[Abandoned] - Epic Epoch

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Re: Epic Epoch (v4 p7)

Postby Evil DIMwit on Mon Apr 11, 2011 12:01 am

Victor Sullivan wrote:Your neutrals seem good. It might also be worth it to put 2 on EM1 or EM2, OE1 or OE2, and all of the territories with local markets. EM and OE, just cuz they're 2-territory bonuses, and the markets because it would help against too much of a starting bonus since resource pairs wouldn't be too difficult to drop.


As I've noted, I'm putting 3 neutrals on each market.

As for EM and OE, they're 1 troop each and on a map this big, I'd think it wouldn't make much difference.
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Re: Epic Epoch (v4 p7)

Postby Victor Sullivan on Mon Apr 11, 2011 2:39 pm

Evil DIMwit wrote:
Victor Sullivan wrote:Your neutrals seem good. It might also be worth it to put 2 on EM1 or EM2, OE1 or OE2, and all of the territories with local markets. EM and OE, just cuz they're 2-territory bonuses, and the markets because it would help against too much of a starting bonus since resource pairs wouldn't be too difficult to drop.


As I've noted, I'm putting 3 neutrals on each market.

As for EM and OE, they're 1 troop each and on a map this big, I'd think it wouldn't make much difference.

(Sorry, I guess I need to read more thoroughly :| ) I suppose you could adjust starting positions if you wanted to as well, but that's fine. What's next on the agenda?
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Re: Epic Epoch (v4 p7)

Postby Evil DIMwit on Mon Apr 11, 2011 3:25 pm

Now...

Click image to enlarge.
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Now we wait for more input.
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Re: Epic Epoch (v4 p7)

Postby natty dread on Mon Apr 11, 2011 4:05 pm

A lot of the maps on this map are objective maps. Yet this map doesn't have an objective.

Have you considered one?
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Re: Epic Epoch (v4 p7)

Postby Evil DIMwit on Mon Apr 11, 2011 5:26 pm

An objective would be tricky to balance. It'd have to be big enough that you have to be active in a large part of the map but small enough that it doesn't require you to take over the whole map already. I can see it being balanced if it's something like...
Hold 3 of the following:
- The Twin Oasis
- 6 Castles
- 4 Markets
- The Throne
- All Stores

But that's quite complex so I don't know if it's a good idea.
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Re: Epic Epoch (v4 p7)

Postby natty dread on Mon Apr 11, 2011 5:56 pm

I like the idea. If only you can find the legend space for it...
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Re: Epic Epoch (v4 p7)

Postby Evil DIMwit on Mon Apr 11, 2011 7:09 pm

What I could do is, I could make a little special icon, and then distribute it throughout the map -- say, one on each castle, store, and market, two on each Twin Oasis terr., three on the Throne, say, and then say "Hold 12 to win" or some such. But then people would have to count, too.
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Re: Epic Epoch (v4 p7)

Postby natty dread on Mon Apr 11, 2011 7:17 pm

Evil DIMwit wrote:But then people would have to count, too.


Oh noes, brain hurt! :lol:
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Re: Epic Epoch (v4 p7)

Postby Bruceswar on Mon Apr 11, 2011 9:13 pm

natty_dread wrote:
Evil DIMwit wrote:But then people would have to count, too.


Oh noes, brain hurt! :lol:



I thought the same thing also! LOL If someone is holding 12 that likely means they are going to win anyhow... just a thought...
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Re: Epic Epoch (v4 p7)

Postby Evil DIMwit on Mon Apr 11, 2011 10:07 pm

Bruceswar wrote:
natty_dread wrote:
Evil DIMwit wrote:But then people would have to count, too.


Oh noes, brain hurt! :lol:



I thought the same thing also! LOL If someone is holding 12 that likely means they are going to win anyhow... just a thought...


Well, it's borderline, which I think the good objectives (e.g. Europe 1914, Third Crusade) are. You can get it with all the Castles and the Twin Oasis; with the Throne, half the castles, and all the Markets; with Newtown, Seascape, and Fahrenheit; but it might be easier to go with a mix. It actually might be an interesting way to incentivize people to spread their interests out over the map and to prevent games from going on too long.
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Re: Epic Epoch (v4 p7)

Postby Victor Sullivan on Tue Apr 12, 2011 5:51 am

I like the objective you suggested. I say roll with it. Like you said, it could counteract those nastily long No Spoils games.
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Re: Epic Epoch (v4 p7)

Postby MrBenn on Fri Apr 15, 2011 12:45 pm

Continents can be part of objectives, so there's no problem with the "hold any 3 of these 6 mini-objectives" concept. As for legend, if more space is needed, we can make the map a little wider.
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Re: Epic Epoch (v4 p7)

Postby Evil DIMwit on Fri Apr 15, 2011 2:47 pm

You know, I almost doubted for a minute that I could cram those victory conditions in, but here they are plain as day.

Click image to enlarge.
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I hope that's clear.
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Re: Epic Epoch (v4 p7)

Postby Teflon Kris on Fri Apr 15, 2011 3:45 pm

Evil DIMwit wrote:You know, I almost doubted for a minute that I could cram those victory conditions in, but here they are plain as day.

I hope that's clear.


Yes, clear enough for anyone with reasonable intelligence.

Maybe, just to pronounce the importance of Helipads - the Helipad in the legend could be at the tope of the Newtown legend right-hand column - creates a bit of symmetry with the ports legend position.

Good progress here evil.

:)
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Re: Epic Epoch (v4 p7)

Postby Evil DIMwit on Fri Apr 15, 2011 4:19 pm

DJ Teflon wrote:Maybe, just to pronounce the importance of Helipads - the Helipad in the legend could be at the tope of the Newtown legend right-hand column - creates a bit of symmetry with the ports legend position.


A fine suggestion. Done.
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