A new setting called "Upkeep". With upkeep enabled, part of your reinforcement income is deduced to pay for maintenance of your existing armies.
The setting has the following values:
- No upkeep
- Low upkeep (1/20)
- Medium upkeep (1/10)
- High upkeep (1/5)
Specifics/Details:
Each turn, the upkeep cost is calculated prior to the reinforcement calculation. That cost is
- Code: Select all
Upkeep Cost=Number of armies *Upkeep modifier
Then, the reinforcement formula is changed to:
- Code: Select all
Reinforcements=Reinforcement bonuses-Upkeep Cost
- Decimal values are rounded up.
- Reinforcements can never be lower than 0. So if you managed to create a big army you keep it but can't increase it until you get more bonuses.
- Autodeploys are not affected as they are placed directly in the region.
- Spoils are also not affected.
Taking medium reinforcements as a sample, this means that each bonus allows you to place a new troop each turn or to pay for 10 existing troops. If you have Africa in the classic map, that's a bonus of +6. If you already have 10 armies on the map, you will only get 5 reinforcements. If you have 30 armies, you will get 3 reinforcements. If you have 50 armies only 1 reinforcement. And if you have 60 or more armies you get no reinforcements.
Some posters have expressed their concern about the minimum reinforcements being 0, because this leaves the player with absolutely no reinforcements in extreme situations and in some starts depending on map size and number of players.
In my opinion, that's exactly how the setting should work and there is nothing wrong with it. But because I always listen to comments and feedback, I have a way to fix this issue. The fix is raising minimum reinforcements from 0 to 3 (in fact to the minimum reinforcements in that map, which usually is 3). If the majority of people think that's a change for the best, I will apply it to the proposal. I am making a poll to learn people's feelings.
How this will benefit the site and/or other comments:
This will make the game a lot more strategic. Is not only about conquering but also about holding the resources to boost your economy and pay for your army. Autodeploys become a very precious resource, as they are not affected by upkeep.
As upkeep is incorporated in reinforcement formula, it is simple yet effective.
And as it would be an option, it would not piss any player that did not want it.
But players who want their games to resemble more the real war, would love this setting.
It opens the door for an XML update, incorporating an <upkeep> tag that would allow for upkeep bonuses and a whole new family of maps. (This would be in a second phase).
To do:
close the poll and process feedback
Ammend to include defered troops
write a log example






