Cyprus [Quenched]

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Re: Cyprus - Version 1.1 (6th Feb)

Postby samuelc812 on Sun Feb 07, 2010 7:22 pm

Nice map mate :)

It's nice and simple and will fit right in with the other maps of it's kind on Conquer Club.

A few graphical nit-picks:
  • The border that surrounds the whole of Cyprus is a bit blurry.
  • The font of the header is nice and suits the Cyprus theme, but i think you could do a bit more with the header, some colour and extra flair. It just looks a bit plain at the moment.
  • The two wheat stalks under the header (If that is what they are?) i think they would look nicer if they underlined the whole Cyprus word instead of just the centre.
  • The mini-map in my opinion is a bit too small, you have a bit more space to use next to the heading. You could make a bigger mini-map?

Looking nice nobodies :)

~Sam
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Re: Cyprus - Version 1.1 (6th Feb)

Postby shakeycat on Sun Feb 07, 2010 7:54 pm

I'd like if Turkish and Greek were capitalized. It takes a moment more for the word to click when it's all in lower-case.

Is there a clearer way to say "this half is Turkish, this half is Greek"? Something that would make the Turkish half visually different, maybe a red overlay up there, a blue one below? Something subtle but effective.

And it may help to understand the purpose behind the map if there was a short synopsis of the situation behind it, explaining its independence and the presence of the British, UN, Turks and Greeks all on this little island.
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Re: Cyprus - Version 1.1 (6th Feb)

Postby rutherfoo on Mon Feb 08, 2010 4:16 am

I think this map looks great, graphically and game-play-wise.
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Re: Cyprus - Version 1.1 (6th Feb)

Postby Calidrmr on Mon Feb 08, 2010 8:49 pm

i like this nobodies! :D
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Re: Cyprus - Version 1.1 (6th Feb)

Postby Juan_Bottom on Wed Feb 17, 2010 5:45 am

Am I the only one looking at Rizokarpaso, Yalousa, and Akanthou and thinking about nuetrals? If you get dropped with Rizokarpaso and Yalousa with nuetrals on Akanthou in a singles game you have two dead terts. Rare I know, but it would suck to have it happen.

Other than that I kinda agree with Sully, about trying new game play Ideas. With this being a historical place; and today a divided country I would think that you have all kinds of ideas about twisting game play. But! I also believe that on a classic game play map you do not need to go over the top with features, nor even include any. Classic is always excepted around here. And so long as this isn't a new map of Europe or USA I am comfortable with it forging.

What's up with the Brits attacking themselves? Is this to have a bridge to the other side of the island?

EDIT: I don't even remember this post. Not enough coffee in the world some times.
Last edited by Juan_Bottom on Wed Feb 24, 2010 4:03 pm, edited 1 time in total.
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Re: Cyprus - Version 1.1 (6th Feb)

Postby thenobodies80 on Wed Feb 17, 2010 7:11 am

Thank you all for the comments ;)

I'm going to develope a version B with a totally different gameplay, but i need to look at it a bit more....
I'm not totally sure if i can do exactly what i thought with the current xml features #-o :lol:
Anyway it should be ready in few days :)

Thanks again
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Re: Cyprus - Version 1.1 (6th Feb)

Postby skepticCS on Wed Feb 17, 2010 6:55 pm

I like it! A good small (but not too small), straightforward map. I think think the land part of the map looks just fine graphically. However, I would like to see some more character in the open areas around the island. Either beef up title and legend or add some background art, perhaps featuring some of the geographic/historical features of the island. That's just a personal thing, though, not a deal-breaker.

Gameplay looks fine to me.
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Re: Cyprus - Version 1.1 (6th Feb)

Postby MrBenn on Wed Feb 24, 2010 3:00 pm

thenobodies80 wrote:Thank you all for the comments ;)

I'm going to develope a version B with a totally different gameplay, but i need to look at it a bit more....
I'm not totally sure if i can do exactly what i thought with the current xml features #-o :lol:
Anyway it should be ready in few days :)

Looking forward to seeing what you're got up your sleeves ;-)
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Re: Cyprus - Version 1.1 (6th Feb)

Postby thenobodies80 on Sun Jun 20, 2010 1:08 pm

This project has gone slowly for too long .... in addition I just discovered that I lost the files. ](*,) I need to restart from a scratch.
So currently, as we say in Italy, i'm on the high seas.......although the sea brought to me a helping hand. 8-[ ;)

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Re: Cyprus [Coming Soon]

Postby porkenbeans on Sun Jun 20, 2010 1:36 pm

This could be a sweet little map. Please continue.
Glad to help with the graphics, if you should need it. ;)
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Re: Cyprus [Coming Soon]

Postby thenobodies80 on Tue Jun 22, 2010 4:24 pm

porkenbeans wrote:This could be a sweet little map. Please continue.
Glad to help with the graphics, if you should need it. ;)


Don't worry, I haven't forgotten what we talked about,there's something for which I'm happy to have your help, but not this map. I'll explain to you when the right moment comes. :)
As said i already found an helping hand on the high seas, to be precise a buccaneer.... ;)

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Cyprus (23rd June) New version!

Postby thenobodies80 on Tue Jun 22, 2010 5:11 pm

ok a good news, luckily I've found an old version and with a bit of work i'm now ready to post again :D

It's a bit a mess, i know, but for now i want comments about how the map works not about how it looks like...
Another good news is that Gilligan jumped on board in this project. He will write the xml and will help me developing the gameplay of this map.

But talking about the map.....what's new:

Two factions - turkish cities --> red circles (+1 every 5) - greek cities --> blue circles (+1 every 7). Both bonuses give you max +2
Nicosia belongs to both factions and start with 5 neutral
The two BMB cities aren't part of any bonus and revert to 2 neutrals
Bonuses are small, i'm open to changes but i'd like to keep all them small
The map has 8 SP (4 turkish and 4 greek - the circles are temporary) and everything else start neutral. All values are temporary.
Objective added: there are two possible objectives, the greek victory - all greek cities, nicosia and kyrenia and famagusta; the turkish victory - all turkish cities, nicosia, paphos, limassol and larnaca. In other words you have to hold all your factions and the other faction district capitals.
Paralimni is now part of Larnaca district, although it is part of Famagusta district, the greek population prevails in this area and it also justifies the last part of the UN buffered zone.

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image


Feedback:
Some aspect i'd like to discuss before submitting the Design Brief:
1. Turkish/ greek bonus - the idea is to balance the two factions, the turkish is a bit smaller and "quick" to hold, the greek is larger but more powerful when held.
2. BMB (Akrotiri and Dhekelia) neutral values - the idea is to have a single quick way to move around the island and to broke the other faction bonus.
3. I'd like to have some suggestions about two different symbols to replace the red/blue circles that are obviously temporary.

Thoughts? :)

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Re: Cyprus (23rd June) New version!

Postby theBastard on Wed Jun 23, 2010 2:27 am

thenobodies80 wrote:Feedback:
Some aspect i'd like to discuss before submitting the Design Brief:
1. Turkish/ greek bonus - the idea is to balance the two factions, the turkish is a bit smaller and "quick" to hold, the greek is larger but more powerful when held.
2. BMB (Akrotiri and Dhekelia) neutral values - the idea is to have a single quick way to move around the island and to broke the other faction bonus.
3. I'd like to have some suggestions about two different symbols to replace the red/blue circles that are obviously temporary.

Thoughts? :)


I like this map. and the new version looking better in GP.

1, bonuses are not balanced, I think. for turkish bonus player need 5 turkish towns, for greek bonus 7 greek towns. but I can not see any advantage for greeks - you wrote that it is more powerfull...
2, I like this idea, but maybe give them any speciality (bombardment...?)
3, what about only coloured names of towns?

Cyprus is island, so what to add any ports here?
about victory, for turkish player needs to hold less towns, so players starting in turkish side could have advantage...
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Re: Cyprus (23rd June) New version!

Postby thenobodies80 on Wed Jun 23, 2010 6:13 am

theBastard wrote:1, bonuses are not balanced, I think. for turkish bonus player need 5 turkish towns, for greek bonus 7 greek towns. but I can not see any advantage for greeks - you wrote that it is more powerfull...


I mean that the whole greek side gives you more troops when held (max +2 with the greek bonus + 2 paphos + 2 limassol + 3 larnaca) and instead the turkish side gives you less troops but is quicker to hold. Anyway those values can be changed, what values do you want suggest?

theBastard wrote:2, I like this idea, but maybe give them any speciality (bombardment...?)


they already have a special feature, in fact they are both killer neutrals, i think it's enough, or not? :-k

theBastard wrote:3, what about only coloured names of towns?


I thought about this possibilty, but there could be a couple of problems. Nicosia, that belongs to both factions, the coloured name doesn't work in that case. Moreover i used the coloured names in another map i was developing (now on vacation) and the coloured names weren't so much appreciated...so i thought about a sort of symbol (flags or something else, but i'm a bit lost on this :oops: )

Thank you for your suggestions, they were really appreciated :D
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Re: Cyprus (23rd June) New version!

Postby theBastard on Wed Jun 23, 2010 7:03 am

thenobodies80 wrote:I mean that the whole greek side gives you more troops when held (max +2 with the greek bonus + 2 paphos + 2 limassol + 3 larnaca) and instead the turkish side gives you less troops but is quicker to hold. Anyway those values can be changed, what values do you want suggest?


yes, but this only valid if you hold (with greek towns) also any region. but no when you hold 7 greek towns as = 2 from one region, 3 from second region and 2 from third...

thenobodies80 wrote:they already have a special feature, in fact they are both killer neutrals, i think it's enough, or not? :-k


than yes, I missed this :oops: . maybe they could attack each other as ports?

thenobodies80 wrote:I thought about this possibilty, but there could be a couple of problems. Nicosia, that belongs to both factions, the coloured name doesn't work in that case. Moreover i used the coloured names in another map i was developing (now on vacation) and the coloured names weren't so much appreciated...so i thought about a sort of symbol (flags or something else, but i'm a bit lost on this :oops: )


flags could be fine. when I will have any idea I will post it :D

thenobodies80 wrote:Thank you for your suggestions, they were really appreciated :D
Nobodies


not at all.
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