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MrBenn wrote:Any changes to the number of starting territories in 1v1 will de-facto effect the number of starting territories in all other game types.
If you reduce the number of starts per player to 8 (or 6) in 1v1, then there will only be 24 (or 18) starting territories available for all other game-types.
AndrewB wrote:Is there any way to start the 1vs1 game with 8 territories? Cause the proposed solution is not fixing the problem, really.
Currently u need just 1 territory to get extra 1 army in round 1. So does the proposed solution.
If they would start with 6 territories, then it would be ideal. Second best options is to start with 8 (but starting with 6 is better).
AndrewB wrote:Ok, make it 10 then... Really any even number is better...


AndrewB wrote:How about starting 6 in 1vs1? Would that be possible?
7 starting is better then 9. But 8 is better then 7. And 6 is the best of them all...


Congratulations oaktown, your shiny new medal is well-earned 


demonfork wrote:In 1v1 Is it normal(planned that way) to get initial drops that have no bordering territories with your opponent? Or was this just a chance happening?(talking about the one and only game I have played on this map so far)


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