[GP/UI] Paratroop Reinforcements

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Would you like to see this implemented ?

Yes
136
57%
No
102
43%
 
Total votes : 238

Re: Paratroop Reinforcements

Postby Victor Sullivan on Thu Oct 14, 2010 2:08 pm

greenoaks wrote:
Victor Sullivan wrote:
greenoaks wrote:
Victor Sullivan wrote:Your name is better, but this has already been suggested (in fact, it was recently). viewtopic.php?f=4&t=128470

no, that is a new Spoils suggestion

mine is a new Reinforcements option

Ah, yes. My bad.

so do you support this option Victor

Yes, of course! Always up for more options.
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Re: Paratroop Reinforcements

Postby Victor Sullivan on Thu Oct 14, 2010 2:11 pm

Will Lee wrote:I'm in team games right now where I would love to be able to use this but on the other hand, what about the hard work that teams have put into isolating the player I'd like to fortify?
One of the most basic strategies in team games is "divide and conquer". This option would go a long way toward eliminating that as a strategy.
Still, as General Brewsie said, why not try it? Whether it stands or falls is up to the players who do or do not use it.

If you want to do the "divide and conquer" strategy, consider not choosing Paratroop Reinforcements ;) (Love the name you've chosen, btw, Prof. Oaks)
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Re: Paratroop Reinforcements

Postby lostatlimbo on Fri Oct 15, 2010 7:49 pm

I like this idea
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Re: Paratroop Reinforcements

Postby ljex on Fri Oct 15, 2010 8:43 pm

make a poll asking if people would like this as an option ;)

also we could try to get unlimited paratrooper spoils as well
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Re: Paratroop Reinforcements

Postby greenoaks on Fri Oct 15, 2010 9:11 pm

ok, poll created

it is currently 100% in favour :D
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Re: Paratroop Reinforcements

Postby MrBenn on Tue Oct 19, 2010 5:33 pm

greenoaks wrote:
Darwins_Bane wrote:your right, not the same, but your suggestion has been suggested before.

your link is to a thread that discusses reinforcements being linked to (or limited by) the attacks made that round.

my suggestion is nothing of the sort. visualise this:

    in Adjacent you can fort once to a neighbouring territory

    in Chained you can fort once to any connected territory

    in Paratroop you can fort once to any territory


For completeness it might make sense to include No reinforcements, although that would be more painful than anything I can imagine!

It would be nice to have an option to adjust the number of reinforcements you get; so that rather than being able to fort once, you could have the additional option of forting three times, or unlimited. Actually, this way unlimited forts would become a "quantity" setting rather than a "reinforcement-type" setting, so you would be able to select paratroop/unlimited if you desired (although we'd have to decide how this would work with "trapped" territories.) Hmm.... I wonder if "AIRLIFT" would be a better name than paratroop, as you'd be lifting the troops from one place and setting them down somewhere else....
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Re: Paratroop Reinforcements

Postby greenoaks on Tue Oct 19, 2010 6:31 pm

Airlift is a great name but i initially decided on Paratroop because of its militaryness (did i just make up a word) as my other option was Parachute
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Re: Paratroop Reinforcements

Postby Victor Sullivan on Tue Oct 19, 2010 8:35 pm

MrBenn's idea is an interesting one and maybe it deserves its own thread. You could at least have a separate one for No Reinforcements (which I think would be hilarious! :D). I much prefer the Paratroop name myself, though Airlift might make more sense.
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Re: Paratroop Reinforcements

Postby General Brewsie on Wed Oct 20, 2010 5:29 pm

"Paratroop" seems better, because "airlift" is more generic, referring to equipment as well as troops. We're not moving fuel, food, medical supplies or anything other than fighting troops.
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Re: Paratroop Reinforcements

Postby Joodoo on Wed Oct 20, 2010 9:33 pm

I think this adds a whole new layer of strategy to assassin and foggy games.
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Re: Paratroop Reinforcements

Postby darth emperor on Wed Oct 27, 2010 3:30 am

ljex wrote:make a poll asking if people would like this as an option ;)

also we could try to get unlimited paratrooper spoils as well

Then that would be practically the same as manual, only that the second player can see where the opponent put all the troops
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Re: Paratroop Reinforcements

Postby greenoaks on Wed Oct 27, 2010 4:54 am

darth emperor wrote:
ljex wrote:make a poll asking if people would like this as an option ;)

also we could try to get unlimited paratrooper spoils as well

Then that would be practically the same as manual, only that the second player can see where the opponent put all the troops

being able to choose up to 3 paratroop moves would be good
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Re: Paratroop Reinforcements

Postby Victor Sullivan on Wed Oct 27, 2010 9:56 pm

greenoaks wrote:
darth emperor wrote:
ljex wrote:make a poll asking if people would like this as an option ;)

also we could try to get unlimited paratrooper spoils as well

Then that would be practically the same as manual, only that the second player can see where the opponent put all the troops

being able to choose up to 3 paratroop moves would be good

I say take it one step at a time. Stick with the standard "from one territory to one other territory" form. I'd rather not have "up to 3" or "unlimited" paratroop reinforcements.
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Re: Paratroop Reinforcements

Postby greenoaks on Wed Oct 27, 2010 11:18 pm

why has that other thread been merged into this one ?

what does forting all your troops, ie. Unlimited have to do with my suggestion ?
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Re: Paratroop Reinforcements

Postby TheForgivenOne on Thu Oct 28, 2010 12:45 am

greenoaks wrote:why has that other thread been merged into this one ?

what does forting all your troops, ie. Unlimited have to do with my suggestion ?


It's in the essence the same, except so far you just want to fort once. Yours is just an expanded version, without unlimited. I'll edit the first post to reflect your idea, as yours makes more sense. (Also, it removes clutter... in a way)
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