the new intersection symbols are much better (apart from 44b, where u forgot to put a symbol)!
there are still a couple of unclear spots: al barsha south and the creek where the dotted line runs past palm deira. is the area south-west of al barsha a separate region? if not, then rub out that black border. can palm deira assault world islands? if not, then widen the creek at all points near bur dubai to be about the width of the highways, then redraw the dotted assault path so that it does not touch bur dubai or palm deira.
in fact, i also suggest drawing the northern border of deira further north so that the whole area is less squashed for ease of gameplay analysis (either u or the graphics artist may decide to move the border back to the way it is for the finished product if this one wins). this lets you put al rigga back on the map as you originally intended.
the jumeira beach bonus is a bit high at +7, considering it's not that hard to hold. i'd say it merits +5 at most. actually, i forgot about world islands, so make that +6. dubai creek looks like a +6 to me, rather than +4.
u have a lot of small bonuses that can end up with one player at the start. this can be solved by putting 2 starting neutrals on each of palm jebel ali, palm deira, world islands, jebel ali airport and mall of arabia (i've selected areas currently under construction for the neutrals where possible, so that players can expand to those areas later). i also recommend 3 start positions at bur dubai, al satwa and oud metha, so that no-one starts with the bur dubai bonus in 2-player or 3-player games. the total number of starting regions is 44 after taking into account the restoration of al rigga and the 5 neutral starts.
other than the above, ur map is ready!
ian.