[GL] Game Log 2.0

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Re: FOW alteration

Postby Woodruff on Sat Sep 25, 2010 12:57 pm

Crazyirishman wrote:If you know FOW then you'll be able to tell where your enemies have attacked you from a lot of the time if you pay close attention to the log.


Perhaps if you have a perfect memory or take snapshots of your games each turn you play. Otherwise...no, it isn't possible to tell from paying close attention to the log.
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Re: FOW alteration

Postby Woodruff on Sat Sep 25, 2010 12:59 pm

jefjef wrote:
Woodruff wrote:
jefjef wrote:
Woodruff wrote:
jefjef wrote:The mystery is part of FOG. You don't want mystery than play sunny games.


Sure, but there's "mystery"...and then there's "silly and illogical". The current implementation is "silly and illogical" because it doesn't make any sense that an army would have no idea at all who attacked them or, even more likely, what direction they were attacked from.


The whole art of war consists of guessing at what is on the other side of the hill.
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An army (ANY army) that consistently uses this as their plan cannot possibly avoid utter defeat.


No true. Custer guessed wrong once. Stonewall guessed right many times. FOG of war. If ya can't handle it play sunny.


Said like a true pretend-strategist.
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Re: FOW alteration

Postby jefjef on Sat Sep 25, 2010 2:05 pm

25% wrote:Said like a true pretend-strategist.


But any way. No reduction to fog is necessary. It works well as it is intended.

Personally I'd like to see even more fog as far as the game log is concerned.
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Re: FOW alteration

Postby Queen_Herpes on Sat Sep 25, 2010 7:10 pm

I agree with fejfej. The more fog, the better.
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More info in the Game Log please

Postby scotchleaf on Sun Feb 20, 2011 4:01 pm

This was probably requested before, but why not have:

"Player X attacked Player Y in Siam from Indonesia with 30 armies. X lost 20, defeated Y's 10 armies..."

instead all we get is
"Choswolf assaulted Danzig from Herzogtum Preußen and conquered it from Scotchleaf" - at least when it is your own place that was attacked you should know what the # of attackers and Defenders was.

It kinda is a bummer when you have 30 armies somewhere, and Poof, they just disappear, and you dont know if they were defeated by a hoard or just by 10 lucky guys.
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Re: More info in the Game Log please

Postby Mr_Adams on Sun Feb 20, 2011 7:55 pm

I like this. you can see these things in an rt or speed, but that element is missing in the standard game that makes up 90% of CC.
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Re: More info in the Game Log please

Postby TheForgivenOne on Mon Feb 21, 2011 2:24 am

Suggested before. I'll merge it in a bit.
Merged
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Bonuses in game log

Postby Super Nova on Thu Mar 03, 2011 12:56 pm

Concise description:
  • Have the game chat record when players lose or gain bonuses.

Specifics/Details:
  • Say in classic someone took Australia, and the last place in Australia they took was Perth. The game log would read something like this:

    "Super Nova conquered Perth and advanced two troops.
    Super Nova gained continental bonus of two troops from Australia."

    When a player loses a bonus, the game chat would read something like this:
    Cookconquered Jakarta and advanced one troops.
    Super Nova lost two troop continental bonus from Australia.

How this will benefit the site and/or other comments:
  • Although for a map such as classic this would not really be necessary, on more complicated maps it would save people the trouble of trying to figure out where on earth the bonus that is going to give the opposing player a ton of troops is. I know on my current game on Waterloo I find myself constantly trying to figure out what bonuses the opposing players do or don't have, so that I can deploy accordingly.
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Re: Bonuses in game log

Postby MaTaMa on Thu Mar 03, 2011 3:04 pm

I think it is a great idea, but when you play a game with fog of war then it would remove the fun.
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Re: Game Log 2.0

Postby Queen_Herpes on Fri Mar 04, 2011 10:11 am

Is this original suggestion simply to add a game log? Or is it about increasing the definitions within the game log? I think more definition is better, but can the system track the number of armies? Should this one be merged with the suggs about the game log in fog? Seems like they talk about basically the same thing. I support both: more definition in the game log overall, additional information in the fog log (no more "assaulted ? from ?".)
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Re: Game Log 2.0

Postby blakebowling on Fri Mar 04, 2011 10:42 am

Queen_Herpes wrote:Is this original suggestion simply to add a game log? Or is it about increasing the definitions within the game log? I think more definition is better, but can the system track the number of armies? Should this one be merged with the suggs about the game log in fog? Seems like they talk about basically the same thing. I support both: more definition in the game log overall, additional information in the fog log (no more "assaulted ? from ?".)

This suggestion is about a complete reworking of the game log system. Everything to do with logging should be re-coded from scratch.
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Re: Game Log 2.0

Postby Queen_Herpes on Fri Mar 04, 2011 10:44 am

blakebowling wrote:
Queen_Herpes wrote:Is this original suggestion simply to add a game log? Or is it about increasing the definitions within the game log? I think more definition is better, but can the system track the number of armies? Should this one be merged with the suggs about the game log in fog? Seems like they talk about basically the same thing. I support both: more definition in the game log overall, additional information in the fog log (no more "assaulted ? from ?".)

This suggestion is about a complete reworking of the game log system. Everything to do with logging should be re-coded from scratch.


And be replaced with...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
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Re: Game Log 2.0

Postby blakebowling on Fri Mar 04, 2011 10:50 am

Queen_Herpes wrote:
blakebowling wrote:
Queen_Herpes wrote:Is this original suggestion simply to add a game log? Or is it about increasing the definitions within the game log? I think more definition is better, but can the system track the number of armies? Should this one be merged with the suggs about the game log in fog? Seems like they talk about basically the same thing. I support both: more definition in the game log overall, additional information in the fog log (no more "assaulted ? from ?".)

This suggestion is about a complete reworking of the game log system. Everything to do with logging should be re-coded from scratch.


And be replaced with...

A new system. Everything that you want to see in the new log should be in this thread.
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Re: Bonuses in game log

Postby Super Nova on Fri Mar 04, 2011 10:54 am

MaTaMa wrote:I think it is a great idea, but when you play a game with fog of war then it would remove the fun.


Well, in fog of war, the game log says whether people are getting bonuses or not, but it says it when they actually get the troops. For this suggestion, the names of territories would be ????????, and so would the amount of troops.

Admittedly, this suggestion would change some of the dynamics of Fog of War; people would be able to see when someone has a bonus or not, but this wouldn't really matter for most of the time, since people would not be able to tell which bonuses other people have; only that they have one, which can fairly easily be determined anyway.
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Re: Game Log 2.0

Postby Queen_Herpes on Fri Mar 04, 2011 11:04 am

got it. I'd like to see the foggy changes put into game log 2.0 as mentioned in a different thread. Perhaps merge?
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Re: Game Log 2.0

Postby blakebowling on Fri Mar 04, 2011 11:09 am

Queen_Herpes wrote:got it. I'd like to see the foggy changes put into game log 2.0 as mentioned in a different thread. Perhaps merge?

if you can link me to the thread I'll be happy to merge it.
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Re: Game Log 2.0

Postby Super Nova on Fri Mar 04, 2011 11:22 am

It looks like a lot of threads have been merged to this one; could someone come up with a summary of all the current ideas to modify the game log?
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Re: Game Log 2.0

Postby blakebowling on Fri Mar 04, 2011 11:24 am

Super Nova wrote:It looks like a lot of threads have been merged to this one; could someone come up with a summary of all the current ideas to modify the game log?

If someone were willing to do this, I will edit it into the first post.
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Re: Game Log 2.0

Postby Queen_Herpes on Fri Mar 04, 2011 11:27 am

Here is one...I will try to find others later tonight:

viewtopic.php?f=4&t=127529
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

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Re: Game Log 2.0

Postby blakebowling on Fri Mar 04, 2011 7:59 pm

Queen_Herpes wrote:Here is one...I will try to find others later tonight:

viewtopic.php?f=4&t=127529

Merged
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Re: Game Log 2.0

Postby Super Nova on Wed Mar 09, 2011 6:40 pm

I have made a summary of the revisions for the game log in the first hundred posts. I've tried to give credit to the people who originally came up with the suggestions but please forgive me if I messed up. Also, I'm afraid all that code stuff on pages 4 and 5ish was a little over my head, so if I missed something there please let me know and I will edit the post.

Here are the revisions, along with questions and comments about them.
I have also included lack's current plans for updating the game log.

show: 1st revision


show: 2nd revision


show: 3rd revision


show: 4th revision


show: 5th revision


show: 6th revision


show: 7th revision


show: 8th revision


show: 9th revision


show: 10th revision


show: 11th revision


show: lacks plans
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Re: Game Log 2.0

Postby kabuki.mono on Sat May 28, 2011 12:04 am

I'd love to see in the game log what moves actually happened while I was away. Mainly because when one comes back and doesn't remember exactly how many troop s/he had it can get rather irritating where they went.
Huge yes to this in some sort of variation.
Or maybe an option so turn it on for the ones of us who do want to see what happened while we where away.
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Re: Game Log 2.0

Postby vodean on Tue May 31, 2011 2:17 pm

while we're at it here's an idea I had. sorry to clutter the forum
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Re: Game Log 2.0

Postby ryanmaster on Sat Jun 04, 2011 5:02 pm

If/When this gets implemented I would love to work on a add-on/script that could replay past games. For that, the most important thing, and the only thing I think is important when looking through game logs... is knowing what attacked what and how many troops were lost on each side. Knowing how many troops were advanced is nice, but not as important it is also a strategic option then and requires users to actually pay attention to the game

From the programming side, this should only be a little bit more code, depending on how the current system is written of course, but for the most part, it should be pretty straightforward.

As for the actual output in the game logs I think it should look something like...


USA<Player1> lost X while attacking Mexico<Player2> killing Y.
USA<Player1> lost X while conquering Mexico<Player2> killing Y.

Where X and Y are the Player's respective colors and <Player1>/<Player2> can be eliminated if the country is the color of the player as well.
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Re: Game Log 2.0

Postby crustykev on Sun Nov 27, 2011 1:57 pm

I didnt see this thread right in front of my face before I started a new one.
Here's the link.
viewtopic.php?f=4&t=158542

And here's the post I made in my now redundant thread

I am currently involved in a First Nations of the Americas game.
Like many games, it uses local names for territories.
In the case of the First nations game, many of these names are unfamiliar to me.

The First nations map is huge, and so its extremely difficult, just by reading the game log, and seeing unfamiliar territory names to know where other players are attacking.
e.g. "2011-11-26 22:20:34 - Ron D assaulted Muisca from Palenque and conquered it from crustykev"

So here's my suggestion.
By clicking a line in the game log, the attacking and defending territories become highlighted by boxes, using the same boxes that highlight the bonus cards held by a player when he is playing a set of cards.
Or.
By clicking a territory named in the game log, that territory becomes highlighted by a bonus card box.
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