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Northwest Passage [Quenched]

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Re: Northwest Passage [May 7]

Postby army of nobunaga on Fri May 07, 2010 7:53 pm

im a hard sell... trust me... people call me "jerk" and "asshole" a lot here.

this is a winner.

please see it through.
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Re: Northwest Passage [May 7]

Postby MarshalNey on Fri May 07, 2010 10:59 pm

This last version seems much clearer. The middle area doesn't look cramped to me. Also, by reducing the map circle opacity, the expedition circles stand out much more too. Very nice ;)

I wouldn't reduce the ice opacity any further; the map will end up with confusion over impassibles all over again. I think it's okay as it stands at 75%, where one can just barely see the land underneath.

The tundra might stand to have a bit more texture or color added to distguish itself as impassible, but I might be alone on this thought.

Finally, I think the legend should make the color coding for the various bonus regions clear- it's quite clear on the map itself, but not so much in the legend (the text coloring is pretty slight). This is especially important for the islands- it's very important to know that they are the light pink-ish lands. The legend has an example of the islands, but I just have a feeling people won't pay attention to the color (which is a key to reading the map) unless it's spelled out.

And the two-territory island thing might not work; there's no way to know that from the info on the map.

I have to say I really love the hues and overall look, as well as the gameplay... kinda like Route 66 with open deployment (well, starting positions anyway). I'd keep the victory objective non-neutral if possible.

Excellent work! =D>
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Re: Northwest Passage [May 7]

Postby MarshalNey on Fri May 07, 2010 11:04 pm

army of nobunaga wrote:im a hard sell... trust me... people call me "jerk" and "asshole" a lot here.


Vocal and demanding perhaps, but 'jerk'? I don't think you can hold a candle to a few I've read, you're way too constructive in your criticism. Have you ever seen mibi's posts?
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Re: Northwest Passage [May 7]

Postby MarshalNey on Sun May 16, 2010 2:08 am

Oof, did I kill this thread? Seriously, everything I said in the last couple of posts were nitpicks, this really is a good map gameplay-wise... do the cartographers out there agree?
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Re: Northwest Passage [May 7]

Postby shakeycat on Sun May 16, 2010 11:08 pm

Marshal, Nobunaga, thanks for your responses. I've just been taking my time on this one.

I don't like the legend as it is. The ice makes it a bit funny in some places. Maybe with a larger version I can tie in the islands or something. I'll play with it.

I'm also going to mark Quebec as not having a bonus, so it is not assumed to be an island. The colour may not be enough?

The tundra is going to be better in the next version too, more even.

Do I really have to say what is and isn't an island? How do I say this, "Islands are peach-coloured pieces of land, and do not include Ellesmere or Baffin and especially not Quebec" ?

And is there anything at all troubling about the gameplay? I drew in the impassibles based on where ice naturally is, and which territories had too many borders (ie. Baffin Bay), so it may not be well thought-out in all areas. Are there any crazy bottlenecks? Territories with too much power? Any issues moving left/right or top/bottom, diagonally?
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Re: Northwest Passage [May 7]

Postby AndyDufresne on Mon May 17, 2010 11:41 am

There may be some initial confusion in regards to which areas can assault where---maybe push the water differentiation a little further. And no doubt people will wonder how Islands assault (I.E. "Does one Island assault through water to the other like in Land & Sea?" or "Can Islands assault each other in the same body of water?") No doubt those will be the types of initial questions I think.


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Re: Northwest Passage [May 7]

Postby Evil DIMwit on Thu May 20, 2010 10:20 am

1.
shakeycat wrote:Do I really have to say what is and isn't an island? How do I say this, "Islands are peach-coloured pieces of land, and do not include Ellesmere or Baffin and especially not Quebec" ?

I suggest you at least rename that bonus "minor islands" just to be clear.

2. Could you describe the starting position configuration you have in mind?

3. Also, a couple of clarification points:
Is there a connection between Clyde River and Pangnirtung? Or is that an impassable smudge in the middle?
Does Ilulissat border Disko Bay?
It's also a little difficult to see if Somerset Island borders Lancaster Sd, due to the army circle and the poor JPEG quality.


Overall, I really like the passagewayishness of this map and how it captures the spirit of the Northwest Passage endeavor. Good work!
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Re: Northwest Passage [May 25]

Postby shakeycat on Tue May 25, 2010 3:29 pm

Hopefully Clyde River/Pangnirtung are clearer now with their non-connection.

Do you mean Illusiat and Davis Strait? Because I would think the Disko Bay connection is obvious. I moved the Davis connection to make it a little easier to notice, as well as connecting the pink and fibbing on the land a bit. Does it help?

Click image to enlarge.
image


Shifted the ice between Somerset and Lancaster: is it better? Still difficult?

Starting Positions. Good question.

Click image to enlarge.
image


Quebec and Gulf of Boothia are the dummy territories for red and blue, to make up for the extra territory yellow gets. If there is a better territory than Boothia, please point it out. I wanted something that was not part of any bonus, and didn't border any islands.

I tried to split evenly territories that bordered the same water (Arctic, Hudson). The number of borders on territories are not as even as I would like, since red gets more with only 1 border.

RED:
Southampton 1
Axel Heiberg 2
Bathurst 3
Bylot 1
Prince of Wales 1
Banks 2
Prince Charles 1
(Gulf of Boothia 4)

BLUE:
Coats 1
Ellef Ringnes 3
Mackenzie King 2
Devon 2
Somerset 2
King William 1
Stefansson 2
(Quebec 2)

YELLOW:
Mansel 1
Amund Ringnes 1
Prince Patrick 3
Cornwallis 2
Igloolik 1
Melville 2
[Victoria 2
Cambridge Bay 4]
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Re: Northwest Passage [May 25]

Postby Evil DIMwit on Tue May 25, 2010 10:43 pm

shakeycat wrote:Hopefully Clyde River/Pangnirtung are clearer now with their non-connection.

Yep.

Do you mean Illusiat and Davis Strait? Because I would think the Disko Bay connection is obvious.

Yep, that's the one. Looks good.

Shifted the ice between Somerset and Lancaster: is it better? Still difficult?

Better.

As for the starting positions...
Hmm...
Hmmmm.....

Yeah, I don't know if you can do much better. It might be a bit awkward for 4 players since there's still a 20-or-so percent chance that someone will start with +2 from islands and someone will start with +0. But then dividing the islands into four starting positions would bring its own problems for 3p games, and I guess 3p games give less opportunity for the inequity to be corrected by diplomacy.
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Re: Northwest Passage [May 25]

Postby shakeycat on Thu Jun 03, 2010 1:37 pm

Evil DIMwit, thank you for your response. I didn't consider 4 player games, but I think you're right that it would not be too much of an issue. Even if the person goes first, with a +2 bonus, three other people each with a decent starting bonus - 5 armies each (~17 territs) - would be able to even things out. It also takes a significant blow to pull the starting bonus down.

Maybe in 4 player doubles it could be a little harder if one team starts off so well. And there's a chance in Freestyle that the game could be cinched in round 1 like this, if one team is so lucky. I haven't followed the Pearl Harbour thread, but I'm sure they had similar issues.

Are we okay with the following bonuses being a random drop?:
Ellesmere Island (3 regions, unattached)
Greenland (3 regions, unattached)
Hudson (2 regions, with one holding 3 internal islands)

I figure Ellesmere and Greenland are okay, since none of the territories touch, and would be hard to hold. By that measure, they should both have the same bonus: either +2 or +3. Which is more appropriate?

Hudson's route concerns me because if I give Hudson Bay to one person, he can quickly sweep out the other two islands which are waterlocked. Should Hudson Bay start neutral, considering this and the bonus it is a part of? Consider also that Hudson Bay is a critical access point for southern Nunavut and NWT.
Last edited by shakeycat on Sun Jun 06, 2010 9:51 pm, edited 1 time in total.
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Re: Northwest Passage [May 25]

Postby Evil DIMwit on Sun Jun 06, 2010 4:23 pm

Isn't McClure 4 regions, counting Banks Island?
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Re: Northwest Passage [May 25]

Postby shakeycat on Sun Jun 06, 2010 9:54 pm

Evil DIMwit wrote:Isn't McClure 4 regions, counting Banks Island?


You're right! Forget I ever mentioned it :}

And here I was going to respond with "this is why I outlined the army circles, so we wouldn't have people assuming that just because the line came close that it included that territory... " I understand now that the map absolutely would not function without them!
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Re: Northwest Passage [May 25]

Postby Evil DIMwit on Sun Jun 06, 2010 10:34 pm

Hah! Okay, well, I think that Hudson is all right for the drop, since it's only a 1 troop bonus, it's surrounded by a lot of territories, and this is a big map. As for Greenland and Ellesmere, even a +2 bonus from either could make more of a dent in the game balance; my suggestion is that you pick a territory from each one to start with a 2-count neutral. You can afford to bring the deployable territory count to 66 and still be at a Safe Number. I also think it's appropriate for Ellesmere to be worth more than Greenland since the former's territories are topologically so far apart and so out of the way, while the latter's are close together.
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Re: Northwest Passage [May 25]

Postby shakeycat on Fri Jun 18, 2010 4:36 pm

So in that case: Ellesmere bonus is +3, Greenland +2, nothing changes there.

Ilulissat and Alert will drop with 2 neutrals each. Easy to kill, but nobody starts with a bonus from them. I like that. Would any of the other territories be better for the 2 neutrals?
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Re: Northwest Passage [May 25]

Postby iancanton on Thu Jun 24, 2010 2:58 am

not only does the minor islands bonus cause some difficulties during the drop (some players will have a bonus and others won't), but it also draws the focus away from the explorer routes to the point where only hudson and mcclure are realistic targets. try removing the minor islands bonus and replacing it with a +1 build-ur-own bonus for every explorer troop circle held (separate from the existing explorer route bonuses) - the 19 explorer regions obviously have to start neutral, perhaps with 2 troops. conceptually, this represents the fact of there initially being no northwest passage and one having to be discovered by breaking the ice. this will surely bring back the focus to where it ought to be.

ian. :)
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Re: Northwest Passage [May 25]

Postby shakeycat on Sat Jun 26, 2010 2:13 am

Ian,

Good idea. I like it. There really was no reason to make islands important.

I suppose bisecting the map with a line of neutrals isn't a problem, since Route 66 does it. Build-a-bonus would be +1 for how many?, and need they be touching or no?

2 or 3 neutral start, I'm not sure which is better. If it's breaking-the-ice, 2 would imply that it is easy. yet it doesn't make the passage a barrier either. And if there's a build-a-bonus to be had, a 3 neutral start sounds more reasonable. If it's "ice breaking", should some be easier and some harder? Though the picture no longer shows it, Coronation Gulf is much harder than something like Davis Strait. I think Queen Maud is very shallow in some places too. Of course, if it ISN'T either all 2 or all 3, then it would have to be somewhat logical and improve the gameplay in some way.

Should land that is part of the route (Banks, Disko, Devon, King William, Melville) have a +1 autodeploy? Reason being, they are places where the ship harbours and recharges. Just an idea, maybe too much complication if we add that.

I wonder, would players go straight for the routes or would they try to take advantage of either the top or the bottom? I'm sure there's too many total territories to make it easy to kick someone out of the top or bottom.
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Re: Northwest Passage [May 25]

Postby iancanton on Sun Jun 27, 2010 5:16 am

shakeycat wrote:I suppose bisecting the map with a line of neutrals isn't a problem, since Route 66 does it.

the idea came from route 66!

shakeycat wrote:Build-a-bonus would be +1 for how many?, and need they be touching or no?

my initial thought was +1 for each 1, though we could specify that only chains of 2 or more adjacent circles will count.

ian. :)
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Re: Northwest Passage [May 25]

Postby MrBenn on Wed Jul 21, 2010 5:37 pm

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)
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Re: Northwest Passage [May 25]

Postby ender516 on Thu Jul 22, 2010 7:34 am

MrBenn wrote:[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

Oh, this is a shame. I have been looking forward to this map. I hope it is resurrected.
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Re: Northwest Passage [May 25]

Postby MarshalNey on Thu Jul 22, 2010 7:12 pm

:cry:

I feel that somehow I've let this map down. The first draft of this map was so very good, and it looked so elegant that I thought it was a clinch for the Final Forge.
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Re: Northwest Passage [May 25]

Postby ender516 on Fri Jul 23, 2010 11:52 am

Odd that shakeycat is playing games, but hasn't posted to the forums for nearly four weeks.
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Re: Northwest Passage [May 25]

Postby shakeycat on Sat Jul 24, 2010 7:44 pm

Yeah, funny that.

I rejigged it at my other computer just to show what would be neutral, and never bothered to post that image. I guess I should. But hey, it's always good to step away for a month then come back at it sorta fresh.
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Re: Northwest Passage [May 25]

Postby ender516 on Sat Jul 24, 2010 8:24 pm

Oh, good to see you back! Please don't let this map die.
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Re: Northwest Passage [May 25]

Postby lzrman on Mon Jul 26, 2010 5:00 pm

Welcome Back, I don't wanna see this map die either! You put so much effort into the initial post
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Re: Northwest Passage [May 25]

Postby ender516 on Wed Jul 28, 2010 9:03 pm

Anyone interested in this map would likely be interested to know How the Arctic search team found HMS Investigator, one of the ships sent in 1848 to find Franklin's lost expedition.
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