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tokle wrote:A suggestion;
Bergen wouldn't have been founded yet at the time of the viking invasions. The region should be called Gulen or Gulaþing, where the law assembly of western norway took place.
theBastard wrote:I think the best could be to add any bonus for ships if you held Viberg or Bergen...
I´m not sure if is possible to set up that if player not hold Viberg or Bergen and he hold ships each gives any penalty.
to Balsiefen, about ships for me is the best to make them deacay (also if player holds Bergen or Viberg - sea was dangerous so also Vikings lost any men), but if player holds Bergen or Viberg (or both?) he gain bonus +1 for any nu,ber of ships which he holds. this should be any trade bonus for Vikings...
theBastard wrote:I thought about this map a little and here are some my ideas:
1, Ireland could be also (as rest of Britania) divided to two/three Kingdoms. Mumhain, Ui Neill, maybe Leinster or Connacht.
2, it is Viking Invasion - did you think about Vikings colonies in Ireland (Dublin. Cork, Wexford, Waterford)? later Vikings established Kingdom of Dublin here...
3, what about Danelaw in England?
tokle wrote:A suggestion;
Bergen wouldn't have been founded yet at the time of the viking invasions. The region should be called Gulen or Gulaþing, where the law assembly of western norway took place.
theBastard wrote:Bergen was meant as town, I think. if it was not founded in these times, maybe Stavanger or Eikundarsund would be better...?
TaCktiX wrote:I've got a few things you could think about turning this map into, based on one major critique: Either the map is too small for conquest, or there are too many players. Note that when I say too small I am referring to number of territories.
Option A: Make the map bigger to better suit 8 players. Right now, it'll either be a balancing nightmare or not enough to make it true conquest.
Option B: Ditch conquest entirely. This map, with some rejiggering of the fleets to be a bonus and maybe some conditionals if you hold Danmark or Berghen, could easily be a standard gameplay map.
Option C: Split out the nordic powers to be 4 players a la New World. This would be easier to balance, but would require a decent amount of graphical changes.
Option D: Lobby for it to be 6 players, 4 defenders, 2 invaders. You'd be able to keep the same map size and do more with it than your present situation.
Balsiefen wrote:How about a +1 bonus for every two ships if you hold Viborg or Berghen. (Or whatever they end up being called) With any luck this should even things out. Actually, I really wish it was possible to set up quick test games, With a map as different as this one It's often hard to tell what the gameplay is going to do.
Balsiefen wrote:Dividing ireland up in to more kingdoms may be awkward (Unless I am adding more territories in general) as there hasn't been a time where Ireland was divided up between two or three kings and most kingdoms are the size of territories rather than continents.
Balsiefen wrote:I'm also a little cautious of giving the Irish player too large an empire to build before he has to go and attack one of the other players-in this game land is power and if Ireland had a large number of territs and only one player then it would become unbalanced.
Balsiefen wrote:The game itself is set before the Viking Invasion
Balsiefen wrote:The game itself is set before the Viking Invasion, Danelaw does not exist yet-the Anglic kingdoms of Mercia, Northumbria and East Engle still preside-but the Danish player is encouraged to create it by given an easy route into East Engle, the first Danish conquest. Likewise with Ireland, the Norwegians are encouraged to take Orcades, Inse Gall before landing somewhere around the Irish Sea-though they have other options as well.
Balsiefen wrote:If it is necessary however, the best thing would be to add more territories to add space between the kingdoms, though that would be a complete graphical nightmare. I can't really see how adding more Nordic players would help with balancing to be honest, it could easily make it a lot worse. Also I really don't want to ditch conquest lest this become just another GB map.
theBastard wrote:tokle wrote:A suggestion;
Bergen wouldn't have been founded yet at the time of the viking invasions. The region should be called Gulen or Gulaþing, where the law assembly of western norway took place.
Bergen was meant as town, I think. if it was not founded in these times, maybe Stavanger or Eikundarsund would be better...?
to Balsiefen, about ships for me is the best to make them deacay (also if player holds Bergen or Viberg - sea was dangerous so also Vikings lost any men), but if player holds Bergen or Viberg (or both?) he gain bonus +1 for any nu,ber of ships which he holds. this should be any trade bonus for Vikings...
Balsiefen wrote:New map is coming up folks, time is a little short at the moment though so I may work on getting the medieval denmark update finished first.
Balsiefen wrote:Ystrad Clud and Strathclyde appear to be different names for the same entity, the first I think is Brythonic and the second is Gaelic which has since come into common usage. As I'm aiming for the names to be as contemporary as possible I will switch to Ystrad Clud.
Balsiefen wrote:As for Alba as a whole, I fear you are right but I think it would be beneficial as a whole to keep it as one territory.
(Actually a thought just came to me- if we used Dal Riata and some grouping of the pictish kingdoms, it might solve the Irish thing as well. On the other hand it may create more gameplay disturbance than it is worth)
Balsiefen wrote:As for losing two kingdoms, it is possible but I'm still not convinced it's absolutely necessary. Mercia would probably have to be one if we did, though it was by far the most powerful for much of its history-I'm not sure about which other.
natty_dread wrote:Sorry, this is a little hard to follow: you like the decay being cancelled by holding Norway and Denmark or don't? It seems to be somewhat essential in terms of gameplay at the moment anyway.
This is impossible. A decay is a negative autodeploy, and autodeploys cannot be conditional, currently. So you cannot cancel a decay by holding other territories.

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