SirSebstar wrote:also the OP, how is elo different from the now used system, and what do you think would be its chances.
If i.e. i was a freestyle farmer in oasis with quads on cooks, how would this new formula change things?
It's very hard to give an example here as the highest scores are numerically far beyond what is normal in Elo (the highest rating in Chess was in the 2800s). Bear with me here.
Let's say I played Blitzaholic 1v1. He would get 4-5 points for beating me under the current system. In the Elo system against me (going by our current scores, and again his score is astronomical in the Elo system) he would have an expected win value of .89 (89% win chance). So let's again say he wins. His win counts as a 1 for the calculation, so his score after beating me would be calculated like this:
(Blitz's current score)+(The K factor multiplier. Using the FIDE values, this would be 10)((Wins in the series. Since it's only one game, this equals 1)-(Total expected win value. Again, since it's just the one game, this is .89)=(Score after calculation)
Leading to:
5548+10(1-.89)= New score
5548+10(.11)= New score
5548+1.1=5549.1
So Blitz would only gain 1 point from beating me. As you can see, the curve is much steeper in this system. If totals are taken for both teams in a farming game, this 1 point outcome would still apply, meaning if the farming team won, they would have 1 point to divide between them. Compare to the 5-9 each they get now.
SirSebstar wrote:just a quick reminder, elo as the OP states should be
For team games, the total of the teammates' scores can be taken.
???
but thats already how it is..
I was attempting to differentiate between 1v1s and team games. Remember, Elo uses much lower numbers, so I felt this distinction was necessary, but I guess I didn't have to make it.
mc05025 wrote:But the chess rating system is not good for cc because in chess all the games are 1vs1
I would say take the average of the ratings of all players in the game and calculate the winning score that way. There is an Elo calculator for multiplayer games, but I'm not entirely sure how that works.