Underated wrote:Played map in single, double format 5 - 6 times now.
It is the closest map to a chess game i have encountered. Happen to be a president of a local chess club (said only to qualify comments). I believe this is one of the best, most analitical, stategical, multiple scenario maps i have played in all of conquer club.
Whether or not you believe the dice curse you and your ulitimate plan, this map provides multiple attacking options, and plenty of balanced bonus options that are easily got, and easily broken. At this stage, there is limited stone walling (stack building) choke points, that prevent uneccessary long play, as breach points are via all avenues, knights, catupults, archers and silent round the back stuff.
I like how pieces support pieces espically in the attacking format, ie you have charged a knight in and before a front assualt, a catupult can activate via a trebeche. maximizing the final charge.
No map is perfect. But my compliments to he architect, designers, planners, thinkers and feedbacker whom have all contributed.
This is still not better than chess, you have over 1500 years to prove that, but it definetly tips the balance away from luck, or lucky dice into more of a think, think, think map.
Thanks a lot, we appreciate it
(and I do love Chess - been playing it since I was 4 ....I think )