I will like this map.
a) Though I question why the two british invasion troops should be awarded (relatively) high bonustroops.
Their actual numbers were first of all small (non effective fighting/occupation/control forces on territory scale), and secondly they were never renewed or refreshed. So the idea of making those two points an auto- bonus area is a bit un-historical.
Game-map-wise it does fill a need and makes the map interesting.
Maybe you should consider the auto-bonus of the two british forces only effective when some other territory is under the player's control (like "player should control "british admiralty AND 6th battalion to receive +1 bonus" or "player should control BOTH british navy AND 6th battalion to receive +1 on both locations per turn).
b) There are railway lines on the map.
The railways were already a very important asset in those campaigning days.. can't you incorporate some bonus / effect in your map regarding this aspect ?
jasnostj wrote:Looky here, a Russian on CC! Go and have a peek at the Stalingrad map in Final Forge. That thing has a whole bunch of mistakes that I told the mapmaker (the legendary Cairns) about but he won't correct them. Says he doesn't think many Russians visit this site. Prove him wrong!
That had more to do with the very late timing of you and the other russian bloke in the game design process.
Also because many english translated russian names (or Thai, or chinese for that matter) are always disputable.
There is no absolute consistency globally.
At least in this map you are involved early, here you can have a positive effect.
Barbarus hic ego sum, quia non intellegor ulli.