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The bad luk of dices!

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Re: The bad luk of dices!

Postby Echospree on Thu May 13, 2010 9:26 am

Muerto wrote:
TheForgivenOne wrote:~Sigh~ I hate how people say "THAT WILL NEVER HAPPEN IN REAL LIFE DX". FALSE! I played Risk! against a few of my cousins last christmas. He cashed in to sweep the map, guess what? He went for a kill on me, on my last few regions, this is what my defense looked like. |6| |6| |6| |6| |5| |6| |5| |6| |6| |6| |6|. So, he had 11 left to take one of my territories, and he failed to win it, because of luck. "Dice aren't streaky, i've never seen it" BS, i've seen it with my eyes, don't believe me? Ask suparolo. I nearly cost him the game with my amazing luck


So, you lie or you are a really lucky guy !


Or, such an event can actually happen in real life, just like real probability would suggest?
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Re: The bad luk of dices!

Postby Darkended Blade on Thu May 13, 2010 1:03 pm

People forget the major effect the "defender wins on tie" rule has on the probability of conquering an area.

A standard territory or 3 armies attacting another standard of 3 has more chance of losing than winning, because of it.

Its not flawed dice, it's simple mathmatics.

D.b.
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Re: The bad luk of dices!

Postby Muerto on Sun May 16, 2010 12:19 pm

Darkended Blade wrote:People forget the major effect the "defender wins on tie" rule has on the probability of conquering an area.

A standard territory or 3 armies attacting another standard of 3 has more chance of losing than winning, because of it.

Its not flawed dice, it's simple mathmatics.

D.b.


Yeah, i know that and i accept this. Thats give a chance to the defender. Its not the problem i ask before.
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Re: The bad luk of dices!

Postby poiuyt on Fri May 21, 2010 3:15 pm

is it evan posible for a computer to jenerate a random number or dice roll? I mean its all code that was writen by some guy right. so all of our dice rolls are prewriten, so all our games are predecided. an experinced player will see opertunitys that a rookie will not and exploit them, but altimately the game is decided by the falty dice system.
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Re: The bad luk of dices!

Postby natty dread on Sat May 22, 2010 7:48 am

poiuyt wrote:is it evan posible for a computer to jenerate a random number or dice roll? I mean its all code that was writen by some guy right. so all of our dice rolls are prewriten, so all our games are predecided. an experinced player will see opertunitys that a rookie will not and exploit them, but altimately the game is decided by the falty dice system.


The random numbers in CC are not generated by computers. Our dice rolls are not pre-written, unless you're a determinist...
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Re: The bad luk of dices!

Postby ManBungalow on Sat May 22, 2010 8:03 am

poiuyt wrote:is it evan posible for a computer to jenerate a random number or dice roll? I mean its all code that was writen by some guy right. so all of our dice rolls are prewriten, so all our games are predecided. an experinced player will see opertunitys that a rookie will not and exploit them, but altimately the game is decided by the falty dice system.

The dice used on this site are provided by http://www.random.org
"The randomness comes from atmospheric noise, which for many purposes is better than the pseudo-random number algorithms typically used in computer programs."

I don't know if you'd consider me an 'experienced player', but I've never made an attack with the knowledge that I will have great dice. That said, if I wanted to gain points, I'd play maps and settings where losing three or four consecutive rolls has a relatively low impact on the game.
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