[GL] Game Log 2.0

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Re: FOW alteration

Postby jefjef on Sat Sep 25, 2010 2:05 pm

25% wrote:Said like a true pretend-strategist.


But any way. No reduction to fog is necessary. It works well as it is intended.

Personally I'd like to see even more fog as far as the game log is concerned.
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Re: FOW alteration

Postby Queen_Herpes on Sat Sep 25, 2010 7:10 pm

I agree with fejfej. The more fog, the better.
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More info in the Game Log please

Postby scotchleaf on Sun Feb 20, 2011 4:01 pm

This was probably requested before, but why not have:

"Player X attacked Player Y in Siam from Indonesia with 30 armies. X lost 20, defeated Y's 10 armies..."

instead all we get is
"Choswolf assaulted Danzig from Herzogtum Preußen and conquered it from Scotchleaf" - at least when it is your own place that was attacked you should know what the # of attackers and Defenders was.

It kinda is a bummer when you have 30 armies somewhere, and Poof, they just disappear, and you dont know if they were defeated by a hoard or just by 10 lucky guys.
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Re: More info in the Game Log please

Postby Mr_Adams on Sun Feb 20, 2011 7:55 pm

I like this. you can see these things in an rt or speed, but that element is missing in the standard game that makes up 90% of CC.
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Re: More info in the Game Log please

Postby TheForgivenOne on Mon Feb 21, 2011 2:24 am

Suggested before. I'll merge it in a bit.
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Bonuses in game log

Postby Super Nova on Thu Mar 03, 2011 12:56 pm

Concise description:
  • Have the game chat record when players lose or gain bonuses.

Specifics/Details:
  • Say in classic someone took Australia, and the last place in Australia they took was Perth. The game log would read something like this:

    "Super Nova conquered Perth and advanced two troops.
    Super Nova gained continental bonus of two troops from Australia."

    When a player loses a bonus, the game chat would read something like this:
    Cookconquered Jakarta and advanced one troops.
    Super Nova lost two troop continental bonus from Australia.

How this will benefit the site and/or other comments:
  • Although for a map such as classic this would not really be necessary, on more complicated maps it would save people the trouble of trying to figure out where on earth the bonus that is going to give the opposing player a ton of troops is. I know on my current game on Waterloo I find myself constantly trying to figure out what bonuses the opposing players do or don't have, so that I can deploy accordingly.
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Re: Bonuses in game log

Postby MaTaMa on Thu Mar 03, 2011 3:04 pm

I think it is a great idea, but when you play a game with fog of war then it would remove the fun.
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Re: Game Log 2.0

Postby Queen_Herpes on Fri Mar 04, 2011 10:11 am

Is this original suggestion simply to add a game log? Or is it about increasing the definitions within the game log? I think more definition is better, but can the system track the number of armies? Should this one be merged with the suggs about the game log in fog? Seems like they talk about basically the same thing. I support both: more definition in the game log overall, additional information in the fog log (no more "assaulted ? from ?".)
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Re: Game Log 2.0

Postby blakebowling on Fri Mar 04, 2011 10:42 am

Queen_Herpes wrote:Is this original suggestion simply to add a game log? Or is it about increasing the definitions within the game log? I think more definition is better, but can the system track the number of armies? Should this one be merged with the suggs about the game log in fog? Seems like they talk about basically the same thing. I support both: more definition in the game log overall, additional information in the fog log (no more "assaulted ? from ?".)

This suggestion is about a complete reworking of the game log system. Everything to do with logging should be re-coded from scratch.
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Re: Game Log 2.0

Postby Queen_Herpes on Fri Mar 04, 2011 10:44 am

blakebowling wrote:
Queen_Herpes wrote:Is this original suggestion simply to add a game log? Or is it about increasing the definitions within the game log? I think more definition is better, but can the system track the number of armies? Should this one be merged with the suggs about the game log in fog? Seems like they talk about basically the same thing. I support both: more definition in the game log overall, additional information in the fog log (no more "assaulted ? from ?".)

This suggestion is about a complete reworking of the game log system. Everything to do with logging should be re-coded from scratch.


And be replaced with...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
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Re: Game Log 2.0

Postby blakebowling on Fri Mar 04, 2011 10:50 am

Queen_Herpes wrote:
blakebowling wrote:
Queen_Herpes wrote:Is this original suggestion simply to add a game log? Or is it about increasing the definitions within the game log? I think more definition is better, but can the system track the number of armies? Should this one be merged with the suggs about the game log in fog? Seems like they talk about basically the same thing. I support both: more definition in the game log overall, additional information in the fog log (no more "assaulted ? from ?".)

This suggestion is about a complete reworking of the game log system. Everything to do with logging should be re-coded from scratch.


And be replaced with...

A new system. Everything that you want to see in the new log should be in this thread.
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Re: Bonuses in game log

Postby Super Nova on Fri Mar 04, 2011 10:54 am

MaTaMa wrote:I think it is a great idea, but when you play a game with fog of war then it would remove the fun.


Well, in fog of war, the game log says whether people are getting bonuses or not, but it says it when they actually get the troops. For this suggestion, the names of territories would be ????????, and so would the amount of troops.

Admittedly, this suggestion would change some of the dynamics of Fog of War; people would be able to see when someone has a bonus or not, but this wouldn't really matter for most of the time, since people would not be able to tell which bonuses other people have; only that they have one, which can fairly easily be determined anyway.
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Re: Game Log 2.0

Postby Queen_Herpes on Fri Mar 04, 2011 11:04 am

got it. I'd like to see the foggy changes put into game log 2.0 as mentioned in a different thread. Perhaps merge?
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Re: Game Log 2.0

Postby blakebowling on Fri Mar 04, 2011 11:09 am

Queen_Herpes wrote:got it. I'd like to see the foggy changes put into game log 2.0 as mentioned in a different thread. Perhaps merge?

if you can link me to the thread I'll be happy to merge it.
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Re: Game Log 2.0

Postby Super Nova on Fri Mar 04, 2011 11:22 am

It looks like a lot of threads have been merged to this one; could someone come up with a summary of all the current ideas to modify the game log?
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