Dark Continent (Colonial Africa) [Quenched]

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Re: Colonial Africa 1.1

Postby Industrial Helix on Sun Jan 30, 2011 10:45 pm

It's better than nothing and it helps balance out the map imo.

What kind of file is this... I want to make more accurate regions but I really don't want to type them out. It might be better, if you were willing, to just send me the file, make the name changes and send it back.
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Re: Colonial Africa 1.1

Postby The Bison King on Sun Jan 30, 2011 11:12 pm

Industrial Helix wrote:It's better than nothing and it helps balance out the map imo.

What kind of file is this... I want to make more accurate regions but I really don't want to type them out. It might be better, if you were willing, to just send me the file, make the name changes and send it back.

what I post are Jpg's if you Pm me your email I could send you the PSD.
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Re: Colonial Africa 1.2

Postby The Bison King on Fri Feb 11, 2011 1:01 pm

Click image to enlarge.
image

Ok I've made some changes to how the Navies work. Not only can they be attacked by Any Colonial power OR SOUTH AFRICA they can attack any colonial power OR SOUTH AFRICA back. The can still 1 way assualt territories along the African coast as well. I think this will give the map a much greater mobility. Now, you can move from the far south to any European territory with in a couple moves. I think this will go a long way in keeping Europe from being monopolized by a single player since now you would have to defend every single Colonial power instead of just Germany Italy and France.

I made it so that single territory west African territories like Gold, and Ivory coast only reap a +1 bonus with the European power. With out that they aren't worth anything.

I'm also considering making all European powers +1 auto deploys. This would help it so that players don't have to waste all their troops defending their European claims.
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Re: Colonial Africa 1.2

Postby The Bison King on Sat Feb 12, 2011 9:57 am

To whom ever is in charge of advancing this map:

Could I please see some activity here? This was stickied and now it's not. I've made all the changes that IH had requested, and all those changes have been gameplay concerns any way. I really feel like this should be in gameplay at this point.

Thank you
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Re: Colonial Africa 1.2

Postby natty dread on Sat Feb 12, 2011 10:04 am

The unstickyness is probably due to the restructuring of foundry - as you can see, there are no more stickies in the drafting room, at all...
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Re: Colonial Africa 1.2

Postby Victor Sullivan on Sat Feb 12, 2011 10:07 am

Let's get this thing redded, I say it's been done concept-wise for a while.
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Re: Colonial Africa 1.2

Postby The Bison King on Wed Mar 02, 2011 12:50 pm

Click image to enlarge.
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I'm throwing out a little preview of the new graphics I'm working on, to help regain interest.
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Re: Colonial Africa 1.2

Postby natty dread on Wed Mar 02, 2011 12:55 pm

Nice! Do I see influence from RjBeals' style there?
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Re: Colonial Africa 1.2

Postby Victor Sullivan on Wed Mar 02, 2011 11:45 pm

That's gorgeous, TBK! I look forward to discussing gameplay in the Gameplay Workshop :)
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Re: Colonial Africa 1.2

Postby natty dread on Thu Mar 03, 2011 2:10 am

One thing is the dashed stripes... they look pasted on, since the shading lines don't go over the dashes like they do on the other colours...
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Re: Colonial Africa 1.2

Postby Victor Sullivan on Thu Mar 03, 2011 9:10 pm

natty_dread wrote:One thing is the dashed stripes... they look pasted on, since the shading lines don't go over the dashes like they do on the other colours...

True, but one step at a time ;) Gameplay first - cartos, may I ask what's holding this up?
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Re: Colonial Africa 1.2

Postby thenobodies80 on Sat Mar 05, 2011 6:53 pm

Considering the technique you're going to use on this map and the effort/time you're going to put onto it, I have to warn you about the color you're going to use.
See how it looks for colorblind people:
show: colorblind test

Let me say that if it was my map I would focus more on the African continent without the Ottoman and Russian part, but probably it's just a personal preference.

Could you please update your first post so everyone can have a clear idea of your current gameplay? (I ask because the artistic version shows some difference from the computer image in the OP)

Thanks in advance
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Re: Colonial Africa 1.2

Postby RjBeals on Sat Mar 05, 2011 7:32 pm

natty_dread wrote:Nice! Do I see influence from RjBeals' style there?


hah.. i think it looks nice so far.
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Re: Colonial Africa 1.2

Postby The Bison King on Mon Mar 07, 2011 5:55 pm

One thing is the dashed stripes... they look pasted on, since the shading lines don't go over the dashes like they do on the other colours...

Working on it.

Could you please update your first post so everyone can have a clear idea of your current gameplay? (I ask because the artistic version shows some difference from the computer image in the OP)

Working on it. I'll have a full new version up soon.

Considering the technique you're going to use on this map and the effort/time you're going to put onto it, I have to warn you about the color you're going to use.
See how it looks for colorblind people:

I can always mess with the color's later. BTW this has all been on the computer so far, I haven't touched paint or paper. Even if I had though modifying color's is still very easy to do on a traditionally colored map, in the computer.
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Re: Colonial Africa 1.3

Postby The Bison King on Tue Mar 08, 2011 12:32 am

Click image to enlarge.
image

Click image to enlarge.
image


Here's the new version. How are we liking this. I think I made the legend a lot more concise by adding the bonus add on's onto the mini map.
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