AndyDufresne wrote:I'd like to see foul balls incorporated into this somehow...perhaps as something you want to avoid!
As for a snappy title, hm, I've got nothing. Pitcher, Belly Itcher? Haha, no, that's no good. Hm, Batter's Up? Now Batting. I'm trying to think of things an announcer/manager would say, or children on a playground would call out (like your batter batter).
carlpgoodrich wrote:If the objective is to hold the 4 bases, then I think the defenders should be able to bombard the bases instead of two over. This can be done according to usual plays (infield can attack closest base plus first base, outfield can attack home, etc.).
Evil DIMwit wrote:carlpgoodrich wrote:If the objective is to hold the 4 bases, then I think the defenders should be able to bombard the bases instead of two over. This can be done according to usual plays (infield can attack closest base plus first base, outfield can attack home, etc.).
Bombarding the victory condition from all over the map would mean you'd either have to stack way more troops on the bases than anyone else has on the map, or control the majority of the field. Either way, you might as well be the winner anyway. So I think limiting where attacks can come from is a good idea.
Evil DIMwit wrote:Well, first let's see if we can simplify... Would it be any loss to the gameplay if defenders couldn't assault up to two away? The worst thing I see about that is that the shortstop and second baseman couldn't directly assault the base.
Evil DIMwit wrote:Also, do I really need "Balls and defenders connect with neighboring areas" or does that seem obvious?
Funkyterrance wrote:Again, I don't like...humor, dark or otherwise.
Army of GOD wrote:I don't think ALL of the defenders should connect. Maybe we should do it like in real baseball. All the infielders connect, the right fielder connects to the secondbaseman/firstbaseman, center fielder connects to shortstop/secondbaseman and the right fielder connects to thirdbaseman/shortstop. Or maybe that'd be too much clutter to explain?
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