Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby Captain_Scarlet on Wed Dec 30, 2009 11:25 pm

.
Last edited by Captain_Scarlet on Fri Jan 01, 2010 2:54 am, edited 1 time in total.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby dolomite13 on Wed Dec 30, 2009 11:32 pm

a few spots open in this game come playtest with us =)

http://www.conquerclub.com/player.php?s ... gn=6184680

=D=
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby gimil on Thu Dec 31, 2009 7:54 am

Captain_Scarlet wrote:I just started a turn (fog) and Feudal Empire Castle deployment got an additional 3 deploy (no I didnt deploy there)


It must have been a misdeploy. I just checked a few game logs and everyone is getting the same auto deploy on Feudal Empire Castle.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby danfrank on Thu Dec 31, 2009 12:20 pm

Xeu 10 has 1 neutral, all the other bridge crossings have atleast 2 with most being 3
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby jackin_u_up on Thu Dec 31, 2009 7:02 pm

gimil wrote:
Captain_Scarlet wrote:I just started a turn (fog) and Feudal Empire Castle deployment got an additional 3 deploy (no I didnt deploy there)


It must have been a misdeploy. I just checked a few game logs and everyone is getting the same auto deploy on Feudal Empire Castle.

But i did................ :lol: :lol: :lol: #-o
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby yeti_c on Tue Jan 05, 2010 8:51 am

This thread viewtopic.php?f=4&t=105391

Needs to merge into here.

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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby Beckytheblondie on Fri Jan 15, 2010 4:31 pm

YAY! Becky is 34 of 35 on this map and has eclipsed the +500 point mark. A Feudal Epic master already??
2011-11-07 14:19:43 - StinknLincoln: whoa, what happened?
2011-11-07 14:19:50 - Beckytheblondie: Becky happened
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby MrBenn on Tue Jan 19, 2010 5:14 pm

Other than the initial slip-up with the neutrals, are there any proposed amendments to be made?
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby yeti_c on Wed Jan 20, 2010 5:30 am

MrBenn wrote:Other than the initial slip-up with the neutrals, are there any proposed amendments to be made?


Can't see any.

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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby Rakio on Wed Jan 20, 2010 11:34 am

Clan Rhu is the only kingdom that cannot have 6 terrs + a neutral terr to bombard and a way out?
Im concerned about Rhu 1 in no spoils game.

Maybe this "issue" have been addressed already, if so apologizes on my behalf.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby GoranZ on Thu Jan 21, 2010 7:29 pm

I wonder why there are only 3(total 6) neutrals per bridge(5 per bridge side is much more appropriate), and why Warlords and Rebel are doomed to fail(4 neutrals on both side of any bridge)... For them its a game of luck but NOT STRATEGY GAME...

just my 2 cents
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby yeti_c on Fri Jan 22, 2010 5:07 pm

Can we have a Feudal Epic map with the neutrals overlaid please?

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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby the.killing.44 on Sun Jan 31, 2010 8:54 pm

gim is back, and the XML is finished.

http://h1.ripway.com/killing44/Feudal.xml
    - Warlords 4 coords fixed
    -all bridge neutrals corrected

gim also made new images with different Warlords 4 number placement:
http://i25.photobucket.com/albums/c64/G ... picS-6.png
http://i25.photobucket.com/albums/c64/G ... picL-5.png

Forward these on to lack, danke.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby MrBenn on Sat Feb 06, 2010 6:20 pm

Is that new images AND new XML?
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby the.killing.44 on Sat Feb 06, 2010 6:48 pm

MrBenn wrote:Is that new images AND new XML?

Yessir.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby iancanton on Fri Feb 12, 2010 2:55 am

the.killing.44 wrote:gim is back, and the XML is finished.

http://h1.ripway.com/killing44/Feudal.xml
    - Warlords 4 coords fixed
    -all bridge neutrals corrected

bridge neutrals corrected? what was wrong with them? i can't see the xml in ripway now.

ian. :)
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby the.killing.44 on Sat Feb 13, 2010 11:28 am

iancanton wrote:
the.killing.44 wrote:gim is back, and the XML is finished.

http://h1.ripway.com/killing44/Feudal.xml
    - Warlords 4 coords fixed
    -all bridge neutrals corrected

bridge neutrals corrected? what was wrong with them? i can't see the xml in ripway now.

ian. :)

Ugh, ripway fails. I'll reupload somewhere else, but it'll probably be a while…

The bridge neutrals weren't uniform.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby GabonX on Sun Feb 14, 2010 3:49 pm

Great work..

I think you may have surpassed the quality of the original.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby iancanton on Tue Feb 16, 2010 3:32 am

the.killing.44 wrote:The bridge neutrals weren't uniform.

not all bridge neutrals are supposed to be n3. if i recall correctly, gah 6 and tri 7 are both deliberately n2 to reduce the isolation of feudal empire and warlords. the n1 on xeu 10 does look wrong though, since it connects to gah 1, which is an n3.

ian. :)
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby natty dread on Fri Mar 05, 2010 7:40 pm

Sorry but I don't get that impassable between great kingdom 7 and great kingdom 4. It looks like a patch of grass, which makes it kinda confusing. I didn't even notice it at first. Wouldn't a small lake or mountain be better, or a wall or something?
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby GabonX on Tue Mar 09, 2010 2:11 pm

Great Kingdom 7 and Great Kingdom 4 don't border each other..
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby fumandomuerte on Tue Mar 09, 2010 2:17 pm

natty_dread wrote:Sorry but I don't get that impassable between great kingdom 7 and great kingdom 4. It looks like a patch of grass, which makes it kinda confusing. I didn't even notice it at first. Wouldn't a small lake or mountain be better, or a wall or something?

:?:
I think it's more than obvious that there's an impassable between them called "Grat Kingdom 5".
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby yeti_c on Tue Mar 09, 2010 2:36 pm

fumandomuerte wrote:
natty_dread wrote:Sorry but I don't get that impassable between great kingdom 7 and great kingdom 4. It looks like a patch of grass, which makes it kinda confusing. I didn't even notice it at first. Wouldn't a small lake or mountain be better, or a wall or something?

:?:
I think it's more than obvious that there's an impassable between them called "Grat Kingdom 5".


I'm assuming you mean "Great Kingdom 5"?!

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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby natty dread on Tue Mar 09, 2010 2:41 pm

Picture tells more than a 1000 words:

Click image to enlarge.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby fumandomuerte on Tue Mar 09, 2010 2:48 pm

yeti_c wrote:
fumandomuerte wrote:
natty_dread wrote:Sorry but I don't get that impassable between great kingdom 7 and great kingdom 4. It looks like a patch of grass, which makes it kinda confusing. I didn't even notice it at first. Wouldn't a small lake or mountain be better, or a wall or something?

:?:
I think it's more than obvious that there's an impassable between them called "Grat Kingdom 5".


I'm assuming you mean "Great Kingdom 5"?!

C.


I've baptized the grass patch "Grat K. 5" in order to differentiate it from the territory that contains it :mrgreen:
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