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jay_a2j wrote:lets not be so quick to judge Hitler

I think MrBenn hit it right on the head. It's exactly what I was going to say before I read his comment. Note that 1 territory to drop on would then eliminate all team games from being in this list, because you always have a minimum of 2 territories to start the game between your team. This means it would be unique for each map, and probably a bit more annoying to code then just removing maps from the selection list, but it would make it more fair in the long run and seems to make a lot more sense IMO.MrBenn wrote:if the game-type does not allow you to drop any armies during the deployment phase, or you only have a choice of 1 terr to drop on, then manual deployment makes no sense.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
lackattack wrote:Merged duplicate topics.
Okay I agree this should be done.
So far we have:
Feudal War
New World
City Mogul
Peloponesian War
Should we list the maps where Manual Troops doesn't make sense or just block it on all maps that make use of starting positions?
jay_a2j wrote:lets not be so quick to judge Hitler

Lindax wrote:I basically agree with Koganosi and Timminz.
No maps should be blocked from manual in opinion. It can make a difference, especially in team games.
Lx

MrBenn wrote:In effect, if the game-type does not allow you to drop any armies during the deployment phase, or you only have a choice of 1 terr to drop on, then manual deployment makes no sense. Anything that gives you a choice involves some degree (even if minimal) of strategic thought.

lackattack wrote:The question then is, how will this be implemented and how will cartographers maintain it...
First of all - can we allow all team games or will some maps not allow you to drop any armies even in team games?

natty_dread wrote:So, to allow for manual deployment, for singles games a map must have for each player at least 2 territories that do not start neutral, of which at least 1 territory must not be coded as a starting position.
In the case of team games, the 2 territories minimum doesn't apply, but each player must still start with at least 1 territory that is not coded as starting position.
lackattack wrote:natty_dread wrote:So, to allow for manual deployment, for singles games a map must have for each player at least 2 territories that do not start neutral, of which at least 1 territory must not be coded as a starting position.
In the case of team games, the 2 territories minimum doesn't apply, but each player must still start with at least 1 territory that is not coded as starting position.
Very nice analysis, natty![]()
I will go with this logic unless anyone can find a flaw in it.
jay_a2j wrote:lets not be so quick to judge Hitler
jay_a2j wrote:lets not be so quick to judge Hitler
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