maasman wrote:Does the home map usage reset for each round?
Yes, the restrictions are per clan war.
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maasman wrote:Does the home map usage reset for each round?


barterer2002 wrote:maasman wrote:Does the home map usage reset for each round?
Yes, the restrictions are per clan war.

Leehar wrote:I'm wondering perhaps why this couldn't just be run as a tournament?
I remember before somebody attempting a 'clan tournament', I don't know if it worked or not, and it was probably just for team games, but if it's feasible without changing anything than it wouldn't hurt having something with a medal attached to it at the end? Tho I don't really see why clan medals couldn't be earned for the winning team here either.
Also 5 games per person in a set, with 41 sets means a grand total of 205 games per war? Wouch, seems a bit much![]()
Tho I'm also wondering if for the tie-break, since it's 5 on classic, would having 5 different players taking part in it not be a bad option?


barterer2002 wrote:Leehar wrote:I'm wondering perhaps why this couldn't just be run as a tournament?
I remember before somebody attempting a 'clan tournament', I don't know if it worked or not, and it was probably just for team games, but if it's feasible without changing anything than it wouldn't hurt having something with a medal attached to it at the end? Tho I don't really see why clan medals couldn't be earned for the winning team here either.
Also 5 games per person in a set, with 41 sets means a grand total of 205 games per war? Wouch, seems a bit much![]()
Tho I'm also wondering if for the tie-break, since it's 5 on classic, would having 5 different players taking part in it not be a bad option?
My feeling is that if you use a single 1v1 game you're essentially throwing it out to luck if someone hits a bonus or some sort of thing. The more a "best of" series includes the less luck has to do with it (although there are always luck factors in Risk of course). 5 is a balance of eliminating luck and keeping the game count down.
As for making it a tournament rather than clan based, what would be the purpose of that? It it just for a medal? Is that why clan wars are fought? I've never thought so. I could certainly structure it as a tournament but why would a clan war series need to be fought in the tournaments and not in the clans?



barterer2002 wrote:2). I'm somewhat hopeful that someday that clan medals will recognize that 1v1 is a perfectly valid game type and in reality 4v4 is the same as 1v1 with just different players taking the turns (obviously some differences but in general).

reptile wrote:our depth right now probably could not afford 12 active players each week.
Incandenza wrote:reptile wrote:our depth right now probably could not afford 12 active players each week.
Might be fun to get together a swing team of people from clans that aren't participating...


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