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There are about 70 maps in total. Some are interesting and have decent graphics, but most are real turds.
VampireM wrote:i think this is great.. what i really like is how we are starting to improve on the points that brought CC down (mainly assigning the web developer).. to me the ratings are a non-bias third parties view.. might be wise of us to look at what was said bad about us and try to improve.. mainly it might be a good idea to add some texts to the maps so people can read up on them a little more allowing it easier for new players to get to know a map..
AndyDufresne wrote:VampireM wrote:i think this is great.. what i really like is how we are starting to improve on the points that brought CC down (mainly assigning the web developer).. to me the ratings are a non-bias third parties view.. might be wise of us to look at what was said bad about us and try to improve.. mainly it might be a good idea to add some texts to the maps so people can read up on them a little more allowing it easier for new players to get to know a map..
Have you explored the Foundry? And looked into the 'Map Info Project'? viewtopic.php?f=127&t=74233
We hope to add to the pop-up map, when you click on a thumbnail, some basic information about the map (# of regions, special features like Objectives, Bombardments, etc).
--Andy
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
VampireM wrote: might be wise of us to look at what was said bad about us and try to improve....
PlayRiskOnline.net wrote:Users will need 3rd party scripts and add-ons to complement the interface as the developer has not added these improvements to the core game.
PlayRiskOnline.net wrote:For example, scripts are needed to make the maps clickable, this should have already been added to the core game."
Lackattack, Isn't it about time you made good on your promise? Stop being lazy and keep your word, unless your reputation doesn't matter to you.lackattack wrote:Clickable maps are coming sometime this year.
Surrender Monkey wrote:VampireM wrote: might be wise of us to look at what was said bad about us and try to improve....
Very much agree, let's look at one of that site's criticisims:PlayRiskOnline.net wrote:Users will need 3rd party scripts and add-ons to complement the interface as the developer has not added these improvements to the core game.
I had read this review several months ago and that sentance was once followed by,PlayRiskOnline.net wrote:For example, scripts are needed to make the maps clickable, this should have already been added to the core game."
Even without his further explaination, you can see what the review was refferring to the non-clickable maps among other needed scripts.
I already know AndyDufresne's response to this, "The members of CC took some vote and decided that "such a such" a mod was most important right now so LackAttack will focus on that and maybe do clickable maps later."
Andy, that is caca poo. Lackattack can do more than one thing at a time. He's just being lazy and doesn't want to do what he shoud have done 3 years ago when he promised:
jay_a2j wrote:hey if any1 would like me to make them a signature or like an avator just let me no, my sig below i did, and i also did "panther 88" so i can do something like that for u if ud like...
pimpdave wrote:Obviously Conquer Club won due to conspiratorial intensity cubes.
AndyDufresne wrote:Clickable Maps is being worked on, just so you know.
--Andy
Read the manifesto, join the cult, expand your mind. Oh and play some Risk too.
Im wondering what you can find therePlayers can upload their own maps without official approval
thegreekdog wrote:It is kind of funny how he scores things. For example, there is a fairly low score for vitality. I'm not sure I agree considering the sheer number of different maps and game types one can play on this site (not to mention the forums).
Created by a splinter group of ConquerClub veterans, MajorCommand looks to bring something fresh to the table.
An innovative online Risk site that could be a contended with some more members and better maps.
This spinoff from a Conquerclub player had some potential but has since stagnated..
darth emperor wrote:So now, CC, is on the Second position even though that is 7.5 a bit better
The first one being in beta has a score of 8.1
MajorCommandCreated by a splinter group of ConquerClub veterans, MajorCommand looks to bring something fresh to the table.
And with 6.2 warlightAn innovative online Risk site that could be a contended with some more members and better maps.
Well in 5th place with 3.9 there's also dominating12This spinoff from a Conquerclub player had some potential but has since stagnated..
Apart from this ones, the other seems equal to the time this post was created
Funkyterrance wrote:Who left to make Majorcommand anyway?
tkr4lf wrote:Yeah, them having Major Command at the top is bullshit. The community over there sucks. You post a question in the forum, come back 5 days later, nobody has answered it......
Robinette wrote:Funkyterrance wrote:Who left to make Majorcommand anyway?
heheee... funny seeing this post unanswered here after 3 months, and just a few posts above seeing tkr dis them for taking a week...tkr4lf wrote:Yeah, them having Major Command at the top is bullshit. The community over there sucks. You post a question in the forum, come back 5 days later, nobody has answered it......
Anyway, as a classic old school RISK player, here is my 2 cents worth...
Dominating12 is pretty sweet, and I must appreciate that it is the ONLY internet site i have found that actually uses the ORIGINAL escalating rules, and as a result has the most dynamic game play. Also, the new mgnt there is decidedly active, why i have even seen suggestions and quick implementations on the fly within several games. Very cool indeed. This site should be near the top of the list now.
MC is cool, but it was coded in a cumbersome way that makes it dreadfully slow. Until the coding is fixed, this site should not be anywhere near the top. As for escalating, they are even further away from the original rules than CC, but it's not hard to adapt to the strategy.
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