by alstergren on Sat Jun 19, 2010 4:36 am
Just browsing - see some lingo/language things that perhaps should be reviewed to make the text consistent and clear:
1. "Launched in 2008, Egypt Lower"
Comment: It's "Egypt: Lower" - check entire text.
2. "this map is the first of four in the Egypt series (Lower, Upper, Valley of the Kings and Nubia)"
Comment: I'd write out the whole names of the Egypt maps for clarity.
3. "with rivers boats being the crossing points where neighbors may attack each other, with auto-deployment on held capitals. The map like the rest of the series features good Egyptian design aspects."
Comment 1: Not river boats - "Dovs" right? - Check entire text for clarity.
Comment 2: And neighbors -I'd put in regions there somewhere to have a clear lingo use.
Comment 3: Also, "auto deployment" - also, for capitals, make it consistent using small "c"s in the text (like regions).
4. "autodeploy capitals bonus"
Comment: Isn't it "auto deploy" and then (see above), dunno - either capitals' or capital's I guess.
5. "hide: Two Player
Each player starts with 6 regions."
Comment: In that scroll down menu above, you say that in 2 player games, players start with 8 regions.
6. "Getting IMU zone bonus is a big plus, it will give you a +2 and is the easiest to hold as it only has 3 regions. Another zone bonus to consider is Djedet, since it only has 2 access points. Dont try to gain control over Men_Efer, it has multiple access points and it will be difficult to hold specially on multiplayer games."
Comment: Dunno if IMU is easy to hold as it has 3 entry points. Djedet has most regions, difficult to get - wouldn't recommend someone to go for it (don't think I've ever seen anyone hold this bonus zone). I'd instead discuss the two 4 region bonus zones with 3 entry points. Generally I feel that the text would benefit from an in-depth discussion about the different bonus zones and their pros/cons + taking into account the capital bonus for each zone that provides an extra benfit (in reality - each zone bonus comes with a +1 troop bonus if held due to the capitals).
7. "Escalating
Always look for weak players and try to take them out to gain a few more spoils. Always build up your troops on autodeploy Capitals.
Flat Rate
Flat rate should be avoided on all small maps like this one. It makes the game about luck, and the player who get a 3 card mixed set in 3 rounds will have a big advantage."
Comment: I agree - escalating rarely goes up much in a small map like this as the game is usually over in less than 5-7 rounds. Maybe browse games and see how many rounds esc. games usually takes?
8. "The ships above Ament and Am-Pehu are not map decorations, but, like all the ships on the map, they show assault paths between regions across the Nile."
Comment: I'd use "Dovs" maybe with one explanation, like "Dovs (i.e. ships)" - as Dovs is the map term.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.