Jatekos wrote:Queen_Herpes wrote:Unfortunately, you're way off. There are more improper ratings than you would expect and it hits players where they live. When I'm searching for games, I tend to avoid those against players with really low ratings. Other players do the same thing. These days, "really low" means anything below 4.5 So, there is a huge impact. Some of hte clans out there only accept players if their rating average is above a certain average. So, yes, impact there as well.
As I said earlier, the more ratings the better. In a larger sample even the most improper ratings will even out. It is much more possible that a couple of extreme cases will decrease the average of a smaller sample, simply because each rating weights more.
As for clans and individuals avoiding players with low ratings, I think they deserve the right to do that, and they probably do that for a reason. There are other clans / games to join. We could argue about what a 'really low' rating is, but that would be off topic.
The larger sample cannot happen for a new recruit, a freemium who plays one game per month, or other players who do not play very often. Not every player creates a rating for their opponent(s). However, the players who get upset about dice, upset about a loss, etc., seem to rate more often. Sure, for a plyer who plays 2000 games in a year, 50 unfair ratings will not have a noticeable effect, assuming the remaining 1950 players actually create a positive or fair rating of the player.
The rating system is skewed towards those players who are bothered (for whatever reason) by an opponent. In real life, a person who is upset about a company or a product is more likely to fill out a comment card or contact customer care to file a complaint compared to a person who has a great experience. Similarly, data shows that a person who has a bad experience with a company or product is more likely to tell 4 or more friends about the bad experience than a person who has a good experience (who is more likely to tell no one about the good experience). Because at conquerclub players are not required to create a rating AND the process of rating requires pointing and clicking several times before returning to the games or forums, a player who had a good enough time in a game is not very likely to fill out a rating. (Unless he or she is aiming for the ratings medal.) Just take a look at players who have received the ratings gold medal and compare the number of ratings they have given prior to receiving ratings gold and the rate, percentage and number of ratings given after receiving ratings gold.
I am not trying to silence any one or many individuals in their "opinions" about a player or players, but I am attempting to weight out the positive and negative ratings that no longer have a bearing on a player's current playing style and experience.