New(ish) Year, New(ish) Foundry!

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New(ish) Year, New(ish) Foundry!

Postby MrBenn on Wed Jan 26, 2011 9:02 am

Mappy New Year!
The turning of the year always seems to bring change with it, and the beginning of 2011 is no different.


Moving On
It is with a heavy heart that the first change brings sad news. Evil DIMwit has decided to take some time out of his Blue Suede Shoes, and will be resigning from his CA role in order to focus on other things and real-life projects. Evil, ED, DIM or Wit (as he is variously known) has done an excellent job on the gameplay workshop, and his experience and expertise will be missed.

So long, Evil DIMwit, and thanks for all the fish. We wish you all the best with life outside the foundry (although your crayons will always be welcome here when real-life is less demanding).


Moving Up
Back in April 20009, thenobodies80 joined the Foundry Assistant ranks, and since then has covered himself in blue food-colouring and been bouncing off the foundry walls like a cartographer possessed! Over the past year, he has grown to become Robin to my Batman. In recognition of this, it is my very great pleasure to announce that thenobodies80 shall hereby be known as "Deputy Foreman". Welcome on board (again) =D>

Moving Around
In practical terms, these changes mean that the "staffing" structure of Cartography Assistants will change somewhat:

    Melting Pot/Drafting Room: MrBenn, thenobodies80
    Gameplay: iancanton, TaCktiX, MarshalNey
    Graphics: RedBaron0, Industrial Helix
    Forge / Beta: MrBenn, thenobodies80, ( Forza AZ )
With the shuffling around, I have asked the CA team to try be more prescriptive around setting development objectives/requirements.Please remember that we're here to help people make maps, and that for the most part we speak with experience and have high standards. We're totally dedicated to helping the conquer club community continue to develop the best-possible maps.


Bigger and Better
For as long as I can remember, the Foundry community has been pushing for bigger maps. It gives me great satisfaction to announce that the bigger and better future is now upon us! The Foundry Foreman has now been vested with power from the highest authority (lackattack) to allow maps that exceed the current standard guidelines.... I hereby present you with Supersize Maps!
Maps of SuperSize must be worthy of needing the additional space (ie they shouldn't be unnecessarily big); mapmakers will be required to suggest their intended image sizes during the design brief stage, with permission to exceed the standard guidelines in exceptional cases to be granted by the Foundry Foreman. (In exceptionally-exceptional circumstances, there is the further potential for flexibility)

  • Standard maximum sizes: 630x600 pixels for a small map and 840x800 pixels for a large map.
  • SuperSize limits: 1000x800 pixels for a small map, and 1400x1200 pixels for a large map


Upwards and Onwards
We're always looking to the future, so keep watching this space for news about a couple of other tweaks to foundry-related things that are in the pipeline.

--MrBenn

PS There's still time left to take part in the Golfe Contest.
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Re: New(ish) Year, New(ish) Foundry!

Postby natty dread on Wed Jan 26, 2011 9:54 am

Nice! Big maps, woooo! :)

Bye e.dw. You'll be missed. :(

And congrats nobodies =D>
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Re: New(ish) Year, New(ish) Foundry!

Postby phantomzero on Wed Jan 26, 2011 10:30 am

Just in time for HIVE 2.0

It's going to be a dooozy.....

Congrats on keeping the foundry rolling guys!!!
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Re: New(ish) Year, New(ish) Foundry!

Postby WidowMakers on Wed Jan 26, 2011 5:34 pm

phantomzero wrote:Just in time for HIVE 2.0

It's going to be a dooozy.....

Congrats on keeping the foundry rolling guys!!!


Yeah that is just what i was thinking.

Also...USA map PACK Mega (all 6 maps into 1)
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Re: New(ish) Year, New(ish) Foundry!

Postby jrh_cardinal on Wed Jan 26, 2011 8:07 pm

phantomzero wrote:Just in time for HIVE 2.0

It's going to be a dooozy.....

please no
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Re: New(ish) Year, New(ish) Foundry!

Postby fumandomuerte on Thu Jan 27, 2011 5:23 am

WidowMakers wrote:
phantomzero wrote:Just in time for HIVE 2.0

It's going to be a dooozy.....

Congrats on keeping the foundry rolling guys!!!


Yeah that is just what i was thinking.

Also...USA map PACK Mega (all 6 maps into 1)


Are you back??? your signature has me intrigued... Just like the one that qwert has been using for the last year!

EDIT: just realized that the maps are from majorcommand :oops:
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Re: New(ish) Year, New(ish) Foundry!

Postby MrBenn on Thu Jan 27, 2011 7:23 am

WidowMakers wrote:Also...USA map PACK Mega (all 6 maps into 1)

I believe this belongs in the Map Ideas/Drafts forum O:)
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Re: New(ish) Year, New(ish) Foundry!

Postby RjBeals on Thu Jan 27, 2011 8:22 pm

about time. this should open up a whole new generation of creative maps. I mean 1400 px! that's super sized!
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Re: New(ish) Year, New(ish) Foundry!

Postby grifftron on Thu Jan 27, 2011 8:36 pm

RjBeals wrote:about time. this should open up a whole new generation of creative maps. I mean 1400 px! that's super sized!


boys are back in town...? =D>
‹army of nobunaga› me and so many other people including people in your own clan look at you as a joke
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Re: New(ish) Year, New(ish) Foundry!

Postby Bruceswar on Fri Jan 28, 2011 12:20 am

grifftron wrote:
RjBeals wrote:about time. this should open up a whole new generation of creative maps. I mean 1400 px! that's super sized!


boys are back in town...? =D>



Lets hope WM and rbjeal come back for a map!
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Re: New(ish) Year, New(ish) Foundry!

Postby Kabanellas on Fri Jan 28, 2011 12:59 pm

Wonderful idea that of the Supersize Maps :D :D ... will CC enable 10 player games to go along with it?

P.S. - thenobodies80, congratulations on the new position ... they should clone you!! ;)
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Re: New(ish) Year, New(ish) Foundry!

Postby Victor Sullivan on Fri Jan 28, 2011 4:46 pm

=D> , :( , and =D> to thenobodies, EvilDIMwit and the larger map sizes, respectively.

I think IH will do a fantastic job in Graphics, I've always thought he belonged there more :)

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Re: New(ish) Year, New(ish) Foundry!

Postby theBastard on Fri Jan 28, 2011 4:55 pm

congrats guys for CC update =D>
nobodies, I do not know what your new position means, but congrat to you also =D>

and thanks for supersize maps. I will need this :mrgreen:
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Re: New(ish) Year, New(ish) Foundry!

Postby bedub1 on Mon Jan 31, 2011 10:45 pm

MrBenn wrote:Bigger and Better
For as long as I can remember, the Foundry community has been pushing for bigger maps. It gives me great satisfaction to announce that the bigger and better future is now upon us! The Foundry Foreman has now been vested with power from the highest authority (lackattack) to allow maps that exceed the current standard guidelines.... I hereby present you with Supersize Maps!
Maps of SuperSize must be worthy of needing the additional space (ie they shouldn't be unnecessarily big); mapmakers will be required to suggest their intended image sizes during the design brief stage, with permission to exceed the standard guidelines in exceptional cases to be granted by the Foundry Foreman. (In exceptionally-exceptional circumstances, there is the further potential for flexibility)

  • Standard maximum sizes: 630x600 pixels for a small map and 840x800 pixels for a large map.
  • SuperSize limits: 1000x800 pixels for a small map, and 1400x1200 pixels for a large map

How did you come up with those resolution's? Wouldn't it be possible to follow something that's more along the lines of what fits on a monitor? Looking at, oh, I don't know...every monitor made these days...why not stick to 1080p or something of the sorts? Like 1280x720(720p) for small and 1920x1080(1080p) for Large? Then full screen with no scrolly bars at all...and clickable maps...the average joe blow might be able to play without scrolling... (I might even go 1680x1050 for small maps).

I'd rather not have to go buy one of these to play CC... HP 30" 2560 x 1600 LCD given I don't have $1200 to blow on a monitor...

Check out this picture with common resolutions on it...

Click image to enlarge.
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Re: New(ish) Year, New(ish) Foundry!

Postby natty dread on Tue Feb 01, 2011 4:13 am

Those are only the maximum sizes, it doesn't mean that every mapmaker needs to go with those sizes or dimensions.

Most maps will still be made within the old size limits. The supersizes are only for maps that can't be made into a regular size.
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