natty_dread wrote:greenoaks wrote:we do not know which maps get coded as starting positions so it doesn't matter how many times you say this
if you provide us with a list, we can see if your proposal is reasonable (and in my case understand your proposal better)
The XML:s for all maps are public information. Unfortunately I do not really have the time to parse them into a list for your convenience... if you really can't tell when starting positions are used, here's a few tips:
- when you start a manual game, do you see territories that still drop automatically, ie. not as 1:s, but with a set number, in the same way as in automatic? Those territories are starting positions.
- if a non-neutral territory at the start of the game (manual or auto) has any other amount of troops than 3, it is a starting position.
- umm... that's it actually.
that's a great explanation, thanks
i hope i understand this right
in the Feudal & AoR maps for 1v1 manual games each player has 2 territories but because they have only 1 troop on them that means they are not coded as 'starting positions' in the XML even though we, the public, refer to them as starting positions
therefore, under your proposal manual 1v1 games on these maps would still count