[Abandoned] - Vietnam

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[Abandoned] - Vietnam

Postby kengyin on Tue Sep 14, 2010 10:30 pm

Current Version

v11.0
-added bevel to all playable areas
Image

territories

-7 northeast
-5 northwest
-6 red river delta
-5 north central coast
-1 hanoi
-6 ho chi minh trail
--30 north vietnam
-5 south central coast
-6 central highlands
-5 southeast
-7 mekong river delta
-1 saigon
-6 linebacker 2
--30 south vietnam
---60 total

neutrals
-saigon (5)
-hanoi (5)
-ho chi minh trail 3 (2)
-ho chi minh trail 4 (2)
-ho chi minh trail 6 (2)
-landing craft 1 (3)
-landing craft 2 (3)

60-7=53 starting territories (golden number)

previous versions

v10.0
-changed territory titles to white
-put drop shadows for territory titles
-changed sea connections to dotted lines
-changed mountains to grey and uneven heights
-ditched coloured rims for bombarded zones
-changed bomber titles to regular territory font
http://i563.photobucket.com/albums/ss72/kengyin_photos/Vietnamv100large.png

v9.0
-added drop shadow to HCMT
-ditched drop shadow for connecting lines
-added helicopter assault from helipad to helicopter targets, changed legend accordingly
-changed sea connections to uss enterprise-quang ngai-ninh thuan 3 way connection
-added specified territory names for HCMT legend
http://i563.photobucket.com/albums/ss72/kengyin_photos/Vietnamv90large.png

v8.4
-added sea connections from ca mau to binh thuan and ninh thuan to quang nam
-put bridges and dmz under the texture
-sharpened the bombers and landing craft a bit
-made drop shadow encompass all land area
-shifted drop shadow down and right a bit
http://i563.photobucket.com/albums/ss72/kengyin_photos/Vietnamv84large.png

v8.3
-made the rivers part of the sea layer rather than own layer
-added drop shadow for the playable land areas
http://i563.photobucket.com/albums/ss72/kengyin_photos/Vietnamv83large.png

v8.2
-made the HCMT one single colour
-put borders around HCMT
-added signature
http://i563.photobucket.com/albums/ss72/kengyin_photos/Vietnamv82large.png

v8.1
-made the bonus borders thinner
-gave the rivers and sea some texture
-gave the computer screens some texture also but a lot less depth
http://i563.photobucket.com/albums/ss72/kengyin_photos/Vietnamv81large.png

v8.0
-added texture to the land area
-added gradient overlay to the image
-changed the ho chi minh trail back to flowing red lines
-changed the bomber and landing craft and arrows and lines graphics
-changed the mountains graphics
-changed the text font to sans
-changed bonus names and numbers font to capture it
-rearranged the impassables display and included note about bridges
-took out one way attacks from carrier to landing craft
-bombers now all attack each other and carrier
-changed position of one HCMT area to between ha tinh and the meeting point of the 2 lines to north vietnam
-uss enterprise now has decay of 2
-added subtle colour differences between the 3 bombardments to help differentiate
http://i563.photobucket.com/albums/ss72/kengyin_photos/Vietnamv80large-1.png

v7.1
-made the borders clearer
-got rid of 3 pixel column to make the left and right symmetrical
http://i563.photobucket.com/albums/ss72/kengyin_photos/vietnamrebootsmallgrittycolours-7.png

v7.0
-ditched the top background flags
-got rid of bushes
-changed the colours of the territories, the computer displays, the non playable areas, the ho chi minh trail and the side flags
-rearranged the impassables display due to bushes not being an impassable anymore (it never was come to think of it)
-changed the ho chi minh trail to dotted trail lines rather than continuous flowing line
-changed the arrows and lines of connection for linebacker 2
-made the copied stuff sharper
http://i563.photobucket.com/albums/ss72/kengyin_photos/vietnamrebootsmallgrittycolours-3.png

v6.0
-title and subtitle fonts changed to "capture it"
-territory titles changed to black "sansation"
-hanoi and saigon autodeploy changed to white osaka font same as regular text
-bonus area and numbers titles changed to black
-glow put around titles, subtitles and territory titles
-HCMT 3,4 and 6 corrected from killer neutral to decay of 2
-bonus values changed as follows
--red river delta from 6 down to 5
--south central coast from 5 down to 4
-6 territories removed
--bac kan and cao bang merged into bac kan
--ninh binh and nam dinh merged into ninh binh
--quang tri and da nang merged into da nang
--quang ngai and binh dinh merged into quang ngai
--tra vinh and ben tre merged into ben tre
--ca mau and bac lieu merged into ca mau
http://i563.photobucket.com/albums/ss72/kengyin_photos/vietnamrebootsmall-1.png

v5.0
-title changed
-flag background now showing
-year changed to 1972 and text moved
-uniform territory titles (white with black outline) now
-non playable area titles ditched
-HCMT
--2 territories scrapped
--bonus changed from uniform number to number per number of territories
--graphic changed from brown mass to flowing red with arrows
-operation 34a scrapped
-operation linebacker 2
--3 bombers bombarding 3 north vietnam territories
--aircraft carrier connecting bombers
--2 landing craft kept for flow of map
-legend changed from single rectangle to more spacious various screens from the side like a computer screen
--hanoi and saigon are now autodeploy of 1
--linebacker, HCMT and impassables separate screens from bonus info
--titles of screens on side
--2 redundant titles to fill space and show that not all screens need to be used (like a computer)
-glow around country discarded
http://i563.photobucket.com/albums/ss72/kengyin_photos/vietnamrebootsmall.png

v4.0
-new legend
http://i563.photobucket.com/albums/ss72/kengyin_photos/vietnamnewlegend.png

v3.0
-all playable area text changed to serif bold 10
-background colour added to all main text involving 3 shades of colour
-shadows also added to all main text
-dark glow added to all border areas
-top flag backgrounds confined to inside the text itself
http://i563.photobucket.com/albums/ss72/kengyin_photos/vietnamnoarmycircles-6.png

v2.3
-background proportions corrected
-central highlands colour darker shade
-glow around legend re-added
-digits changed to 3 digits each
http://i563.photobucket.com/albums/ss72/kengyin_photos/vietnamnoarmycircles-5.png

v2.2
-desaturated by a further 10 points
-darkened by 5 points
-hanoi and saigon now yellow to be more easily distinguised
-army digits added to check fit
http://i563.photobucket.com/albums/ss72/kengyin_photos/vietnamnoarmycircles-3.png

v2.1
-army circles removed
-purple tags added next to boats to relate to the purple in the legend
-side flag backgrounds narrowed
-thus main image width increased
-whole legend increased in size
-all text in legend size increased by 1 size
-yellow circles indicating hanoi and saigon
http://i563.photobucket.com/albums/ss72/kengyin_photos/vietnamnoarmycircles.jpg

v2.0
-every territory title changed from size 9 to size 11
-one bridge taken out in the north
-less saturated by 20 points
-thick blurry lines replaced with thin sharp pencil lines
-new red arrows indicating one way attacks
-territory count reduced by 8 of the following
--northeast 11 to 8
--red river delta 10 to 7
--northwest 4 to 5
--north central coast 4 to 5
--south central coast 8 to 7
--operation 34a 4 to 6
--southeast 7 to 5
--central highlands 5 to 6
--mekong river delta 13 to 9
--ho chi minh trail stays the same
-bonuses adjusted following reduced territory count
--northeast 8 to 5
--northwest 3 to 4
--red river delta 9 to 6
--north central coast stays the same
--ho chi minh trail stays the same
--operation 34a 1 to 2
--south central coast stays the same
--central highlands stays the same
--southeast 6 to 5
--mekong river delta stays the same
--hanoi and saigon stay the same
http://i563.photobucket.com/albums/ss72/kengyin_photos/vietnam-2.jpg

v1.1
-territory titles from sans 8 to osaka 9
-territory titles now with mildly contrasting colours thus increased legibility especially mekong river delta
-military briefing text changed to osaka 9 (i think or 8) with yellow, which i believe is clearly to read than white
-bonuses text changed to osaka 8 with also contrasting colours purple on light orange, blue on orange, black on pink, light blue on red, yellow on brown, white on purple, yellow on blue, red on light blue, dark yellow on green, black on light green.
-bonuses numbers changed to osaka 10 with same colour scheme as text, now very easy to view
-size changed from 800 wide 840 high to vice versa
http://i563.photobucket.com/albums/ss72/kengyin_photos/vietnam-1.jpg

v1.0
http://i563.photobucket.com/albums/ss72/kengyin_photos/vietnam.jpg
Last edited by kengyin on Sun Apr 24, 2011 8:23 pm, edited 43 times in total.
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Re: vietnam/korean war maps

Postby kengyin on Wed Sep 15, 2010 12:36 am

http://sillysoft.net/ahl/screenshots/?n ... ietnam_war
did the americans really have an attack route into north vietnam via the sea equivalent to the ho chi minh trail? because i can't find another map with one
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Re: vietnam/korean war maps

Postby Industrial Helix on Wed Sep 15, 2010 12:48 am

kengyin wrote:http://sillysoft.net/ahl/screenshots/?name=Vietnam%20War&image=vietnam_war
did the americans really have an attack route into north vietnam via the sea equivalent to the ho chi minh trail? because i can't find another map with one


Not to my knowledge... The USA was always restricted by diplomacy and the stated objective of not invading North Vietnam but rather defending South Vietnam. It would have been real out of character for them to have had such a route into N. Vietnam though I expect they did a number of raids. The big breakthrough in operations with N. Vietnam was Operation Linebacker II, where Nixon gave the authority to bomb the hell out of North Vietnam.
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Re: vietnam/korean war maps

Postby kengyin on Wed Sep 15, 2010 12:56 am

oh well, then the aircraft carriers and fighter planes can be access to north vietnam. because the DMZ should be an impassable. i might draw a map of how it might look but thats probably as far as it would get if someone wanted to make this a real map they would have to do it because i lack the skill
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Re: vietnam/korean war maps

Postby kengyin on Thu Sep 16, 2010 5:31 am

well no one really seems to care but i'll update anyway. i have drawn all the terretories on and coloured, and made the title and backgrounds and stuff. so far there are 64 terretories but thats including hanoi and saigon which would be starting neutral, and of course i have yet to make the ho chi minh trail and the us attack route (the route based on the information given by industrial helix, basically with aircraft carriers and aircraft into north vietnam). once again, this is my first drawing and i doubt im good enough to continue past the ideas section anyway so yeah, just a disclaimer in case any of you go insane after looking at my drawing :lol: :lol:
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Re: vietnam/korean war maps

Postby kengyin on Sat Sep 18, 2010 1:36 am

i see that still no one is taking an interest in this idea :roll: am i that boring? :lol: :lol: :lol: anyways, in my drawing i have added in the insets and all the bonus circles and almost finished with the territory names plus i have added all the impassables. once im done, i'll just have to do the legend. there are 78 territories which include hanoi, saigon, 8 spaces for ho chi minh trail and 4 spaces for operation 34A (the us attack route i was referring too http://en.wikipedia.org/wiki/Operation_34A.
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Re: vietnam/korean war maps

Postby MarshalNey on Sat Sep 18, 2010 9:59 am

Dude, sorry not to post right away but I think there is some interest. Sometimes people don't have as much time to devote to map posting, just lurking.

Korea and Vietnam definitely deserve maps. The first in particular could be done, as the situation wasn't quite as complicated as the latter. Also, Korea involved the UN and many nations, so it could have a broader appeal.

I don't have a ton of time unfortunately but I'll look over your drafts sometime soon and tell you what I think.

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Re: vietnam/korean war maps

Postby Industrial Helix on Sat Sep 18, 2010 11:08 am

Post a draft and you would garner more interest.
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Re: vietnam maps - a draft posted

Postby kengyin on Sat Sep 18, 2010 11:31 pm

here is a draft. however a disclaimer first: this is the first time i have undertaking a map of this scale (or any map come to think of it), i only joined this site last sunday and started this map on wednesday so i will not know too much about how maps should be done here (or anywhere actually). so if my map sucks bear in mind that i am an amateurish amateur to the max and that is why it is reflected in my map. also i dont have the skills so my map probably wouldnt get past here anyway so how much it sucks is quite irrelevant. also i will not take any responsibility for anyone who is driven insane after seeing my map, you have been warned. so i suggest you skip my map if you are prone to hissy fits and/or fainting. this is being mentioned in the disclaimer so you will have no rights to sue if that does happen to you. here is the map










Image
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Re: vietnam maps - a draft posted

Postby kengyin on Sat Sep 18, 2010 11:47 pm

technical specifications
76 territories
-north vietnam 38
--northwest 11
--northeast 4
--red river delta 10
--north central coast 4
--ho chi min trail 8
--hanoi 1
-south vietnam 38
--south central coast 8
--central highlands 5
--southeast 7
--mekong river delta 13
--operation 34a 4
--saigon 1

to get to 70 a golden number, saigon and hanoi plus 4 more yet to be determined territories start at neutral of 5

DMZ is impassable, 4 one way attack points via operation 34a to get to north vietnam and 4 one way attack points via ho chi minh trail to get to south vietnam.

objective: conquer whole board

what else?
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Re: vietnam/korean war maps

Postby kengyin on Sun Sep 19, 2010 4:38 am

Industrial Helix wrote:Post a draft and you would garner more interest.

you were saying? its been 5 hours! :lol: :lol:
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Re: vietnam maps - a draft posted

Postby Industrial Helix on Sun Sep 19, 2010 9:31 am

Well, first off I can't read anything. The font is a bad choice and, especially in the mekong delta, is completely illegible.
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Re: vietnam maps - a draft posted

Postby grifftron on Sun Sep 19, 2010 9:33 am

V.nam looks like a squeezed version of Thailand. I like it tho. Make it more clearer tho.

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Re: vietnam maps - a draft posted

Postby MarshalNey on Sun Sep 19, 2010 9:39 am

Industrial Helix wrote:Well, first off I can't read anything. The font is a bad choice and, especially in the mekong delta, is completely illegible.


I can read it- it's not super clear and the font is way too small, but 'illegible'? That's a bit harsh.

The draft could work, gameplay-wise. The legend bonuses are too small to read. You'll have to get rid of some of the flavor stuff and make the fonts much bigger.

Otherwise a very nice first go. =D>

PS - Use the 'BigImg' button to put tags around your image next time.
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Re: vietnam maps - a draft posted

Postby natty dread on Sun Sep 19, 2010 9:50 am

The image is of wrong proportions.

The size limit is 840x800, while your image is 800x840 - your image is too tall.

There's also lots of small territories that you'll probably have trouble with in the small version (630x600) so I would suggest reducing the amount of territories considerably.
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Re: vietnam maps - a draft posted

Postby Industrial Helix on Sun Sep 19, 2010 10:20 am

MarshalNey wrote:
Industrial Helix wrote:Well, first off I can't read anything. The font is a bad choice and, especially in the mekong delta, is completely illegible.


I can read it- it's not super clear and the font is way too small, but 'illegible'? That's a bit harsh.

The draft could work, gameplay-wise. The legend bonuses are too small to read. You'll have to get rid of some of the flavor stuff and make the fonts much bigger.

Otherwise a very nice first go. =D>

PS - Use the 'BigImg' button to put tags around your image next time.


Well, the illegible bits are the white on white.
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Re: vietnam maps - a draft posted

Postby The Bison King on Sun Sep 19, 2010 12:07 pm

Has potential, looks like you have some interesting gameplay worked out. I hate the colors, but I'm sure that's something that can be worked on later.
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Re: vietnam maps - a draft posted

Postby porkenbeans on Sun Sep 19, 2010 2:00 pm

I like the idea of a Nam map.

However, The name that you have chosen is not the best, IMO.

First, The region, like just about any other, has seen many wars throughout history.

Second, The US never declared war. In most history books, it is described as a "police action", or "conflict".

"The Conflict" may be a good choice. I suggest some thinking on this. I am sure that you will come up with something better, than what you have now.

Your main problem is the shape of the country. It is one of those "skinny" ones that have not been attempted, because of that fact. Maybe you could do a side by side. This would allow you to enlarge things to a workable size. So to be clear, Cut the country in half. then put them side by side.
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Re: vietnam maps - a draft posted

Postby kengyin on Sun Sep 19, 2010 10:56 pm

i'll just make a note of all the suggestions
-make it more clearer: im not sure whether you are talking about the writing the colours or the whole thing in general
-font is too small: i'll try to fix this, but if i cant i might have to combine territories to save space
-legend bonuses too small: i might make the whole legend bigger eventually
-flavour: huh?
-wrong proportions: yeah i thought it meant 840 high. easy fix i think
-reduce number of territories: i probably will considering the trouble i had making the names fit, but not sure yet which ones to merge, because if i do it bad it might make the gameplay stale
-white on white: more like white on green but i see what you mean, i'll make this black
-bad colours: the text or the image? the text is definitely bad but i quite like the image
-bad name: i'll have to think about this
-side by side: but the total area wouldnt change much would it? if i enlarged it also then i wont have much room for the legend
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Re: vietnam maps - a draft posted

Postby kengyin on Mon Sep 20, 2010 1:55 am

i wont bother posting a picture after every detail i fix so heres what i have done so far. i have started fixing up the legend area, with the continent bonuses. yeah the black for north and white for south vietnam was rather unnecessary, so i have better colours now, contrasting colours (but not too contrasting) eg. yellow on blue and blue on red (using opposite colours would be too contrasting such as orange on blue or green on red). i upped the font from 7 to 10 for the numbers and to 8 for the words because thats the highest it can go in order for mekong river delta to fit. osaka is the best font for these purposes because it takes up less space, using other fonts would mean i would have to go even below size 8. its significantly better than before though
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Re: vietnam maps - a draft posted

Postby kengyin on Mon Sep 20, 2010 2:10 am

ok nevermind here is a picture. just the legend, i will do the rest later. the text seems to be the main problem right now
Image
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Re: vietnam maps - a draft posted

Postby kengyin on Mon Sep 20, 2010 6:07 am

Image
version 1.1
-territory titles from sans 8 to osaka 9
-territory titles now with mildly contrasting colours thus increased legibility especially mekong river delta
-military briefing text changed to osaka 9 (i think or 8) with yellow, which i believe is clearly to read than white
-bonuses text changed to osaka 8 with also contrasting colours purple on light orange, blue on orange, black on pink, light blue on red, yellow on brown, white on purple, yellow on blue, red on light blue, dark yellow on green, black on light green.
-bonuses numbers changed to osaka 10 with same colour scheme as text, now very easy to view

goals accomplished in this minor update
-text bigger and easier to read, less straining on the eyes
-better colour contrast also easier to read a huge improvement graphically

well thats graphic improvements how about gameplay? how developed do they need to be in order to move on anyway? remember i havent been here for long. because those things get covered in depth later on so how good does it need to be now? just wondering
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Re: vietnam maps - a draft posted

Postby natty dread on Mon Sep 20, 2010 7:24 am

The bright and saturated colours are the (graphically) weakest point of this map currently.

See how much easier on the eyes it can be if you just use less saturated colours:

Click image to enlarge.
image
Image
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Re: vietnam maps - a draft posted

Postby Victor Sullivan on Mon Sep 20, 2010 9:51 pm

Forgive me for being harsh, but I think a hefty amount of edits are in order:
1. The fonts all around are still too small.
2. The different colored territory names make things not so easy to read.
3. I don't understand the boats in the Gulf of Tonkin/South China Sea. Why are they there? What is their importance?
4. Some of the Mekong River Delta's (and maybe the Red River Delta's, too) territories should be merged to eliminate the confusing minimap in the bottom right hand corner.
5. Natty's right about the over-saturated colors. They are a bit harsh on the eyes.
6. The overall look of the map seems messy and pixelated. The impassables don't look like much of anything, and the river bridges that are all over the northern portion make things look really complicated.
7. The name of the map should be changed , like porky said.

This map has potential - don't give up! Don't take these comments like an attack against you, just trying to help the map get to CC standards ;)

-Sully
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Re: vietnam maps - a draft posted

Postby kengyin on Mon Sep 20, 2010 10:34 pm

notes after the 1.1 update
-too saturated
-fonts still too small
-territories should be merged
-too pixelated
-bridges too complicated
-change the name

got it
the boats are for the covert operation 34a whereby they landed south vietnamese commandoes to raid the north at strategic points
http://www.mrfa.org/Operation34a.htm
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