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[Abandoned] - Russian Revolution

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Re: Russian Revolution 6/23 p. 3

Postby Industrial Helix on Tue Aug 31, 2010 9:17 pm

Hmm... interesting advice Marshal.

1) Will do
2) See #1 and maybe another station would be a good idea. But on second thought, the Admiral has the River blocking all the territories from attacking him. So essentially, only Trotsky could make the quick strike but then he's got to worry about Kolchak as well.
3) I dunno. This might encourage a stalemate or encourage the game to typically fall towards one player holding Whites and the other player holding the reds with the Anarchists falling either way. That idea sounds good to me but I'm not sure things will fall that way.
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Re: Russian Revolution 6/23 p. 3

Postby Industrial Helix on Tue Aug 31, 2010 9:27 pm

Ok, the map reflects the new bonuses and the first post with the listing of neutrals takes advantage of Marshal's advice.

Click image to enlarge.
image
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Re: Russian Revolution 6/23 p. 3

Postby Industrial Helix on Sun Sep 12, 2010 9:21 am

Is there something missing that I need to do for this map?
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Re: Russian Revolution 9/12 p. 7

Postby MarshalNey on Sun Sep 12, 2010 10:03 am

Ummm... ian's away on a trip, but I'm assuming that he'll be fine with stickying this thread, and we can put it up to the Map Surveyors for review later in the week. I'll ask Evil D if he has any comments to add. Sorry for the delay Helix. 8-[

I'm happy with the map gameplay as it stands, for my part.

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Re: Russian Revolution 9/12 p. 7

Postby ender516 on Sun Sep 12, 2010 3:24 pm

  1. Does "British & Czech Legion" mean both the 6th and the Navy along with the Czechs? (Seems likely.)
  2. Perhaps the word "Both" or "All" could be squeezed into the legend (referring to #1).
  3. Also, regarding the one-way attacks across the Polish border, I would use the word "direction" rather than "route" if there is room.
Points 2 and 3 may be more appropriate to the graphics workshop, but you are getting close to there, and I had them in mind, so I thought I would write them down.
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Re: Russian Revolution 9/12 p. 7

Postby Industrial Helix on Thu Sep 16, 2010 2:23 pm

Ender, I'll keep your points in mind in the graphics workshop. I'm currently working on the actual graphical image for the map, so things are extremely tentative.

I'm making one last gameplay change, Taurida is no longer part of Ukraine. I think the bonuses should stay the same because it's still going to be a tough bonus to hold.

[bigIMG]http://img204.imageshack.us/img204/7992/russiancivilwar.png[bigIMG]
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Re: Russian Revolution last minute GP change, see p. 7

Postby natty dread on Thu Sep 16, 2010 2:30 pm

Click image to enlarge.
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fixed
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Re: Russian Revolution 9/12 p. 7

Postby iancanton on Sat Sep 18, 2010 2:35 am

Industrial Helix wrote:I'm making one last gameplay change, Taurida is no longer part of Ukraine.

if u do this, then the thick black line needs to be moved to separate kharkovski from taurida.

a clearer wording for the british-czech bonus might be czech legion & 2 british +6. it can currently be read that czech legion plus any british secures the bonus.

a couple of typos: stavrapol and astrakahn ought to be stavropol and astrakhan respectively.

move up the text for terek so that it's legible.

does one of the polish regions start neutral, so that no-one drops the +2?

the kazakh area appears to have been the area covered by the alash orda state, which existed from 1917 to 1919.

http://flagspot.net/flags/casia.html
http://www.zum.de/whkmla/region/centras ... 71920.html

ian. :)
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Re: Russian Revolution last minute GP change, see p. 7

Postby Industrial Helix on Sat Sep 18, 2010 11:05 am

Don't sweat the graphics issues because I'm starting over. I'll take the spelling and wording crits into mind though. Thanks!

Volynia will start with 2 neutral.
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Re: Russian Revolution last minute GP change, see p. 7

Postby Evil DIMwit on Thu Sep 23, 2010 1:40 pm

It's been long enough without more complaints and Marshal seems to be busy so I'll go ahead and stamp this map.

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Re: Russian Revolution last minute GP change, see p. 7

Postby Victor Sullivan on Thu Sep 23, 2010 2:37 pm

Clap! Clap! Clap! **I'm boycotting emotes for the 30 seconds it took me to post this** Clap! Clap! Clap!

Congratulatorians! Time for the grueling Graphics Workshop!!! Dun, dun, DUUUUN!!!!

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Re: Russian Revolution last minute GP change, see p. 7

Postby Industrial Helix on Sun Sep 26, 2010 10:24 pm

Alright, here's a quick preview of how things are shaping up in the graphics dept.

Click image to enlarge.
image


Obviously I'm going the watercolor route yet again but I'm trying to approach it differently than that I did South Africa and differently than Bison King's distinctive style. One of the key things I'm using on this part is stronger use of black and strength of waterspots, such as the far right beneath the river. The water has yet to be touched outside of some colorization and I'm uncertain how I'm going to approach it. The only borders drawn in have been the regional ones, which were done with a micron waterproof marker.
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Re: Russian Revolution Graphics preview pg. 7

Postby porkenbeans on Sun Sep 26, 2010 10:49 pm

Interesting.
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Re: Russian Revolution Graphics preview pg. 7

Postby the.killing.44 on Sun Sep 26, 2010 11:02 pm

I dunno, watercoloring works very well for South Africa, but does it apply itself here?
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Re: Russian Revolution Graphics preview pg. 7

Postby porkenbeans on Sun Sep 26, 2010 11:20 pm

the.killing.44 wrote:I dunno, watercoloring works very well for South Africa, but does it apply itself here?
Yeah, well why don't you enlighten us genius. "does it apply itself here" What does that even mean ? :?
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