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onbekende wrote:Age of Realms (1, 2, 3)
City Mogul
New World
Feudal Epic
Feudal War
St Patricksday - not playable
(Das Schloss)
(Peloponnesian War)
that should be an accurate list of maps that are clearly not maps for the manual troop placement medal. (if I missed one, it means I didn't pkay that one yet, which is not many maps), 2 last maps are in Beta.
there are also some that are borderline cause of either the objectives (aka if you don't read carefully, you corner yourself with a manual deploy)or cause of amount of territories (who would even start a manual drop on those?)
to allow for manual deployment, for singles games a map must have for each player at least 2 territories that do not start neutral, of which at least 1 territory must not be coded as a starting position.
In the case of team games, the 2 territories minimum doesn't apply, but each player must still start with at least 1 territory that is not coded as starting position.
AAFitz wrote:lol, you might as well delete the map das schloss if you delete manual from it. Personally, I think manual on it is the only way to play it. I honestly like that setting so much im pretty sure Id just quit CC if it was removed.
and unless i misread map rank, you have never even tried manual on das schloss, so you essentially have no idea what you are talking about.
onbekende wrote:AAFitz wrote:lol, you might as well delete the map das schloss if you delete manual from it. Personally, I think manual on it is the only way to play it. I honestly like that setting so much im pretty sure Id just quit CC if it was removed.
and unless i misread map rank, you have never even tried manual on das schloss, so you essentially have no idea what you are talking about.
I was merely listing mps that I felt had no meaning of being considerd for the manual troop placement medal, must say I haven't played Das Schloss alot but thats halfly cause of my playing style and me being a freeby ;D
The Voice wrote:Unlike two-player assassin/terminator games, deciding what maps don't matter whether or not manual deployment is set might be very subjectively based. It concerns me because, while manual troop deployment may not look like much on some of the maps, it makes quite a big difference, because getting the right start plays a huge factor.
If I'm the only one who thinks this, then I will gladly step down from my position, but you may want to ask around more (i.e. reach to players outside this forum listing) and see how they feel. I might be biased because I play pelo war with manual deployment, but I can honestly say it has nothing to do with a medal (I couldn't care less about getting another medal, and if I were stripped from all my medals, I wouldn't complain). It has everything to do with controlling how I start.
natty_dread wrote:Again, if my suggestion is followed, then the only settings/maps blocked will be those where you will have no chance to deploy manually or you can only choose 1 territory to deploy on. This won't affect your favorite maps so stop complaining
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
onbekende wrote:Age of Realms (1, 2, 3)
City Mogul
New World
Feudal Epic
Feudal War
St Patricksday - not playable
(Das Schloss)
(Peloponnesian War)
that should be an accurate list of maps that are clearly not maps for the manual troop placement medal. (if I missed one, it means I didn't pkay that one yet, which is not many maps), 2 last maps are in Beta.
there are also some that are borderline cause of either the objectives (aka if you don't read carefully, you corner yourself with a manual deploy)or cause of amount of territories (who would even start a manual drop on those?)
Master Fenrir wrote:City Mogul is a definite yes, the others I can see, too. Also, I believe that Jamaica is the same as City Mogul, where you have no troops to deploy. I haven't played Jamaica with manual, but one of my friends said this is the case.
One thing I would like to say, though, is that WWII Poland, although a conquest map, is greatly affected by the manual/automatic setting because there aren't as many neutrals between the bases as there are in Pelop & Feudals.
Those who know this map well will tell you there is a difference in gameplay when playing this map on each setting. I would request that you don't eliminate manual deployment as an option for WWII Poland.
natty_dread wrote:Sigh... I guess I have to reiterate this. Whether a map is suitable for manual or not should be game type dependent. For example some maps might not be suitable for 5 player singles manual, but could be suitable for 4 player doubles. The system I proposed would take this in account, and should be simple to code:to allow for manual deployment, for singles games a map must have for each player at least 2 territories that do not start neutral, of which at least 1 territory must not be coded as a starting position.
In the case of team games, the 2 territories minimum doesn't apply, but each player must still start with at least 1 territory that is not coded as starting position.
rdsrds2120 wrote:Yeah, I do a lot of 1v1 AoR2 manual, and it's nice to put them on one spot to start. Let's the game progress quicker I think. Otherwise, I'm in complete support for this.
rdsrds2120 wrote:So this question remains:
"For what games do medals get stripped for?"
Also, do we have the ability to just ban certain maps from being manual, or can we do it per settings as well? If so, what are all the combinations of maps and settings that we don't want manual troops to be allocated?
-rd
natty_dread wrote:rdsrds2120 wrote:So this question remains:
"For what games do medals get stripped for?"
Also, do we have the ability to just ban certain maps from being manual, or can we do it per settings as well? If so, what are all the combinations of maps and settings that we don't want manual troops to be allocated?
-rd
I'm going to say it again:
- to allow for manual deployment, for singles games a map must have for each player at least 2 territories that do not start neutral, of which at least 1 territory must not be coded as a starting position.
- In the case of team games, the 2 territories minimum doesn't apply, but each player must still start with at least 1 territory that is not coded as starting position.
Per map+gametype combination, each player starts with a certain number of droppable (non-neutral) territories. Of those territories, a certain number of territories are coded as "starting positions" in the XML, and those starting point territories will not be available for manual deploy - they will always start with the amount of troops specified in the XML, manual or not. Thus follows the 2 rules I have specified:
In a singles game, you must have at least 2 territories in the start - otherwise you only have a choice of 1 territory to drop, and manual deploy is a moot point. Also at least one of those territories must be a non-starting-position territory, because if they are all coded as starting positions, the troops will not become available for manual deployment. Got it so far? Good.
Now, in a team game, the rules should be a bit different, because you can also opt to drop on your teammates. Thus, the 2 territory minimum doesn't apply, because the team will always have a total number of territories of at least 2. But nonetheless each team member must have at least one non-starting-position territory, just like in singles games.
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Therefore, each map should be considered separately for singles/team games and taking the number of players in account, because the amount of starting territories also varies according to the number of players.
I think the easiest way would be to write a script that analyzes the XML, gets the starting territory amounts for each gametype/player amount/map combination, and then decides whether the map is viable for manual deployment or not. ChipV, I'm looking at you
greenoaks wrote:we do not know which maps get coded as starting positions so it doesn't matter how many times you say this
if you provide us with a list, we can see if your proposal is reasonable (and in my case understand your proposal better)
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