The graphics are an eyesore, but I hope you like the crisp, simple, yet new-ish gameplay:
Neutrals: 4 on each minor and major "building". All intersections are drops.
So, 33 droppable, 14 neutral, 47 total.
-Sully
Moderator: Cartographers
Riskismy wrote:Thought it would require to group together each and every permutation in the XML, that would yield 8 points. But I guess not?
natty_dread wrote:Riskismy wrote:Thought it would require to group together each and every permutation in the XML, that would yield 8 points. But I guess not?
It does require that, but the amount of ways you can combine 1:s and 2:s to get to 8 isn't all that onerous:
0*1 + 4*2
2*1 + 3*2
4*1 + 2*2
6*1 + 1*2
8*1 + 0*2
5 objectives in total, with 8 continents (the 0:s can be ignored).
Industrial Helix wrote:ok, I need for you to put the neutrals on the map and explain what the 'bases' are. Are they starting points? If so, can you put colored numbers on the bases to indicate this.
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