natty_dread wrote:They're different enough. Colourblind checks check out.
Riskismy wrote:How do you do that, if I may?
Maybe I'm imagining things here, but didn't I see a version with the continents fully colored in with their respective colors? That should make things more clear, I would think.
thenobodies80 wrote:To be honest i prefer the map without the chinese or korean characters, but it's just my personal opinion.
General Idea: Three Kingdoms Korea was primarily about proto-states evolving into full fledged empires. Hence, the importance of capitals in this bonus scheme. Strong holds indicate the importance of castles at the time. Almost everything is build your own bonus, giving players to ample opportunity to be creative in gametime solutions. Silla eventually conquered all of Korea, an remains the most powerful area on the map. Goguryeo has power, but slow growth. Japan and China's influences on Korea (and Korea's influences on them) are also reflected in this map.
IH wrote:I'm thinking Hanju ought to border Ungjin Baekje is a little bottled up there.
Industrial Helix wrote:I just never drew in a connection for Hanju and Ungjin because I was unsure if I really wanted it at the time.
Well, the starting position thing isn't good because Wa has a negative bonus with any other capital... its not a the greatest spring board. Whereas Gaya doesn't have that and has a very quick opportunity to expand into the other Gaya territories as well.
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