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Just as the AOR maps have some of the same elements, this Siege II will also have an element or two that is similar to what is found on Siege I.MrBenn wrote:Before fiddling around with the graphics, you need to work out what you what to accomplish with the gameplay. At the moment it looks very very good, but has obvious similarity to the exisiting Siege map in terms of the tunnel, throne room etc... How do you intend this to be different?


fumandomuerte wrote:maybe you could add a tower to the castle with a room for the pricess I mentionedOr a lab on the basement for Merlin or the kingdom's favourite alchemist.


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