[GP/UI] No Fortifications / Reinforcements

Suggestions that have made it through the grind, and have become integrated into the site!

Moderators: Suggestions Team, Global Moderators

Re: No Fortifications [To-do]

Postby Joodoo on Tue Jun 29, 2010 7:14 pm

trapyoung wrote:Quite frankly no forts sounds pretty dumb to me. I get the whole "if you don't like it, don't play it" thing but if that's the real argument then no suggestion would get rejected. Someone gets Australia in a drop or something or eventually nabs it and takes Bangkok to a 1 and leaves it at that. Game over. You can put your 3 there each turn, maybe even not attack and force him to self deploy some for a trim but w/o forts there's really no way to recover. And imagine the stalemates there will be if people have huge stacks stuck behind 1's and people just continue to build to keep the other from unleashing their stack. Aren't there already games going on years? It seems absolutely pointless and turns the game into more of a luck factor. You advance 8 to take out a 2, 1 and sometimes you'll have 6 left over and others you'll not get past the 2. It's just luck and w/o a forting option everyone's stuck and it'll turn on who gets lucky enough dice.


I change my mind about this now :D
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
User avatar
Lieutenant Joodoo
 
Posts: 1639
Joined: Fri Mar 21, 2008 12:19 am
Location: Greater Toronto, Canada
Medals: 18
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (1)

no reinfocement games

Postby BoyWonder on Fri Sep 10, 2010 4:15 pm

Concise description:
  • no reinforcement games

Specifics/Details:
  • no reinforcement games

How this will benefit the site and/or other comments:
  • adds a different strategy
Cadet BoyWonder
 
Posts: 86
Joined: Sat Jul 31, 2010 4:21 am
Medals: 6
Standard Achievement (1) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Fog of War Achievement (1)
Ratings Achievement (1)

Re: no reinfocement games

Postby TheForgivenOne on Fri Sep 10, 2010 5:56 pm

Please, try using the search button. This has been suggested before. Merged
Image
User avatar
Sergeant 1st Class TheForgivenOne
 
Posts: 5159
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME
Medals: 83
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) General Achievement (14) Clan Achievement (7)
General Contribution (11)

Re: No Fortifications

Postby Keredrex on Fri Apr 13, 2012 8:13 pm

I think Unlimited Adjacent Fortifications would be a better option to add...

Basically same rule as Adjacent... but it can be done multiple times on your turn. trick is that when a fortification is made between 2 territories, that would be the end of movement for those troops. that way you can't run a continuous line as it is in Chained fortifications.
User avatar
Lieutenant Keredrex
 
Posts: 400
Joined: Sun Jan 14, 2007 1:41 am
Location: New York
Medals: 9
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (1)

Reinforcement Option Additions

Postby Jerz on Thu May 24, 2012 8:40 am

This is my first forum post ever so it feels like I'm sticking my
neck out, but here are two simple Reinforcement options to change
up the game now and again. I checked to see if it had been
suggested, couldn't find it.


Reinforcement Options:
  • 1) Old time risk, NO REINFORCEMENTS
    2) Adjacent reinforcements from all stacks, each turn.

Specifics/Details:
1) Self explanatory, you don't get any reinforcements after your turn
just like the original risk rules.

2) Again pretty self explanatory, just like existing adjacent rules,


Thanks, hope it makes sense!
except instead of only one adjacent move, if you have more than
one stack you can have an adjacent move for each stack. When you
get bonus's auto deployed on some maps, it makes it very difficult
to move them into position with the current adjacent rules
User avatar
Captain Jerz
 
Posts: 27
Joined: Wed Mar 16, 2011 9:55 pm
Location: Canada
Medals: 34
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (3) Bot Achievement (1) Ratings Achievement (3) Tournament Achievement (2)
Clan Achievement (8)

Re: Reinforcement Option Additions

Postby sirgermaine on Thu May 24, 2012 9:54 am

I am pretty sure I have seen these each in the rejected pile, although I'm not exactly sure the reason. One was called unlimited adjacent reinforcements (which I assume wouldn't actually be unlimited because then they are exactly like unlimited regular). The other was just called no reinforcements. I think the number of conquest style maps kind of preclude that from happening. It'd be pretty rough to run a random map without reinforcements and turn up feudal epic, for example. I think of the two, I like the no reinforcements better, because it does force you to be very careful, and also would affect your attacking, if you knew you might unleash a big army by mistake. I think that the multiple adjacent mostly helps players who are already winning games, such that they have the most troops to be moving around, and whatever makes games more interesting is better, at least to me.
Major sirgermaine
 
Posts: 125
Joined: Tue Mar 04, 2008 11:25 pm
Medals: 14
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Freestyle Achievement (2) Fog of War Achievement (2)
Trench Warfare Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (2) Tournament Achievement (1)

Re: Reinforcement Option Additions

Postby chapcrap on Thu May 24, 2012 10:17 am

Jerz wrote:This is my first forum post ever.

It says you have 14 posts...

Anyway, this has been suggested before and I like it. It was called Unlimited Adjacent I think.
Image
User avatar
Captain chapcrap
 
Posts: 9581
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City
Medals: 168
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (31)
General Achievement (16) Clan Achievement (17) Training Achievement (6) Challenge Achievement (1) Tournament Contribution (34)

Re: Reinforcement Option Additions

Postby agentcom on Thu May 24, 2012 11:09 am

I don't think they've been rejected, but I could be wrong. But definitely both have been suggested before.
User avatar
Colonel agentcom
 
Posts: 3955
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 78
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (3) Tournament Achievement (16)
General Achievement (8) Clan Achievement (8) General Contribution (2)

Re: Reinforcement Option Additions

Postby Jerz on Fri May 25, 2012 10:08 pm

Oooops, sorry I haven't seen it. Thank you for taking the time to respond anyway!

As for the first time thing, I meant starting a subject, not commenting on someone else's.

Appreciate your time!
User avatar
Captain Jerz
 
Posts: 27
Joined: Wed Mar 16, 2011 9:55 pm
Location: Canada
Medals: 34
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (3) Bot Achievement (1) Ratings Achievement (3) Tournament Achievement (2)
Clan Achievement (8)

Re: Reinforcement Option Additions

Postby AndyDufresne on Fri Jun 01, 2012 10:20 am

I think Lack has been considering a 'No Reinforcement' option for a while, so it is on his mind!


--Andy
User avatar
Corporal AndyDufresne
Retired Administrator
 
Posts: 25611
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Medals: 20
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (3) General Achievement (4) General Contribution (2)

Re: No Fortifications / Reinforcements

Postby agentcom on Fri Jun 01, 2012 3:33 pm

Andy, thanks for stopping by and updating a bunch of these suggestions. Nice to hear where some of them stand.
User avatar
Colonel agentcom
 
Posts: 3955
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 78
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (3) Tournament Achievement (16)
General Achievement (8) Clan Achievement (8) General Contribution (2)

Re: Reinforcement Option Additions

Postby Qwert on Fri Jun 22, 2012 7:27 am

AndyDufresne wrote:I think Lack has been considering a 'No Reinforcement' option for a while, so it is on his mind!


--Andy

andy this is year 2012, and this sugestion are from 2007, maybe its still to early for implementation ? :roll:
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9193
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Medals: 77
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Polymorphic Achievement (1) Nuclear Spoils Achievement (1)
Fog of War Achievement (3) Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (1) Tournament Achievement (5) General Achievement (3) Clan Achievement (6)
Training Achievement (2) Map Contribution (8) Tournament Contribution (22) General Contribution (4)

Re: No Fortifications / Reinforcements

Postby MstrGny on Sat Jun 23, 2012 6:33 pm

I have thought of this one for some time also. This would be the most realistic reinforcement option in my mind. Unlimited ie.transferring troops across the world in one turn is unrealistic. Chained is much the same, but limited to one group of troops. Adjacent is realistic in the space it covers, but unrealistic that you cannot move more than one group. Unlimited adjacent would be the correct way to say it, and would be the most the realistic i.e. move as many groups as you want, but only one space.

Real time risk, like Risk 2 could also be interesting. Pick your place(s) of battle, and decide how many troops to commit, realizing that your opponent(s) is also doing the same. After everyone decides, the battle(s) is executed autonmatically, and you are unable to call back troops if your battle doesn't quite your way. The reinforcing process would be a turn all in itself, followed by the next round of realtime risk, and so on.
Captain MstrGny
 
Posts: 1
Joined: Sat Oct 02, 2010 10:59 am
Medals: 5
Standard Achievement (2) Fog of War Achievement (2) Trench Warfare Achievement (1)

a none reinforcement style!!! by caribbean soul

Postby caribbean soul on Fri Nov 16, 2012 4:15 pm

[Delete Me]
PLACE THE NAME OF THE SUGGESTION IN THE SUBJECT LINE!

Things to remember when posting a new suggestion are that the dice are random, and that lots of analysis has been done on them both internally and public by community members. Also, please take time to search for previous similar suggestions and, if possible, to check current and archived threads before posting something "new". Delete the xxxxxxx, and substitute your text.

Any questions, contact one of the Suggestions Moderators.
[/Delete Me]


Concise description:
you must be very strategic in your deployment bc you CAN'T reinforce!!!

Details
this would be no reinforcing! it would be more strategic because you could NOT reinforce!!! so you must have a much more strategic deployement

How this will benefit the site and/or other comments:
it would benifit trophy wise, there would be a trophy for 400 non reinfocement style,
[*]xxxxxxx[/list]
Last edited by caribbean soul on Fri Nov 16, 2012 5:21 pm, edited 1 time in total.
Lieutenant caribbean soul
 
Posts: 46
Joined: Thu Nov 04, 2010 5:15 pm
Location: Ma united states
Medals: 43
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (2)
Ratings Achievement (3) Clan Achievement (2) Tournament Contribution (5)

Re: a none reinforcement style!!! by caribbean soul

Postby BGtheBrain on Fri Nov 16, 2012 4:22 pm

I think what hes trying to say, is that he wants a game setting for No Reinforcements :D
User avatar
Corporal 1st Class BGtheBrain
Official Pooper Scooper
Official Pooper Scooper
 
Posts: 2403
Joined: Thu Sep 02, 2010 2:50 pm
Medals: 100
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (7) General Achievement (5) Clan Achievement (46) Tournament Contribution (4)
General Contribution (5)

Re: a none reinforcement style!!! by caribbean soul

Postby DoomYoshi on Fri Nov 16, 2012 4:34 pm

I like it. It's kinky, but I can deal with some bondage.
show
User avatar
Captain DoomYoshi
Entertainment Contributor
Entertainment Contributor
 
Posts: 4257
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 73
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (2) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: a none reinforcement style!!! by caribbean soul

Postby Metsfanmax on Sat Nov 17, 2012 11:32 am

This was an idea that had some merit a long time ago:

viewtopic.php?f=471&t=116801
viewtopic.php?f=471&t=83813

It never really had whole hearted support, so it didn't get off the ground. If people are more interested in it now, we can re-examine it.
User avatar
Lieutenant Metsfanmax
 
Posts: 4290
Joined: Wed Apr 11, 2007 11:01 pm
Location: NY
Medals: 43
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1)
Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (7) Clan Achievement (2)
General Contribution (7)

Re: a none reinforcement style!!! by caribbean soul

Postby chapcrap on Tue Nov 20, 2012 2:30 pm

I think this would be a good option.
Image
User avatar
Captain chapcrap
 
Posts: 9581
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City
Medals: 168
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (31)
General Achievement (16) Clan Achievement (17) Training Achievement (6) Challenge Achievement (1) Tournament Contribution (34)

Re: a none reinforcement style!!! by caribbean soul

Postby agentcom on Wed Nov 21, 2012 1:34 am

http://www.conquerclub.com/forum/viewto ... 71&t=83813

This thread that Mets linked to is awesome. There's some great smart-ass commentary and some people actually played a test game to see how it would work out. At some point, these identical suggestions should probably get merged together (and I'm sure there are more like them out there). There is some good stuff in these old threads.

Also, in the two threads linked to, I can't really find any reason for this being rejected. So maybe we should keep this one in the active suggestions forum and try to pull these threads together (especially given what the OP here looks like).
Image
User avatar
Colonel agentcom
 
Posts: 3955
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 78
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (3) Tournament Achievement (16)
General Achievement (8) Clan Achievement (8) General Contribution (2)

Re: a none reinforcement style!!! by caribbean soul

Postby Metsfanmax on Wed Nov 21, 2012 1:38 am

agentcom wrote:http://www.conquerclub.com/forum/viewtopic.php?f=471&t=83813

This thread that Mets linked to is awesome. There's some great smart-ass commentary and some people actually played a test game to see how it would work out. At some point, these identical suggestions should probably get merged together (and I'm sure there are more like them out there). There is some good stuff in these old threads.

Also, in the two threads linked to, I can't really find any reason for this being rejected. So maybe we should keep this one in the active suggestions forum and try to pull these threads together (especially given what the OP here looks like).


Go for it. I'm normally opposed to minor variants on existing gameplay, if the only real reason for doing it is just so that players have more options, but I think that no reinforcements is a different enough style of gameplay to warrant serious consideration.
User avatar
Lieutenant Metsfanmax
 
Posts: 4290
Joined: Wed Apr 11, 2007 11:01 pm
Location: NY
Medals: 43
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1)
Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (7) Clan Achievement (2)
General Contribution (7)

Re: a none reinforcement style!!! by caribbean soul

Postby DoomYoshi on Wed Nov 21, 2012 1:53 am

Ok, I withdraw my support after thinking about it.

Consider a few ridiculous scenarios:

I attack a territory and I can advance troops, but if I advance 0 and end attacks, then I can't immediately place those troops there. This seems like a ridiculous and arbitrary choice. The same can be said about trench though (if you advance to a new terrritory you cant attack the same territory that you would have been able to attack) which is a setting I like, but in that case, the strategy element of it makes sense.

I start with territories in the middle of the dust bowl. Normally, I can save 1 troop. This way, I can save 0 troops.

1v1 becomes a total dice slog.
show
User avatar
Captain DoomYoshi
Entertainment Contributor
Entertainment Contributor
 
Posts: 4257
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 73
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (2) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: a none reinforcement style!!! by caribbean soul

Postby chapcrap on Wed Nov 21, 2012 11:58 pm

DoomYoshi wrote:Ok, I withdraw my support after thinking about it.

Consider a few ridiculous scenarios:

I attack a territory and I can advance troops, but if I advance 0 and end attacks, then I can't immediately place those troops there. This seems like a ridiculous and arbitrary choice. The same can be said about trench though (if you advance to a new terrritory you cant attack the same territory that you would have been able to attack) which is a setting I like, but in that case, the strategy element of it makes sense.


I start with territories in the middle of the dust bowl. Normally, I can save 1 troop. This way, I can save 0 troops.

1v1 becomes a total dice slog.

First, move your troops correctly, that's your fault, not the settings' fault.

Second, not every setting is for every map. And, with Dust Bowl's new XML, that wouldn't matter anyway, because both players would be in the same boat.
Image
User avatar
Captain chapcrap
 
Posts: 9581
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City
Medals: 168
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (31)
General Achievement (16) Clan Achievement (17) Training Achievement (6) Challenge Achievement (1) Tournament Contribution (34)

Re: No Reinforcements Option

Postby spiesr on Fri May 31, 2013 3:09 pm

User avatar
Captain spiesr
Suggestions Moderator
Suggestions Moderator
 
Posts: 2809
Joined: Mon May 08, 2006 10:52 am
Location: South Dakota
Medals: 25
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) General Achievement (6) General Contribution (3)

Re: No Reinforcements Option

Postby Funkyterrance on Mon Jun 03, 2013 11:42 am

I'm anti this suggestion and I'll tell you why: I think there are already too many "obscure" settings.

This would be an unsettling setting for a new player and games started like this might drive away newcomers. I also think this might turn into another setting that high ranks would just use for a while to gain points until people got used to it and then it would probably be abandoned. I personally think it might be fun but for the sake of the greater good, maybe it should not be done. You could always play the "gentlemanly" version mentioned earlier and make a private game where everyone agrees not to fortify right?
Image
User avatar
Colonel Funkyterrance
 
Posts: 1929
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA
Medals: 22
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) Clan Achievement (3) General Contribution (1)

ng option Re: No Reinforcements Option

Postby Fazeem on Tue Jun 04, 2013 9:44 pm

Interesting option but should it not be called no fortifications?
User avatar
Lieutenant Fazeem
 
Posts: 207
Joined: Wed Feb 04, 2009 6:38 pm
Medals: 24
Standard Achievement (3) Doubles Achievement (2) Terminator Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (2)
Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1) Cross-Map Achievement (2)
Beta Map Achievement (1) Ratings Achievement (4)

PreviousNext

Return to Implemented Suggestions

Who is online

Users browsing this forum: No registered users

Login