[GP/UI] No Fortifications / Reinforcements

Suggestions that have made it through the grind, and have become integrated into the site!

Moderators: Suggestions Team, Global Moderators

No fortification Option

Postby WidowMakers on Thu Feb 01, 2007 7:33 am

I was thinking. We have a no cards option, what about a no fortification option. It would make much more strategic games. Just an idea.
Colonel WidowMakers
 
Posts: 2781
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI
Medals: 72
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Fog of War Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (2)
General Achievement (6) Clan Achievement (11) Map Contribution (21) General Contribution (14)

Postby millej11 on Thu Feb 01, 2007 8:37 am

It can't hurt anything, so I don't see why not.
Image
User avatar
Private millej11
 
Posts: 773
Joined: Thu Nov 30, 2006 6:48 pm
Location: Wisconsin

Postby yeti_c on Thu Feb 01, 2007 11:16 am

Not sure I'd play a game like this - but I like the idea... would definitely make it more strategic.

C.
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

[GP/UI] No Fortifications / Reinforcements

Postby Jimari on Mon Mar 12, 2007 1:00 am

How about adding a "No fortification" to the current options of "chained", "Adjacent" and "unlimited".? This way if this option is chosen during the game setup no players will be able to fortify any where. The games will be more challenging and require more skill to play.
User avatar
Sergeant Jimari
 
Posts: 11
Joined: Wed Nov 08, 2006 11:45 pm
Location: Arizona
Medals: 4
Standard Achievement (2) Terminator Achievement (2)

Postby nmhunate on Mon Mar 12, 2007 10:33 am

I say No to No fortification.
Sergeant 1st Class nmhunate
 
Posts: 150
Joined: Wed Feb 14, 2007 10:35 pm
Medals: 7
Standard Achievement (2) Doubles Achievement (2) Speed Achievement (2) Ratings Achievement (1)

Postby Bad Speler on Mon Mar 12, 2007 10:36 am

I say yes, its a good option to have although i personally wouldnt use it that often.
Highest Score: 2532
Highest Position: 69 (a long time ago)
User avatar
Sergeant 1st Class Bad Speler
 
Posts: 1027
Joined: Fri Jun 02, 2006 8:16 pm
Location: Ottawa
Medals: 24
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (3) Assassin Achievement (2) Freestyle Achievement (2)
Fog of War Achievement (2) Speed Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1) Tournament Achievement (4)
Map Contribution (2)

Postby corner G on Mon Mar 12, 2007 1:18 pm

this all depends on how hard it is to add on to the site, I like the idea and I and other players would use the option sometimes, but if it's to difficult to add on the site, than forget it.
Cynthia wrote:
Hitman079 wrote:i wonder when I'LL get quoted *sniffle* :cry:


same here :cry:
User avatar
Corporal corner G
 
Posts: 194
Joined: Wed May 03, 2006 4:09 pm
Medals: 10
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1)
Freestyle Achievement (2) Fog of War Achievement (1) Teammate Achievement (1)

Re: No fortification option

Postby yowzer14 on Mon Mar 12, 2007 1:57 pm

Jimari wrote:How about adding a "No fortification" to the current options of "chained", "Adjacent" and "unlimited".? This way if this option is chosen during the game setup no players will be able to fortify any where. The games will be more challenging and require more skill to play.


Might be interesting...okay as an option
Private 1st Class yowzer14
 
Posts: 196
Joined: Sun Dec 24, 2006 10:20 pm
Location: Windsor, Ontario, Canada
Medals: 31
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (3)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (1) General Contribution (1)

Postby Aries on Mon Mar 12, 2007 2:03 pm

Bad Speler wrote:I say yes, its a good option to have although i personally wouldnt use it that often.


Same with me.
Image
User avatar
Lieutenant Aries
 
Posts: 2688
Joined: Fri Dec 01, 2006 11:25 am
Location: Outside your door waiting for you to die :D
Medals: 6
Standard Achievement (1) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (1)

Postby RobinJ on Mon Mar 12, 2007 2:29 pm

Aries wrote:
Bad Speler wrote:I say yes, its a good option to have although i personally wouldnt use it that often.


Same with me.


Likewise here. Although I hate chained games and I hate adjacent even more, I could see why some players might like this form of gameplay
User avatar
Sergeant 1st Class RobinJ
 
Posts: 1901
Joined: Mon Aug 21, 2006 1:56 pm
Location: Northern Ireland
Medals: 13
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (1)

Postby for dummies on Mon Mar 12, 2007 5:46 pm

it would be ok but i think there are more importent things lack can spend his time on
viperbitex wrote: what the f*ck were the dinosaurs all about?? Did G-Dog wear his silly pants one day 10 million years ago and make them??
User avatar
Corporal for dummies
 
Posts: 549
Joined: Fri Sep 22, 2006 2:14 pm
Medals: 5
Standard Achievement (1) Doubles Achievement (1) Triples Achievement (1) Freestyle Achievement (1) Teammate Achievement (1)

whats the point

Postby hobs09 on Mon Mar 12, 2007 9:12 pm

I don't see the point. I hardly see any adjacent games started.
User avatar
Cadet hobs09
 
Posts: 17
Joined: Sat Dec 23, 2006 8:06 pm
Location: Seattle
Medals: 2
Standard Achievement (1) Doubles Achievement (1)

Re: whats the point

Postby CBlake on Mon Mar 12, 2007 9:44 pm

hobs09 wrote:I don't see the point. I hardly see any adjacent games started.


maybe you should open your eyes
dcowboys055 wrote:The alaska PD pwned you brian.
User avatar
Captain CBlake
 
Posts: 2205
Joined: Wed May 17, 2006 9:25 am
Location: Where the wild things are
Medals: 20
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (2) Speed Achievement (1) Teammate Achievement (2) Cross-Map Achievement (1)
Tournament Contribution (4)

Postby CreepyUncleAndy on Tue Mar 13, 2007 11:16 am

I say "YES" to an option for "No Fortifications" games. That makes you much more cautious than in games allowing fortifications.

Also, I love playing Adjacent Fortification games, so go start one so I can join. :)
User avatar
Private CreepyUncleAndy
 
Posts: 228
Joined: Fri Dec 01, 2006 9:45 pm

Postby Anarkistsdream on Tue Mar 13, 2007 11:18 am

So you would not be able to fortify at the beginning of every round, either???

That makes no sense... You'ld have three armies on every country and the last person to go would have the advantage.
virus90 wrote: I think Anarkist is a valuable asset to any game.
User avatar
Corporal 1st Class Anarkistsdream
 
Posts: 7553
Joined: Wed Jan 10, 2007 11:57 am
Medals: 35
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (2)
Manual Troops Achievement (2) Freestyle Achievement (1) Polymorphic Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1)
Teammate Achievement (3) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3) General Achievement (1)

Postby MExe on Tue Mar 13, 2007 11:26 am

I think they mean the fortification at the end of each round, not the deployment of troops at the start of each round, genius.

Why I can still read your st00pid messages if you are in my ignore list???
User avatar
Private MExe
 
Posts: 23
Joined: Wed Feb 28, 2007 7:24 am

Postby Anarkistsdream on Tue Mar 13, 2007 11:28 am

MExe wrote:I think they mean the fortification at the end of each round, not the deployment of troops at the start of each round, genius.

Why I can still read your st00pid messages if you are in my ignore list???


Hahahaha... It is only messages in the games, stud...
virus90 wrote: I think Anarkist is a valuable asset to any game.
User avatar
Corporal 1st Class Anarkistsdream
 
Posts: 7553
Joined: Wed Jan 10, 2007 11:57 am
Medals: 35
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (2)
Manual Troops Achievement (2) Freestyle Achievement (1) Polymorphic Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1)
Teammate Achievement (3) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3) General Achievement (1)

Postby hecter on Tue Mar 13, 2007 11:29 am

MExe wrote:I think they mean the fortification at the end of each round, not the deployment of troops at the start of each round, genius.

Why I can still read your st00pid messages if you are in my ignore list???

Because, as you put it, you are st00pid. Ignore list is just for games. You can still read his posts and pm's that he sends you. Now, how bout you go read the rules okay.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
Image
User avatar
Private 1st Class hecter
 
Posts: 14725
Joined: Tue Jan 09, 2007 6:27 pm
Location: Tying somebody up on the third floor
Medals: 25
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (3) Assassin Achievement (2)
Manual Troops Achievement (1) Freestyle Achievement (2) Fog of War Achievement (3) Speed Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (1) General Achievement (1) General Contribution (1)

Postby Anarkistsdream on Tue Mar 13, 2007 11:44 am

hecter wrote:
MExe wrote:I think they mean the fortification at the end of each round, not the deployment of troops at the start of each round, genius.

Why I can still read your st00pid messages if you are in my ignore list???

Because, as you put it, you are st00pid. Ignore list is just for games. You can still read his posts and pm's that he sends you. Now, how bout you go read the rules okay.


hehe.
virus90 wrote: I think Anarkist is a valuable asset to any game.
User avatar
Corporal 1st Class Anarkistsdream
 
Posts: 7553
Joined: Wed Jan 10, 2007 11:57 am
Medals: 35
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (2)
Manual Troops Achievement (2) Freestyle Achievement (1) Polymorphic Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1)
Teammate Achievement (3) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3) General Achievement (1)

Postby Jimari on Tue Mar 13, 2007 9:52 pm

You fortify at the end of your turn this is what I was talking about
User avatar
Sergeant Jimari
 
Posts: 11
Joined: Wed Nov 08, 2006 11:45 pm
Location: Arizona
Medals: 4
Standard Achievement (2) Terminator Achievement (2)

Postby MasterZ on Tue Mar 13, 2007 10:06 pm

hmmm, I was thinking about an idea, what about having another attack step after the fortification step, but after that attack step no more fortifying. So play would go: deploy - attack - fortify - attack - end
Rank: Seargant
Current Score: 11-23
Largest Streak: Current / win / lose: 2 loss / 4 / 8
Current / Least / Most: 1053 / 992 / 1153
User avatar
Private MasterZ
 
Posts: 62
Joined: Tue Mar 06, 2007 7:26 pm
Medals: 1
Doubles Achievement (1)

No Fortifications

Postby Coleman on Tue May 08, 2007 11:09 am

I'd like a no fortifications option.

That's really all there is to say.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest
Medals: 25
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (1) Assassin Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Speed Achievement (2) Cross-Map Achievement (2) Ratings Achievement (2)
Training Achievement (1) Map Contribution (6) Tournament Contribution (2) General Contribution (2)

Postby Guilty_Biscuit on Tue May 08, 2007 11:23 am

Sounds painful - I like it :D
User avatar
Sergeant 1st Class Guilty_Biscuit
 
Posts: 825
Joined: Thu Feb 15, 2007 10:33 am
Location: N53:32 W02:39 Top Biscuits: Bourbon, HobNob, Tunnocks Wafer, Ginger Nut Evil_Biscuit: Malted Milk

Postby wicked on Tue May 08, 2007 11:35 am

No one's forcing you to fortify. :wink:
User avatar
Major wicked
 
Posts: 15794
Joined: Thu Jan 26, 2006 1:23 pm
Medals: 18
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (1)
Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (2)
Ratings Achievement (1) General Contribution (1)

Postby firth4eva on Tue May 08, 2007 11:36 am

wicked wrote:No one's forcing you to fortify. :wink:


but he wnats a rule where you are forced not to
User avatar
Captain firth4eva
 
Posts: 6189
Joined: Sat Mar 03, 2007 7:20 am
Medals: 44
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (2) Freestyle Achievement (4) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Speed Achievement (4) Teammate Achievement (2) Cross-Map Achievement (3) Battle Royale Achievement (2) Ratings Achievement (2)
Tournament Achievement (1) General Achievement (2)

Next

Return to Implemented Suggestions

Who is online

Users browsing this forum: No registered users

Login