A while back I had an idea for a clue-based tournament, but I don't know that it will work. The details need refinement, but the basic idea is this:
To win, you only need to win one game with the correct map and settings. However, you must discover what the correct map and settings are. Each round, each player picks their map/settings. I pit them against another player at random. You play one game on your map, and one on their map. For each game you win, I a)tell you how many of your settings were correct (spoils, forts, fog, placement), but not which settings were correct, and b)give you a clue about the correct map.
I have two concerns about this:
1) Players sharing hints with each other. If you get 2 friends in the tournament, they could easily collude to narrow the competition, and I'd have no way to find out.
2) Players could easily use Game Finder, and if they saw a large percentage of people using the same map/settings, they could just do the same, negating the "winning more games gives you more clues" aspect.
There are three possible responses here:
A) This is a good idea, and you can make it work.
B) This is a good idea in theory, but I don't see it working out in practice.
C) Sorry man, your idea sucks.
I'm looking for a little feedback. If the answer is A, please give me your suggestions. And don't be afraid to choose C.