isaiah40 wrote:RedBaron0 wrote:I've been toying with the idea of added 2 more territories (47 total - 46 + 1 killer neutral) and starting the bridges as neutrals. Figure say 2, maybe 3 neutral armies, just to give a little more starting security to bonuses at the start of the game from someone who lands on any of the bridges with the initial drop. I think 1 in SW Philly between the airport and Elmwood that shouldn't affect the bonus value, and another territory built from part of Strawberry Mansion, and that would bump Northern Liberties up to a bonus of 5.
I say do it as long as there is room which I'm sure there is plenty of. I would like to see 3 neutrals on those bridge IMHO. Other than that this is really looking good!
I also concur with this. In fact, looking at everything else, the neutrals on the bridges is my only going concern for the gameplay.
Bonus values for the regions - good!
Very low chances of getting bonuses on the drop - mostly yes (except for the bridges, which are still okay)
Region connections/impassibles - good. The 'chunks' of territory separated by bottleneck regions makes for fine Classic gameplay. The NJ toll, looking at the legend alone, leads me to believe that the Bridges are easy to attack into, but hard to attack out of (must take a killer neutral 4 before attacking out). Is this correct?
Underdog bonus - brilliant. Love it, and although the bonus for 1 region looks a bit exploitable, it is of course a two-edged sword. It opens up a whole new realm of strategy, especially in team games as you say.
This might be ready for a sticky very soon.
Marshal Ney












