[XML] infected neutrals

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Re: Zombie Neutrals Gaming Option

Postby The Neon Peon on Tue Feb 16, 2010 10:37 pm

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Re: Zombie Neutrals Gaming Option

Postby CreepersWiener on Tue Feb 16, 2010 10:51 pm

Squeaky wheels... :D
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Re: Zombie Neutrals Gaming Option

Postby Queen_Herpes on Wed Feb 17, 2010 3:27 pm

It is comical to me that players vote against new options. Right now, the vote is 3 for and 3 against. if you're against it...it really shouldn't affect you. It will be a game OPTION, so you don't have to play it this way if you don't want to. I'd love to hear from someone who doesn't want this as to a reason that it shouldn't be implemented as it wouldn't be de riguer in all games.
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Re: Zombie Neutrals Gaming Option

Postby CreepersWiener on Wed Feb 17, 2010 8:03 pm

Queen_Herpes wrote:It is comical to me that players vote against new options. Right now, the vote is 3 for and 3 against. if you're against it...it really shouldn't affect you. It will be a game OPTION, so you don't have to play it this way if you don't want to. I'd love to hear from someone who doesn't want this as to a reason that it shouldn't be implemented as it wouldn't be de riguer in all games.


I agree, if there is someone really against the option, they should post their concerns and difficulties that they foresee. I mean, are there programming issues? Are there conflicts with certain boards? I mean if you wanted to play with neutral zombies, but not that many of them, you could choose a board like Classic or Europe...but if you wanted to battle a lot of Zombies during your game, you would choose boards like Waterloo or Pearl Harbor and/or play Nuclear spoils. A board where I see problems is with Treasures of Galapagos...If all those neutrals become Zombies...it might really suck! But...HEY...You chose the freakin' map! Just like with other options...you might not have as much fun with FoW on Classic as you would on Siege...so it becomes a matter of experimentation and personal preference.

(Also, I played CircVs MaximVs with No Spoils once...that was the last time I did it! It really sucked and went on forever!)
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Re: Zombie Neutrals Gaming Option

Postby 837204563 on Wed Feb 17, 2010 9:45 pm

I'm against it because it doesn't make the game better and implementing it would take time and resources that could be better spent on something else.
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Re: Zombie Neutrals Gaming Option

Postby CreepersWiener on Wed Feb 17, 2010 9:57 pm

837204563 wrote:I'm against it because it doesn't make the game better and implementing it would take time and resources that could be better spent on something else.


Time? Like, actual linear time...or like theoretical quantum physics time?

And how doesn't it make the game better? I mean I don't think it has ever been mentioned on making the game better, but only offering another gaming option to Conquer Club...which is a good thing? Right? To make the "game better" would mean that you don't think the game is "better" already.

This option would let Neutrals armies able to attack players. PLAYERS WOULD NOT BE ALLOWED THE LUXURY OF HIDING BEHIND NEUTRAL ARMIES!

If that isn't at least helping make some people's understanding of making a game better...then I guess I can't help you.


I really hope you understand the mechanics behind this particular philosophy.

Zombie neutrals should be considered as a viable gaming option as FoW.
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Re: Zombie Neutrals Gaming Option

Postby 837204563 on Wed Feb 17, 2010 11:01 pm

What zombie neutrals amount to is a very stupid computer player controlling the neutral armies. The only way this could make the game better is if you a) thought there weren't enough players in eight player games, in which case you simply should ask for that or b) think adding a bad player makes for a better game, in which case you should simply invite some bad players into your games.
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Re: Zombie Neutrals Gaming Option

Postby CreepersWiener on Thu Feb 18, 2010 12:03 am

837204563 wrote:What zombie neutrals amount to is a very stupid computer player controlling the neutral armies.
What?
837204563 wrote:The only way this could make the game better is if you a) thought there weren't enough players in eight player games, in which case you simply should ask for that or b) think adding a bad player makes for a better game, in which case you should simply invite some bad players into your games.
Sorry...but I have to add...Doulbe WTF?!?!?! :shock: Maybe too drunk right now...but, what are you trying to really convey?
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Re: Zombie Neutrals Gaming Option

Postby 837204563 on Thu Feb 18, 2010 12:28 am

Yeah, it's probably a good idea to come back to this when you are less drunk.
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby 00iCon on Mon Mar 08, 2010 3:30 am

paulk wrote:*) Zombies are dead troops. Therefore the number of zombies per turn could be based on the number of armies killed each turn (divided with 3 for example), although I think it is better to just keep it capped at that the zombie army get territory troops (1 per 3 territories).

OMG YES!
I'd love to see zombies when playing Hive.
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby drunkmonkey on Thu Mar 11, 2010 1:27 pm

Zombies + Nukes = Madness. I'd love to see this now.
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby frankiebee on Fri Mar 12, 2010 10:58 am

How crazy would this be on maps like Feudal War or AoR :D
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby pmchugh on Fri Mar 12, 2010 1:54 pm

This would change the face of 1v1, this or 1v1 team games has to be the next big update.
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby taco_man1 on Fri Mar 12, 2010 2:20 pm

i

want

this

now

please?
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby Sir. Ricco on Mon Mar 22, 2010 7:21 pm

Someone needs to start a lobbying group.
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