[GP/UI] Paratroop Reinforcements

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Would you like to see this implemented ?

Yes
136
57%
No
102
43%
 
Total votes : 238

Re: reinforce anywhere even if there not connected

Postby Woodruff on Sun Jan 30, 2011 6:56 pm

Mr_Adams wrote:screw everybody over if they don't go first. first person to go round one forts everything into one good spot, then goes first round 2 and take a huge chunk of the map.


Yeah, that's pretty much how I see it also. One player gets a manual deployment and everyone else gets an automatic deployment.
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Re: reinforce anywhere even if there not connected

Postby 40kguy on Sun Jan 30, 2011 7:10 pm

Woodruff wrote:
Mr_Adams wrote:screw everybody over if they don't go first. first person to go round one forts everything into one good spot, then goes first round 2 and take a huge chunk of the map.


Yeah, that's pretty much how I see it also. One player gets a manual deployment and everyone else gets an automatic deployment.

well its just like doodle earth or city mogul you go first you win.
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Re: reinforce anywhere even if there not connected

Postby Timminz on Sun Jan 30, 2011 8:42 pm

The last site trying to emulate a certain Risky game, that I tried, had this as an option. Overall I didn't find the site worthwhile, although a number of former "big names" from CC are there (or were when I saw it).
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Re: reinforce anywhere even if there not connected

Postby Woodruff on Mon Jan 31, 2011 12:36 am

40kguy wrote:
Woodruff wrote:
Mr_Adams wrote:screw everybody over if they don't go first. first person to go round one forts everything into one good spot, then goes first round 2 and take a huge chunk of the map.


Yeah, that's pretty much how I see it also. One player gets a manual deployment and everyone else gets an automatic deployment.


well its just like doodle earth or city mogul you go first you win.


And you believe that's a strong argument in favor of it?
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Re: reinforce anywhere even if there not connected

Postby stahrgazer on Mon Jan 31, 2011 2:19 am

40kguy wrote: well its just like doodle earth or city mogul you go first you win.


I don't doodle, but I've won going second on city mogul.

Reinforce without the regions in-between? No consistency to that in a rt war, unless one considers grabbing everyone by heli and paratrooping them into another place; but a heli would have limited space for the troops. So, perhaps, if there were a penalty, like, lose two to move one if they're not in chain, would work.
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Re: reinforce anywhere even if there not connected

Postby Donlarry on Tue Feb 01, 2011 2:12 am

stahrgazer wrote:
40kguy wrote: well its just like doodle earth or city mogul you go first you win.


I don't doodle, but I've won going second on city mogul.

Reinforce without the regions in-between? No consistency to that in a rt war, unless one considers grabbing everyone by heli and paratrooping them into another place; but a heli would have limited space for the troops. So, perhaps, if there were a penalty, like, lose two to move one if they're not in chain, would work.






the marines have this thing where its an airplane that fly's really high like the top layer of the atmosphere like close to space and so it goes really fast and u can be anywhere u want thats where i thought of it...helicopter what is this the 80's

High-altitude aircraft offer the opportunity to experience other aspects of space than the weightless experiences provided by parabolic aircraft. Passengers in a flight to 60,000 feet and above would see the curvature of the earth below and the dark sky of space above. They would see expansive views of whatever region they were flying over, above most of the clouds.



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Re: reinforce anywhere even if there not connected

Postby Donlarry on Tue Feb 01, 2011 10:05 pm

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Re: reinforce anywhere even if there not connected

Postby Queen_Herpes on Tue Mar 08, 2011 10:33 am

I really like this idea as an option. I'm guessing the suggestion is to have the following reinforcement game settings:

-chained
-adjacent
-unlimited connected
-unlimited disconnected
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Re: reinforce anywhere even if there not connected

Postby Metsfanmax on Tue Mar 08, 2011 10:40 am

Hasn't paratroop reinforcements been suggested multiple times already?
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Re: reinforce anywhere even if there not connected

Postby Queen_Herpes on Tue Mar 08, 2011 10:43 am

I thought I found allt he paratroop suggs and tried to get them merged, but maybe I did that in my sleep.
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Re: reinforce anywhere even if there not connected

Postby Metsfanmax on Tue Mar 08, 2011 10:45 am

It's possible that you did, but no one really listens to you anymore so who knows...
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Re: reinforce anywhere even if there not connected

Postby greenoaks on Tue Mar 08, 2011 1:52 pm

refer below
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Re: reinforce anywhere even if there not connected

Postby drunkmonkey on Tue Mar 08, 2011 2:06 pm

You realize the SR-71 and U-2 are reconnaissance planes, and can hold 1-2 people max?
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Re: reinforce anywhere even if there not connected

Postby PLAYER57832 on Tue Mar 08, 2011 3:27 pm

No, bad idea. Most of the reasons have already been given.
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Re: reinforce anywhere even if there not connected

Postby Queen_Herpes on Tue Mar 08, 2011 3:39 pm

PLAYER57832 wrote:No, bad idea. Most of the reasons have already been given.


I'm not sure that your post does much to add to the discussion.

If this is added as a new setting, one where players can fortify "across" a map, it simulates what frequently happens in manual deploy games where players drop most (if not all) armies on one territory and bulldoze across the map. While I can see that such a strategy could become boring and predictable, I've enjoyed playing manual against players who employ this strategy. I like the idea of adding this as a new setting for a game for the aspect of changes in strategy that come with the new setting.
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