[Vacation - valid untill July 2014] Central Asia 2020

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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Raskholnikov on Wed Jun 30, 2010 4:56 am

How about this:

1. Terrorists cannot attack each other.
2. Fifth Fleet can attack all terrorists and turns to 3 neutral after each round.
3. Kuwait is merged into Iraq.
4. Sixth Fleet becomes the starting point (capital) for the Middle East Alliance and links to Cairo (the metropolis). Ryiad is no longer the Middle East capital.

This maintains both fleets, gives each an entirely different role, the role of the US is empasised, and its more difficult to conquer all terrorists since they can't attack each other any longer, and a tiny territory is eliminated, reducing the oerall territory number to 86.
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby natty dread on Wed Jun 30, 2010 8:00 am

That sounds good to me.
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Raskholnikov on Wed Jun 30, 2010 8:04 am

Thanks!
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Industrial Helix on Wed Jun 30, 2010 9:34 am

You're making the US fleet the capital of the mideast?

For some reason I doubt this is accurate... but ok. Let's try it on for size.
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Raskholnikov on Wed Jun 30, 2010 10:54 am

Well if you look at the countries concerned, most rely on the US for their security and are largely pro-US (Syria excepted). In terms of power projection, it makes sense. Plus it it a good way to make the US an integral part of the game, rather than a side-show, which totally represents reality. But yes, we can look at it once the second draft is done and re-evaluate the entire idea then.
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v2

Postby pamoa on Sat Jul 31, 2010 12:39 am

took me time
but here we are
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Raskholnikov on Sat Jul 31, 2010 1:33 am

Thank you. Great work! I updated the top of the page.

Any chance we could move to the Gameplay section now please?
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby natty dread on Sat Jul 31, 2010 6:40 am

Submit a design brief...
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Industrial Helix on Sat Jul 31, 2010 6:54 am

That looks about 50 times better, nice work. I was worried you guys had given up ;)
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Raskholnikov on Sat Jul 31, 2010 12:08 pm

Thanks! It means a lot from you! Of course we didn't give up... sometimes real life interferes with mapmaking though.... So any chance to go to gameplay, please? O:)
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby natty dread on Sat Jul 31, 2010 12:20 pm

Raskholnikov wrote:Thanks! It means a lot from you! Of course we didn't give up... sometimes real life interferes with mapmaking though.... So any chance to go to gameplay, please? O:)


You still haven't submitted a design brief I think?

(it's required for all maps now, before they get moved to GP. the design brief thread is at the top of this forum, instructions are in the first post)
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby jefjef on Sat Jul 31, 2010 12:46 pm

No refinery representation for Iraq - Kuwait? :?

Their vast oil production/reserves have only been the focus of two recent wars.
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Raskholnikov on Sat Jul 31, 2010 12:49 pm

Actually I did submit an initial brief, but for ease of use I updated it now and loaded it up at the top of the thread.

Jef, I think in Gameplay we can twitch the number and places of refineries, tankers, starting neutrals etc. But yes. I see your point...

Anything else I need to do?
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby natty dread on Sat Jul 31, 2010 12:59 pm

Design brief must be posted to the design brief thread.
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Raskholnikov on Sat Jul 31, 2010 2:09 pm

Thanks. Done.
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