AOS: Transsib 1914 <v16>

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AOS: Transsib 1914 <v16>

Postby natty dread on Sat May 01, 2010 7:52 pm

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Age of Steam part 2:
Transsib- Trans-siberian rail




Latest version:

XML: v3
http://www.fileden.com/files/2010/2/7/2 ... nssib3.xml

Images:
v16.2
Click image to enlarge.
image


Click image to enlarge.
image


show: older versions


Gameplay

Bonus areas:
8 land bonuses
5 rail line bonuses
collection bonus (i. centers)
autodeploys (transsib line)

Territories:
65 territories total, of which:

50 land territories, of which: 9 industrial centers, 41 regular territories, of which: 7 starting positions, 34 regular

15 rail station territories, of which: 5 regular stations, 8 transsib stations, 2 transsib termini


Neutrals & starting troops:

2 for all transsib stations
3 for transsib termini
2 for regular stations
2 for industrial centers except
3 for Korea

Starting positions, 3 troops each: Samara, Sverdlovsk, Altay, Irkutsk, Chita, Amur, Khabarovsk.
Last edited by natty dread on Fri Apr 08, 2011 2:24 am, edited 47 times in total.
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Re: Transsib - very early draft

Postby Evil DIMwit on Sat May 01, 2010 8:49 pm

If it takes place in 1914, it really shouldn't include the USSR...
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Re: Transsib - very early draft

Postby natty dread on Sat May 01, 2010 8:56 pm

Evil DIMwit wrote:If it takes place in 1914, it really shouldn't include the USSR...


OMG, yeah... I'm a bit tired (it's 4am and I've been working on this draft for some hours). Russian Empire, of course ;) (fixed)

ps. Boy, I gotta tell you figuring out the territories and bonuses for this map wasn't easy... Try finding any decent pre-wwi asian maps... There's tons of maps of that era of Europe, but good maps of Asia are a lot scarcer...

Also, Mongolia would belong to china, in a sense... I just noticed: it declared independency in 1911 but that was firmly established only by 1921.
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Re: Transsib - very early draft

Postby army of nobunaga on Sat May 01, 2010 10:22 pm

i like this... personally id like to see less territorys to the left, but im well know for my small map affinity.

but i like it man.. thanx for the work, this will be a hellova map pack
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Re: Transsib - very early draft

Postby army of nobunaga on Sat May 01, 2010 10:23 pm

btw, throw in the great wall as a natural barrier and choke point feature... i think it would add to the uniqueness.
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Re: Transsib - very early draft

Postby natty dread on Sun May 02, 2010 6:03 am

army of nobunaga wrote:i like this... personally id like to see less territorys to the left, but im well know for my small map affinity.

but i like it man.. thanx for the work, this will be a hellova map pack


Glad you like it. I agree the left side may need some territory merging, to ensure legibility on both small & large.

army of nobunaga wrote:btw, throw in the great wall as a natural barrier and choke point feature... i think it would add to the uniqueness.


That's a great idea! I'll do that.
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Re: Transsib - very early draft

Postby natty dread on Sun May 02, 2010 8:43 am

Added legend:

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To do: add territory names, cut down territories in west & south russia.
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Re: Transsib - version 1 released

Postby natty dread on Sun May 02, 2010 1:20 pm

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Re: Transsib - v1 released!

Postby Evil DIMwit on Sun May 02, 2010 6:01 pm

I'm a little surprised to see Finland not included on this map, but I guess you're the expert.
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Re: Transsib - v1 released!

Postby natty dread on Sun May 02, 2010 6:05 pm

Well technically Finland was under Russian rule at the time, but it was an autonomous region... Also for legibility reasons it's better left out. Anyway Finland became independet in 1917 so it's only a 3 year anachronism...
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Re: Transsib - v1 released!

Postby cairnswk on Sun May 02, 2010 6:35 pm

natty, in the very firt post, can you give us some idea on how gameplay should work.
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Re: Transsib - v1 released!

Postby natty dread on Sun May 02, 2010 6:49 pm

cairnswk wrote:natty, in the very firt post, can you give us some idea on how gameplay should work.


Yes, yes, I will be posting all relevant gameplay information, but I'm waiting for the mods to tell me if I can do this as a map pack with orient express or do they need to stay as separate entries. So I'll know where to post that info ;)

Basically the gameplay dynamics are pretty much same as in orient express, only territories and bonus areas are different...
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Re: Transsib - v1 released!

Postby natty dread on Mon May 03, 2010 6:36 pm

I'm thinking of removing a few stations for legibility (and because East Russia has way too many of them).

These will probably go:

Ulan Ude
Blagov. (forgot the full name)
Tayshet

And I'll probably move Manzhouli so it's fully inside china.

Also I think I'll try to find a station in Northern Russia which I can put on the map... there aren't any there currently.

I'm still working on the next version, but there will be impassables that can only be passed by train...
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Re: Transsib - v1 - on queue

Postby jsholty4690 on Tue May 04, 2010 11:49 am

I don't know if its just me, but it seems like the railroad blends into the background. But, other than that its a good start, can't wait to play this.
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Re: Transsib - v1 - on queue

Postby natty dread on Thu May 06, 2010 7:48 am

jsholty4690 wrote:I don't know if its just me, but it seems like the railroad blends into the background. But, other than that its a good start, can't wait to play this.


Yes, that rail line is just temporary, the graphics aren't very refined yet.

I have updated the first post with a short gameplay plan.
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