with these settings wayyy too much depends on what spoils you get(luck), how many troops you can fort there(in unlimited how many countries are connected, and in other settings how many turns you had before you had to cash in), etc.
instead of concerning yourself with your opponent the only thing you'll be worrying about in this game is how to position your own troops.
your argument that other options and settings also depend on luck does not work. even though you depend on luck, even in nuke spoils you can build strategies around which cards you get, when you can cash in, etc. yet with this gametype, the ONLY strategy will be to pour all of your troops on the one or two cards you happen to own(or conquer one of the cards and pour all your troops in there.)
when a new option only adds random luck into the game, and makes it completely monotone - leaving basically only one strategy to win, then its a bad suggestion. sorry.