The HIVE [Quenched]

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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby john9blue on Mon Apr 26, 2010 5:53 pm

If you've already basically won after you get 250 territories, why bother adding a victory condition? Just to save a few turns? In an escalating game, you could definitely lose after getting 250 territories, if the cards are high enough.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby Draco74 on Mon Apr 26, 2010 5:56 pm

once you hold 250 the remaining ones shouldnt be that hard to conquer. leave it bee
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby giantrascal on Mon Apr 26, 2010 6:08 pm

this map has proved to be extremly difficult under fog of war. I would fully agree to the 250 territ hold but maybe not for a 2 player game. more people, sure.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby BBoz on Mon Apr 26, 2010 6:11 pm

You could do something like 66% of the cells AND must hold All 5 Honey Storage Cells for 1 turn to ensure the person really has dominance on the map.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby I_am_DOOZY on Mon Apr 26, 2010 7:05 pm

I'll agree with others to a point on here...if 250 territories are held by one player, the game is basically over, and the rest is basically so many rounds of finishing the game up. Not really a point to that, though it would clear up spots quicker for freemiums, like myself.
Something I have thought to myself was that the map could easily be an objective map with the objective being to hold all the storage cells. Thinking that before, I like BBoz's idea of controlling 250 territories, including the storage cells, for a conditional win. Though as I already said, there wouldn't really be a point...the dominant player would almost be in total control by then.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby I_am_DOOZY on Mon Apr 26, 2010 7:10 pm

Taking a look at my current game, the power is in total control and is only holding 195 territories/regions at this point. So the objective of 250 territories/regions I believe is totally unnecessary.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby carlpgoodrich on Mon Apr 26, 2010 7:46 pm

The point of this 250 territ condition is to end games quickly without changing the eventual winner, not to change the gameplay (which I don't think it will). I like the idea of also holding all the storage cells.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby mattattam on Mon Apr 26, 2010 8:29 pm

250 sounds good
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby volrazz on Mon Apr 26, 2010 9:34 pm

If escalading spoils + fog never finish !!! it s possible to hide a big army !!!
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby Chariot of Fire on Mon Apr 26, 2010 11:55 pm

I think the escalating spoils argument is a fair one. I'd pity the player who holds two pairs (when trades are big) while the opponent mops up most of the board and can't be taken under 250 on the next turn. Having to hold an objective, e.g. all storage cells, would be a fairer proposition as it gives an opportunity to the player holding two pairs to at least hit one of them and stay in the game. There would therefore be a greater impetus on strategy (gearing up to take and hold all storage cells with sufficient troops) rather than tailoring the new win rule to the player who has probably had the luckier dice and/or cards.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby skeletonboy on Tue Apr 27, 2010 10:49 am

I disagree with the victory condition because on escalating, the cards get very high. I played a game when I held almost 300 teritories, but the other player had a set worth over 500 and then another the next turn. He then won the game.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby squishyg on Tue Apr 27, 2010 11:27 am

i just want to be clear- would this proposal make Hive an objective map?
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby Orange-Idaho-Dog on Tue Apr 27, 2010 12:33 pm

I've never played this map, but I can assume it's rather annoying because of it's size. While the 250 territory objective would be a pretty big task in itself, it would seem to me at least, to make under dog victories impossible.

If you still have 100 territories left, I'd think you could still have a chance with some decent dice going your way, which does happen, and strategic moves. Then again I've never played the map, so what do I know. I'm sure an objective of some sort should be put into place here though.


*Edit

When I posted the above, I was mainly talking about flat rate or no spoils. I completely forgot about escalating, which would give the under dog an even better chance at pulling out the win.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby mattattam on Tue Apr 27, 2010 3:42 pm

In a game with an objective gametype like... St. Patrick's comes to mind, there are certainly times where u get two pair and could have won otherwise if you cashed. It would be rare in Hive where the escalating spoils would have to be high enough to make that difference. If you lose this way I don't think it is a problem. Makes it more a strategy to try and take 250 territories and end it when you might not win otherwise. I'm not too familiar with this map though.

My question is in escalating game would it really happen much at all where a player could get 250, hold that count for one turn, and still lose?
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby saaimen on Tue Apr 27, 2010 4:54 pm

TaCktiX wrote:... you own 66%* of the map, ...
*71.43%

?
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