Evil DIMwit wrote:Newtown:
I'm not sure if it's clear that to get a bonus in Newtown you have to hold every territory of the corresponding color. I need a way to state that more succinctly, though.
Haha, okay. I remember asking about this before and thought you said the opposite, but okay. You could probably stand to increase them by one a piece, except Industrial, then. Rather difficult to hold any one color except green.
Evil DIMwit wrote:Enclave:
I might increase Barley to 3. Meadow might be worth 4, maybe.
You really should...
Evil DIMwit wrote:Aeternum:
Yes, castles count in region calculations, just as they do in Feudal War.
Ah, okay. Thanks for clearing that up.
Evil DIMwit wrote:Fahrenheit:
To get to the Oases, you need to break through some neutrals, so I want them a bit overvalued.I'm thinking something like 3 for every oasis territory, 3 for every desert territory one away from the twins, 2 for the next layer, and 1 for the next layer (maybe 2 for FL3).
The brown lines are pretty much just there to delineate which region of the desert corresponds to which Classic territory, and accordingly separate the regions that the letter codes refer to.
Ah, okay. I just made the assumption they'd all be neutral 1's like Oasis, but your idea seems good. And with it I think the bonuses would be fine with that.