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Victor Sullivan wrote:. Also, I think polls need to play more of a part in a map's development, especially at the very beginning, because if no one's gonna be interested enough to follow the map through the grueling process of the Foundry, is it worth it?
AndyDufresne wrote:Polls can be helpful. Polls often aren't though. If the cartographer wants to use a lot of polls, power to 'em though.

natty_dread wrote:AndyDufresne wrote:Polls can be helpful. Polls often aren't though. If the cartographer wants to use a lot of polls, power to 'em though.
These days it seems to me polls are pretty much worthless in the foundry.

MrBenn wrote:natty_dread wrote:AndyDufresne wrote:Polls can be helpful. Polls often aren't though. If the cartographer wants to use a lot of polls, power to 'em though.
These days it seems to me polls are pretty much worthless in the foundry.
These days? They've always been next-to-meaningless

thenobodies80 wrote:Personally i think that what you wrote looks more like a "I wanna be" post, than anything else....anyway please give us the time to do things, apply changes and, more than everything else, let us do our work...there're some other things in the pipeline...so VS spy lessand draw maps instead!
And neither is this meant to be a threat to your new leadership role or MrBenn's. It's something to take into serious consideration, as all my points were valid. I hope what you have "in the pipeline" actually fixes the problems I've addressed.Victor Sullivan wrote:I think a re-haul of the system may be in order, and I think it's worth discussing with your fellow cartos.
natty_dread wrote:AndyDufresne wrote:Polls can be helpful. Polls often aren't though. If the cartographer wants to use a lot of polls, power to 'em though.
These days it seems to me polls are pretty much worthless in the foundry.
MrBenn wrote:natty_dread wrote:AndyDufresne wrote:Polls can be helpful. Polls often aren't though. If the cartographer wants to use a lot of polls, power to 'em though.
These days it seems to me polls are pretty much worthless in the foundry.
These days? They've always been next-to-meaningless
Victor Sullivan wrote:My whole point with the polls is that they all seem to be disregarded by cartos (like natty said)

Victor Sullivan wrote:My god... No wonder... You all dodged my points:

TaCktiX wrote:I'm offended that you say I'm not posting. I will admit my post rate is not one/day in map topics. That is intentional. I am not a "follow every map" or even a "follow a few maps" CA, and I never have been. I intentionally pop into a map, typically mid-stage, toss at it all of my first impressions AFTER it's gotten some revision work done to it, and see what the mapmaker's responses are. I was convinced over to the Gameplay Workshop by virtue of the fact that I always put a fresh perspective on any map I post in. That perspective is borne from having no inherent bias from having followed the map for several weeks or months.
Oh yes, and since I'm not posting at all:
Struggle for Oil, Bucket List
Gondwanaland, Clerical Errors
Cuba and Chinese Civil War I am deliberately not posting on, since I have been solicited in private for my feedback several times.
TaCktiX wrote:The overall idea is solid and there's a good foundation for Gameplay. I'd say my only complaint is the relative mess that the connecting lines and impassables look like. I realize that you do a watercolor draft with a near-finished graphical look, but if you could make the lines cleaner I'm cool wit...
TaCktiX wrote:As I'm reading it, you won't ever collect the underdog bonus, as losing conditions trigger with each territory conquering. I'm reading it as "less than 4 and you're gone," yet the underdogs reward 1, 2, and 3 territories each.
Victor Sullivan wrote:Natty: Polls are not useless because they're "disregarded by cartos" (which they aren't). Polls are useless because they provide next to no value whatsoever to the mapmaker.
VS: Okay, so you're saying they aren't useless but they are? I'm not following your logic here...
Victor Sullivan wrote:Natty: The only situation where polls can be even remotely useful is when you have a map draft and you want to know if there's enough support for it to go through. Even for map drafts, the situation varies - not every map needs a poll. If a poll becomes mandatory, it quickly becomes even less useful.
VS: This is exactly what the polls would be used for. If a poll becomes mandatory, how does that lessen its value?
Victor Sullivan wrote:Natty: As for pointing out flaws in the new system, come on, it's only been a few days, there's no way you can make any objective evaluation of the merits or flaws of the new system vs. old.
VS: But this is the old system, and it clearly didn't work before.
Victor Sullivan wrote:Natty: The foundry process is slow. This is a fact of life. As long as it keeps being run by volunteer power, I don't see any rehaul or redesign changing that. And do we really want maps to come out any faster? Already, there are often so many maps in beta at the same time, that they have to compete for attention among the players. If maps came out faster, it would mean more flaws would go unnoticed. More good maps escaping the notice of the general public.
VS: That's why I suggested more cartos - more quickness, but same efficiency. And it's better to have in the map waiting in Beta, in play, than rotting in a Workshop.

But just to add some context, I've seen dozens of polls like this in the past 18 months in the Foundry, and it is very rare to see a map receive less than 50% support. Even the most ridiculous, sperm-donation-room, Atlanta-zoo-copying, Russian roulette maps get a bunch of "I love it" votes simply because a lot of folks around here think that any and every map idea should be made regardless of the fact that the map is nothing more than a picture of a pencil. This poll doesn't mean the map can't improve, but it does suggest that are a lot of doubters who will need to be convinced.

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