Moderator: Community Team
maasman wrote:I'm having a lot of performance issues now, especially on the hive, that weren't there before. I'm suspecting it's because you put more of the strain on my end and off of the server, but this slow computer can't take it very well and its causing a lot of headaches for me, but I'm not sure what you could do to fix it
barterer2002 wrote:2. Clickable Maps broke as well and was also fixed in the same slots.
ManBungalow wrote:Awesome, everything seems much quicker now!
Good job, Lack.
qwert wrote:For me old army numbers are much better,these look to much blurr for me.
I just want to know who sugested change of army numbers,because i never see that army numbers been a some kind of problem for players.
lackattack wrote:ManBungalow and anonymus, are you guys using scripts or it is slow with greasemonkety etc. disabled?
tdans wrote:why isnt my CM working.. FIX THIS PLEASE!!!!!!!!!!!!!!!!
lackattack wrote:ManBungalow and anonymus, are you guys using scripts or it is slow with greasemonkety etc. disabled?
lackattack wrote:So what you are saying is the slowness is due to the community scripts and without them the Hive plays fine? Please correct me if I'm wrong
the.killing.44 wrote:Chrome 5.0.375.70, so no userscripts. I have no slowed gameplay, but really really blurred numbers.
Can you tell me if it's supposed to look like this:
The change was not made because army numbers were a problem. It was made to reduce the server load. It is much faster to just send the information of what number is where than to compile a PNG and send the whole thing, every time a player makes a move...
Which brings an interesting point: now that CC is saving server resources by not using PNG:s for the army numbers anymore, can we please have the map images hosted as PNG:s and not as crappy JPG:s? JPG is really not an ideal format for computer graphics like maps that contain lots of small details and pixel art.
qwert wrote:The change was not made because army numbers were a problem. It was made to reduce the server load. It is much faster to just send the information of what number is where than to compile a PNG and send the whole thing, every time a player makes a move...
Which brings an interesting point: now that CC is saving server resources by not using PNG:s for the army numbers anymore, can we please have the map images hosted as PNG:s and not as crappy JPG:s? JPG is really not an ideal format for computer graphics like maps that contain lots of small details and pixel art.
I dont know for others maps,but all mine maps are saved in PNG format.
skillfusniper33 wrote:the.killing.44 wrote:Chrome 5.0.375.70, so no userscripts. I have no slowed gameplay, but really really blurred numbers.
Can you tell me if it's supposed to look like this:
Nope that is not how it is supposed to look, much better quality.
pamoa wrote:Is it technically possible to have the old font as an option
sorry to say this but the new one isn't an improvement
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