3 or 4 of each number, in the average. - and it got twice as expected sixes. not one more or one less, but TWICE

last week I posted an autoattack where defence got TWICE the expected wins as well, pooling over 70% of the results.

Autoattack and observe - it ALWAYS come like that - a row of 3-7 double wins, or a roll of 3 - 7 double losses, with negligible exceptions.

In large numbers, you get a lot of sixes in a row but a lot of others in a row as well, and get a good average, compatible with the statisticals expectancies.

Again, if the numbers tend to come in streaks and ties always favor defence, it gets complicated.
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Mon Feb 22, 2010 1:00 pm

Also, look at those, from Random.org itself>

Image

This hardly looks random to me, it looks like a pattern that tends toward the lower numbers in this particular case. Tomorrow they may move to higher numbers, and then the average will be beautiful. But today is a good day to expect lots os 0.1s and 0,2s - a disaster for the tie-defence system...
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Postby The Neon Peon on Mon Feb 22, 2010 6:32 pm

RADAGA wrote:I simply cannot accept it is perfectly normal to lose 11x3 up to 2x3 (yesterday) and today, attacking 3x1 I got a 6,5,1 x 6, another 6,6,2 x 6 another 4,2,1 x 6 and another 1,1,6 x 6 defending, and then moving toward another attack, manage to get a 3x2 rolling 6,5,2 and the defender get a 6,6 - just too many sixes to be believable.

You're right. I wouldn't accept something that is completely impossible such as magically losing 9 troops when your opponent rolls 2 at a time and wins them all. Seriously, stop making up bs dice stories, or at least use outcomes that are possible to obtain by rolling those dice.

21 dice - should wield 3 or 4 of each number, in the average. - and it got twice as expected sixes. not one more or one less, but TWICE

Dang, twice as many sixes as expected in a couple of dice. That's pretty random. Luckily, after a thousand dice, you get less than 1% difference so it won't matter at all.

last week I posted an autoattack where defence got TWICE the expected wins as well, pooling over 70% of the results.

And of course, you have no evidence to prove it, the 30% you did not pool were perfect dice by you, and you'll come around here with yet another hypothetical case where you lose 9 troops 2 at a time.

Autoattack and observe - it ALWAYS come like that - a row of 3-7 double wins, or a roll of 3 - 7 double losses, with negligible exceptions.

In large numbers, you get a lot of sixes in a row but a lot of others in a row as well, and get a good average, compatible with the statisticals expectancies.

Again, if the numbers tend to come in streaks and ties always favor defence, it gets complicated.

Seriously, take screenshots. I don't care about bs examples that you're posting that come up to outcomes that are impossible. And in case you haven't noticed, no one gives a sh*t about any dice story you have because you're not posting 80% of the rolls you make.

You come here to rant every time you have bad dice, and any time that you have good dice, you're still to mad about the bad ones you just had to notice. Seriously, stop posting every 3v1 you've ever lost. No one will care until you post ALL of your dice, with not one good roll missing.

Btw, that will never happen for one of several reasons:
1. You'll continue saying the same crap over and over again providing impossible examples. or...
2. You'll continue posting every bad roll you ever get and leave out any good ones. or...
3. You'll leave the site. or...
4. You'll actually try to prove something using every roll that you make and won't be able to say anything because you won't find a streak of more than 100 rolls that proves your point.
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: 'all new' intensity cubes complaints (merged)

Postby The Neon Peon on Mon Feb 22, 2010 6:34 pm

Btw, I found it rather funny that you chose to ignore my pointing out of how it is impossible to lose an odd number of troops while losing 2 troops at a time in the previous post and then came up with another case that did the same thing this time.

Thanks for the laugh. I appreciated it.
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Tue Feb 23, 2010 5:44 am

The Neon Peon wrote:Btw, I found it rather funny that you chose to ignore my pointing out of how it is impossible to lose an odd number of troops while losing 2 troops at a time in the previous post and then came up with another case that did the same thing this time.

Thanks for the laugh. I appreciated it.


Yes, so I made one or two mistakes, just because I dont have the bad roll and instantly come to complain, but keep making my turns.

As for the "stop posting made up bs posts" I´d answer you what you deserve to hear, but I dont want to be banned.

As for the "no evidence" of the 70% loss - I DID cut-paste the autoattack in question, you had no trouble checking and accused me of making them up once more.

As for ignoring and appreciating - I appreciated you ignored data from your GOD (Random.org) itself, just to make personal attacks towards me.

As for those personall attacks: you are the one rolling each dice yourself? If so, apologies for making personal attacks myself towards you.

BUT IF YOU DONT ROLL THEM YOURSELF, shut up!- you know why? Becuase I complain - on a GIVEN space to complain - about something abstract and about the mechanics of the site.

I dont accuse ANYONE here of acting dishonestly or anything similar. You, on the other hand, did not hesitated in doiing so, right? You dont like my rants about the dice - you dont come and read them - i dont like anchovies - I dont go where they are the main dish. If I were you, however, I think I would have to GO to those places and tell their owners anchovies suck because they are a bs fish. And tell them they should stop selling those bs fish.

This is a topic to complain and rant about the dice - you dont like it, you go elsewhere. You dont like the arguments, STICK TO COMPLAIN ABOUT THE ARGUMENTS

you dont like the person posting them - complain IN PRIVATE

in other words - try to be polite, I know it is VERY HARD, but try to remember what your mother (hopefully) taught you. If she didn´t, then I am truly sorry for your misery...

Have a nice day.

oh, by the way, I did post a while ago several dice analyzer results, so, for your made up bs argument of>

...because you won't find a streak of more than 100 rolls that proves your point.


try this - viewtopic.php?f=4&t=69749&p=1885871#p1885871

from 775 / 417 win/loss 3x1 up to 997 win x 549 , in six steps, loss showing a steady INCREASE of discrepancy between expected results and actuall rolls.

ANY statistic book would say that you should DECREASE the discrepancy between real and expected when you increase the universe of observations.
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Postby The Neon Peon on Tue Feb 23, 2010 8:25 am

RADAGA wrote:ANY statistic book would say that you should DECREASE the discrepancy between real and expected when you increase the universe of observations.

And again you display a fundamental misunderstanding of what "random means" ...

I'll just point something out again from previously in this thread:
The Neon Peon wrote:
The Neon Peon wrote:sigh... what did I say about using logic in this thread?

Now he's gonna come back, say something to the effect of "you're an idiot," ignore most or all of what you said, and repeat something he's said before.

2 out of 3... not bad.

Still 2 out of 3, although a different two. I should really listen to my own advice as the same thing happened again. Had I just said "Shut the F*** up." in my first post, your last post wouldn't have been any different, and we'd have saved some time.

I just thought that maybe someone managed to explain to you what something being random means, but clearly that has not happened yet. I'll be back in another 4-5 months to see if someone manages to do so by then.
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: 'all new' intensity cubes complaints (merged)

Postby The Neon Peon on Tue Feb 23, 2010 8:35 am

RADAGA wrote:As for ignoring and appreciating - I appreciated you ignored data from your GOD (Random.org) itself, just to make personal attacks towards me.

Off topic: Maybe you're not a religious person, but that is blasphemy and is "taking the Lord's name in vain."

The only thing I said in my last post is that you've been making up your data, even if you do want to accuse me of flaming (for which there is a button right next to the quote one in the shape of a triangle), there's absolutely no reason to do so through blasphemy. I know you might not take things like that seriously, but many people do, including myself.
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Fri Feb 26, 2010 6:10 am

start 27x8 end 3x4 what are the odds.... well, here 100% - every players have had it´s share of it. ============ just another day at CC.
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Postby soylentpurple on Fri Feb 26, 2010 6:08 pm

The Neon Peon wrote:Off topic: Maybe you're not a religious person, but that is blasphemy and is "taking the Lord's name in vain."

The only thing I said in my last post is that you've been making up your data, even if you do want to accuse me of flaming (for which there is a button right next to the quote one in the shape of a triangle), there's absolutely no reason to do so through blasphemy. I know you might not take things like that seriously, but many people do, including myself.


Off topic: how is blasphemy against the christian god even possible, since in the bible he impregnates his own mother, which can only be considered incest? Comparing god to a random number generator is hardly worse than that.

On topic: you still haven't addressed the random.org sample.

edit: whoops, you're american, which means you are about to get really mad
Private soylentpurple
 
Posts: 1
Joined: Mon Feb 15, 2010 11:09 pm

Re: 'all new' intensity cubes complaints (merged)

Postby The Neon Peon on Sat Feb 27, 2010 12:02 pm

soylentpurple wrote:
The Neon Peon wrote:Off topic: Maybe you're not a religious person, but that is blasphemy and is "taking the Lord's name in vain."

The only thing I said in my last post is that you've been making up your data, even if you do want to accuse me of flaming (for which there is a button right next to the quote one in the shape of a triangle), there's absolutely no reason to do so through blasphemy. I know you might not take things like that seriously, but many people do, including myself.


Off topic: how is blasphemy against the christian god even possible, since in the bible he impregnates his own mother, which can only be considered incest? Comparing god to a random number generator is hardly worse than that.

You lost me entirely. Never heard any of that before.

On topic: you still haven't addressed the random.org sample.

It's been addressed 50 times in this thread already. His 1k rolls don't even begin to compare with the stats of rolls of hundreds of thousands of rolls others have previously posted in the forums showing almost identical stats to the ideal ones.

edit: whoops, you're american, which means you are about to get really mad

Actually, I'm Ukrainian. I just happen to live here for the time being.
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Sun Feb 28, 2010 8:29 am

The random.org sample (the graphic) was taken from random.org itself, and consists of 100.000 numbers.

As for the blasphemy - send my name to the pope to be excomunicated.

And it is STILL weird... anyway...

here is an actual auto-attack I just made:

Combat (2 Defense) (0 double A / 0 tie / 1 double D)

Denmark: * 4 * 6 * 5
- vs -
Faroe Islands: * 6 * 4

Combat (1A 1Def) (0 double A / 1 tie / 1 double D)

Denmark: * 1 * 5 * 3
- vs -
Faroe Islands: * 5 * 2

Combat (0 double A / 1 tie / 2 double D)

Denmark: * 4 * 1 * 1
- vs -
Faroe Islands: * 2 * 1

Combat (0 double A / 1 tie / 3 double D)

Denmark: * 3 * 6 * 1
- vs -
Faroe Islands: * 4 * 3

Combat (0 double A / 1 tie / 4 double D)

Denmark: * 3 * 1 * 4
- vs -
Faroe Islands: * 4 * 3

Combat (0 double A / 1 tie / 5 double D)

Denmark: * 1 * 2 * 3
- vs -
Faroe Islands: * 1 * 5

Combat (0 double A / 1 tie / 6 double D)

Denmark: * 3 * 6 * 2
- vs -
Faroe Islands: * 4 * 6

Combat (0 double A / 1 tie / 7 double D)

Denmark: * 2 * 3 * 2
- vs -
Faroe Islands: * 6 * 4

Combat (0 double A / 2 tie / 7 double D)

Denmark: * 4 * 1 * 6
- vs -
Faroe Islands: * 4 * 4

Combat (0 double A / 3 tie / 7 double D)

Denmark: * 4 * 3 * 4
- vs -
Faroe Islands: * 3 * 6

Combat (0 double A / 4 tie / 7 double D)

Denmark: * 6 * 1 * 2
- vs -
Faroe Islands: * 5 * 2

Combat (0 double A / 4 tie / 8 double D)

Denmark: * 3 * 1 * 2
- vs -
Faroe Islands: * 5 * 4

Combat (0 double A / 4 tie / 9 double D)

Denmark: * 4 * 2 * 1
- vs -
Faroe Islands: * 3 * 4

NO double attack succeded. only FOUR ties, and NINE double defences. Thirteen rounds, and the sample that shouild accour 29% of the time almost 60% - twice as much.
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

PreviousNext

Return to Conquer Club Discussion

Who is online

Users browsing this forum: No registered users

cron