Official 2010 CC World Cup Event

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Re: Official 2010 CC World Cup Event

Postby Leehar on Fri Jun 11, 2010 8:48 am

JoshyBoy wrote:
TomKnight81 wrote:how do you start the speed game. I cannot find it anywhere.


You are freemium... not sure if you can... :?

samuelc812 wrote:
Remember:

To help our freemium members celebrate the FIFA World Cup with Conquer Club, there will be 48 hours of Free Unlimited Speed Games ONLY on the Limited Edition: World Cup Map!

;)
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Re: Official 2010 CC World Cup Event

Postby pamoa on Fri Jun 11, 2010 10:11 am

so where is this map
the competition has started
de gueules à la tour d'argent ouverte, crénelée de trois pièces et donjonnée d'un donjon ajouré, crénelé de deux pièces
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Re: Official 2010 CC World Cup Event

Postby Ace Rimmer on Fri Jun 11, 2010 11:01 am

I'm very disappointed to see a new map start with 12 terits per person in 1v1. Shame that you couldn't have made it more balanced.
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Re: Official 2010 CC World Cup Event

Postby natty dread on Fri Jun 11, 2010 11:04 am

jakewilliams wrote:I'm very disappointed to see a new map start with 12 terits per person in 1v1. Shame that you couldn't have made it more balanced.


The map never went through the foundry process, so what do you expect...
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Re: Official 2010 CC World Cup Event

Postby Ace Rimmer on Fri Jun 11, 2010 11:08 am

natty_dread wrote:
jakewilliams wrote:I'm very disappointed to see a new map start with 12 terits per person in 1v1. Shame that you couldn't have made it more balanced.


The map never went through the foundry process, so what do you expect...


It's not like the foundry foreman was involved in the map or anything. Very disappointing.
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Re: Official 2010 CC World Cup Event

Postby AndyDufresne on Fri Jun 11, 2010 11:44 am

jakewilliams wrote:
natty_dread wrote:
jakewilliams wrote:I'm very disappointed to see a new map start with 12 terits per person in 1v1. Shame that you couldn't have made it more balanced.


The map never went through the foundry process, so what do you expect...


It's not like the foundry foreman was involved in the map or anything. Very disappointing.

As is the case with any map on Conquer Club, it won't be perfect for every setting, (but should be good for the majority of settings) and some settings should be avoided if you want to avoid any early luck factors. In that sense, it really is no different.

Moreover, limited edition maps are usually crafted for specific purposes, as was the case here.


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Re: Official 2010 CC World Cup Event

Postby natty dread on Fri Jun 11, 2010 12:21 pm

Don't get me wrong, I think it's a nice map and well made, should be fun, all props to Mr B... but as a limited edition map, like the st. patrick's day map, it was made in secrecy and thus didn't go through the rigorous peer-review system of the Foundry.

So I would say that making the maps this way has it's advantages and disadvantages. Advantages would be that it's a nice surprise for the players, disadvantages are... well, what I said in the first paragraph.

Anyway I'm not going to say anything more about the map until I've played a game or two on it...
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Re: Official 2010 CC World Cup Event

Postby MrBenn on Fri Jun 11, 2010 12:29 pm

jakewilliams wrote:
natty_dread wrote:
jakewilliams wrote:I'm very disappointed to see a new map start with 12 terits per person in 1v1. Shame that you couldn't have made it more balanced.


The map never went through the foundry process, so what do you expect...


It's not like the foundry foreman was involved in the map or anything. Very disappointing.

I actually thought this had been addressed - here's a quote from the development thread:

MrBenn wrote:Each 'seeded' team is in a starting position, which means these will be distributed evenly.In 1v1 games, each person starts with 11 territories
I guess my maths must've been off... Let me see if I can fix it ;-)

edit: I think that the way to fix it is to lose the starting positions and the extra army on the seeded team...
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Re: Official 2010 CC World Cup Event

Postby Ffraid on Fri Jun 11, 2010 12:43 pm

MrBenn wrote:
jakewilliams wrote:I'm very disappointed to see a new map start with 12 terits per person in 1v1. Shame that you couldn't have made it more balanced.
I actually thought this had been addressed - here's a quote from the development thread:

MrBenn wrote:Each 'seeded' team is in a starting position, which means these will be distributed evenly.In 1v1 games, each person starts with 11 territories
I guess my maths must've been off... Let me see if I can fix it ;-)

edit: I think that the way to fix it is to lose the starting positions and the extra army on the seeded team...

Yeah, I was kind of surprised when I took a look at grifftron's Game 7127032 that it was set up that way. Sounds like the extra army is the problem. If you could fix it, before the Singles tournament starts, that would be great!
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Re: Official 2010 CC World Cup Event

Postby MrBenn on Fri Jun 11, 2010 1:00 pm

There are two choices to fix the 12 terrs issue:

1. Get rid of all the starting positions, and let the drop be completely random. In a 1v1 game this means that each player starts with 11 terrs, and the seeded teams would not have an extra man. For larger-player games it will increase the odds of somebody holding a group from the start (although no bonuses can be dropped).

2. Add more territories to the starting positions. While drafting the map I put together some groupings to dish out every country; in a 1v1 each player would then start with 16 terrs. I don't recall how this would effect larger-player games.

On balance, I guess I'd prefer option 1 :-k
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Re: Official 2010 CC World Cup Event

Postby Ace Rimmer on Fri Jun 11, 2010 1:01 pm

Thx for responding quickly, and admitting the error :) #1 is a better option I think, but I don't know what the odds are to drop a whole group.
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Re: Official 2010 CC World Cup Event

Postby MrBenn on Fri Jun 11, 2010 1:26 pm

jakewilliams wrote:Thx for responding quickly, and admitting the error :) #1 is a better option I think, but I don't know what the odds are to drop a whole group.

There's a 15.85% probability that somebody will drop 3 terrs in a group in a 1v1 game, and 1.17% that somebody will get all 4.

There is an option #3, which would be to get rid of the territory bonus altogether, and keep it at a standard +3 regardless of how many territories you occupy..
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Re: Official 2010 CC World Cup Event

Postby Ace Rimmer on Fri Jun 11, 2010 1:34 pm

MrBenn wrote:
jakewilliams wrote:Thx for responding quickly, and admitting the error :) #1 is a better option I think, but I don't know what the odds are to drop a whole group.

There's a 15.85% probability that somebody will drop 3 terrs in a group in a 1v1 game, and 1.17% that somebody will get all 4.

There is an option #3, which would be to get rid of the territory bonus altogether, and keep it at a standard +3 regardless of how many territories you occupy..


I like that idea, with the World Cup theme - the key to winning would be to advance in the bracket and get bonuses that way.
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Re: Official 2010 CC World Cup Event

Postby tdans on Fri Jun 11, 2010 1:34 pm

awesomeness... very cool guys. im impressed
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Re: Official 2010 CC World Cup Event

Postby natty dread on Fri Jun 11, 2010 1:43 pm

Yeah, the +3 for any number of territories will probably be the optimal solution here.
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