C.C. Finals THOTA vs. KoRT [27-33] Kort WINS ! [FINAL]

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C.C. Finals THOTA vs. KoRT [27-33] Kort WINS ! [FINAL]

Postby Incandenza on Wed Nov 24, 2010 4:31 am

The Horsemen of the Apocalypse vs. Knights of the Round Table. Conqueror's Cup Finals. Best of 60 points.

THOTA
Primary contact: Incandenza
Secondary contacts: Blitzaholic, Big Whiskey

KoRT
Primary contact: Masli
Secondary contacts: Bruceswar

27-33
Current score based on completed games.

Please note the following changes from the rules posted in the Conqueror's Cup thread:
show: rule changes


show: Round 1 THOTA home games


show: Round 1 KoRT home games


show: Round 2 THOTA home games


show: Round 2 KoRT home games


show: Round 3 THOTA home games


show: Round 3 KoRT home games


show: THOTA games played


show: KoRT games played


updated by Masli 19-4-11
Last edited by Incandenza on Sat Mar 26, 2011 1:48 am, edited 43 times in total.
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Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

Postby Arama86n on Wed Nov 24, 2010 4:37 am

First !? :)
Good luck both clans

34-26 to THOTA
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Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

Postby ljex on Wed Nov 24, 2010 4:38 am

Good Luck THOTA ill be rooting for you
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Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

Postby Leehar on Wed Nov 24, 2010 4:40 am

Incandenza wrote:Rule Changes
Please note the following changes from the rules posted in the Conqueror's Cup thread:
1. If a player goes above the 20-game limit, all games above the limit will be remade, same map/settings, with the above-the-limit player replaced. There will be no forfeitures or penalties.
2. The 12-hour fog rule will be in effect. The second team to join a fog game, if they have the first turn, must hold their attack for 12 hours or until a member of the opposing team alerts them that they got their snapshot. In the event that the 12-hour rule is breached, it is the responsibility of the offending team to provide their opponents with placement information that would have been readily apparent on the original map setup. Note that this does not necessarily include attack information.
3. In the event of a tie, a seven-game tiebreaker will be played. Each clan will create three home games, one each dubs/trips/quads, with the seventh game being Classic trips no cards chained sunny. A third map use is permitted, and no player may join more than two tiebreaker games.

In case anyone missed it ;)
Btw, Does 'Thota/Kort games played' refer to any map restrictions? Or just the players?
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Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

Postby Incandenza on Wed Nov 24, 2010 4:49 am

Before we get started here, I'd like to make a request of the clan community:

Everyone who's reading this knows what went down between Kort and Tofu during their semifinal bout. Everything that could possible be said on the matter has been said, Tofu has publicly buried the hatchet, and it really has no impact on the finals anyway. I see no reason to beat that dead horse here.

So I'd very much prefer it if we could all keep the outright flaming, along with unnecessary reminiscence about the the semis, out of this thread. Let's please keep all banter light and all commentary above-the-belt.

Thanks, and gl to both clans. This has been almost a year in the making, so let's have a good, clean, drama-free tilt.
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Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

Postby elfish_lad on Wed Nov 24, 2010 4:50 am

Good Luck.... (bites his bleeding tongue) All.
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Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

Postby Incandenza on Wed Nov 24, 2010 5:02 am

Leehar wrote:Btw, Does 'Thota/Kort games played' refer to any map restrictions? Or just the players?


It's the game count for players. Maps are a lot easier to keep track of. :D
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Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

Postby Big Whiskey on Wed Nov 24, 2010 5:14 am

gl Kort
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Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

Postby khazalid on Wed Nov 24, 2010 5:17 am

"LoW
Primary contact: Masli
Secondary contacts: Bruceswar"

you're still in semi-final mode!
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Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

Postby Incandenza on Wed Nov 24, 2010 5:21 am

khazalid wrote:"LoW
Primary contact: Masli
Secondary contacts: Bruceswar"

you're still in semi-final mode!


ARGH GOD DAMN IT THERE'S ALWAYS ONE LITTLE BIT OF COPYPASTA THAT LEAKS THROUGH NO MATTER HOW MANY TIMES I CHECK GRUMBLE GRUMBLE HULK SMASH

*deep breath*

Why whatever do you mean? I just checked the OP and everything's perfect. ;)
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Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

Postby khazalid on Wed Nov 24, 2010 5:54 am

Oo - my bad! I think it is the lack of sunlight in these parts playing tricks on my eyes. You are, of course, fully correct as usual. Your copypasta is perfectly al-correcte
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Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

Postby Bruceswar on Wed Nov 24, 2010 5:57 am

gl .. this is gonna be fun
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Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

Postby Dako on Wed Nov 24, 2010 6:34 am

Glad to see a war where majority is rooting for thota.

gl both.
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Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

Postby thebest712 on Wed Nov 24, 2010 7:33 am

GO COWS!!!!!
and good luck thota :)
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Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

Postby eddie2 on Wed Nov 24, 2010 7:39 am

Leehar wrote:
Incandenza wrote:Rule Changes
Please note the following changes from the rules posted in the Conqueror's Cup thread:
1. If a player goes above the 20-game limit, all games above the limit will be remade, same map/settings, with the above-the-limit player replaced. There will be no forfeitures or penalties.
2. The 12-hour fog rule will be in effect. The second team to join a fog game, if they have the first turn, must hold their attack for 12 hours or until a member of the opposing team alerts them that they got their snapshot. In the event that the 12-hour rule is breached, it is the responsibility of the offending team to provide their opponents with placement information that would have been readily apparent on the original map setup. Note that this does not necessarily include attack information.
3. In the event of a tie, a seven-game tiebreaker will be played. Each clan will create three home games, one each dubs/trips/quads, with the seventh game being Classic trips no cards chained sunny. A third map use is permitted, and no player may join more than two tiebreaker games.

In case anyone missed it ;)
Btw, Does 'Thota/Kort games played' refer to any map restrictions? Or just the players?

just a comment first time i seen this 12 hour fog rule. does it not defeat the purpose of fog games.
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