Industrial Helix wrote:Wow... looking great!
Industrial Helix wrote:If you fixed that font we'd be in real good shape.
Industrial Helix wrote:In the meantime, you need to submit your design brief:
Map Name: <name>
Link to Thread: <link>
Mapmaker(s): <up to two cartographers>
Map Size: <approximate territory counts>
Your aims/design style: <influences/themes etc>
Uniqueness: <what sets the map apart>
Relevant Experience: <about the cartographer(s)>
Then post it here: viewtopic.php?f=63&t=105502
I'll post the next step in graphics when I get some more time.
Industrial Helix wrote:The font, even increased in size, is still too hard to read. Try a few out that you think are possible fonts, break away from old style if necessary. Try Times Roman, it's very legible and has a tad of flair.
Industrial Helix wrote:Why are some names capitalized and some not?
Industrial Helix wrote:You ought to be working on the large map, not the small. Restrict all work to the large map, when you go tot he graphic workshop, then shrink it to make the small.
Industrial Helix wrote:Lastly, you need to clean up your sea and land lines. Here's how:
Industrial Helix wrote:I just looked at your design brief and you ought to go edit it. Scroll up and take a look at the Design Brief for Japan: Sengoku Gidai. That is what a Design Brief should look like. Make sure you're answering the almighty question of the CC foundry: Yes, my idea could be a map, but should it?
What does your map offer that no other map does? There are a bunch of castle maps and maps with towns, this is not a unique feature. Just because a map has an image, doesn't make it special. It's how the images interact with each other that counts, the gameplay. You should be striving to replicate the political and war relations between Hanseatic towns and the Castles, not their images, and translate this into CC gameplay. You also need to answer what you want players to experience when playing this map, do you wan them see the complex political order of the Medieval Period? Or do you want them to see the logistics and dynamics of waging a Crusade? Perhaps a little of both or something entirely different.
Next for uniqueness, you need to say more than a "maybe." When you say maybe it looks like you don't know what you're doing. Talk about the medieval political structure of town and castles, that's unique right? Talk about the geograpahic area, Baltic... well, there is a Baltic map in production. Say specifically what makes yours different. Time period.... we'll we've got one Crusade map and another almost ready to go. Why do we need another? What experience does your map offer that is different than those other maps? Yes, its a different historical area and time, but you need to say what it brings to CC other than a page in a history book.
Industrial Helix wrote:When you've given your Design Brief a make over, post it here and I'll take a look at it to make sure its what the mods want to see. Also, I can tweak your English too
Industrial Helix wrote:I'm looking forward to the next version of this map. It's come a look way and I think when its done it will be quite fun.
it could run several times. btw, I´ve started working on 2 new maps...
Industrial Helix wrote:Wow... I really have to say that your graphic skills have come quite a long way from that first draft you posted. The latest looks pretty damn good, save for a few details.
Industrial Helix wrote:This, I think, should be the last general graphics lesson. You've got the tools and the know-how to make the map that you see in your mind, which I think is clear by the latest version.
Industrial Helix wrote:Congrats, let's take it to the Final Forge!
Industrial Helix wrote:Finish your draft and post a revised design brief, or pm it to me, and I'll make sure your english is good and point out what you need to address better.
the size of army circles must be 21 x 21 pixels.
thanks. I can take it to Final Forge myself? I thought that game makers sort maps which one is good...
damned with my English
theBastard wrote:to natty_dread, gwert? some guy from here? I have to go a long way to do great maps
Helix, sorry in the morning Stroke works me, but now no. baseless if I used Stroke or Outer Glow it everytime colour all my rivers...
about circles, hm I think I will be able to edit map for 22 x 22 pixels, if they are needed. only say me with which we go, Gothic fonts (are they better redable now, Helix) or with the other ones?
Industrial Helix wrote:In this case, because I'm not sure which will work best, click on stroke at the very bottom. This should have added a red line around your rivers... now red isn't the color we want, lets try something like dark brown and shrinking the line to something like 2 or 3 px. You can also lower the opacity if you like, which is like what you did to your colors to make the background texture show through.
Industrial Helix wrote:Is the stroke not working? Go back to the little list to the left and deselect the little box. It should be gone now and your rivers are like they were before. Move on up to "Outer Glow" and select that. Make the color a muddy brown, like muddy banks of the river. I like my Blend mode (located just above the color) set to multiply. Set it to multiply if it isn't already. The "Size" slider will make the glow bigger or smaller, the "Spread" slider will make it more or less diffused. Try something that is tight to the river, something that illustrates the banks of the river and makes them stand out a little bit.
Users browsing this forum: brennanpd