Seamus76 wrote:I apologize for the misunderstanding. You are correct, the TImucua War Zone, is one bonus zone, which includes 27 territories (17 warriors, 3 chiefs, 5 weapons, and the fort and conquistador). Excluding the fort and conquistador, any one the territories can be attacked by any territory bordering the area (6 territories in all), and all territories within that zone can attack each other, and any of the 6 bordering territories. The Conquistador can only be attacked by a territory within the Timucua zone, and is the only territory that can attack the fort. It would start +4 neutral.
Ah, ok. You need to make this more clear on the map. For example, the fort/conquistador thing is not explained anywhere, and it's not instantly obvious by looking at the map.
As for the idea of a free-for-all-zone... it can work, it has been done before, at least on Supermax... however, I don't think you should bother specifying a bonus value for the war zone, I don't think anyone is ever going to be able to hold that area, except when he's already winning the game... and at that point, +6 is like piss in the ocean...
Seamus76 wrote:Rather than changing the overall colors of the bonus areas we were hoping that adding the territory names/labels in the same color would help distinguish them from each other even more.
I would advise against this. I understand you want to use the colour scheme to support the theme of your map, but the priority should always be clarity and easy map readability. I fear that making the territory labels multicolour would make the map too chaotic - the different teepees are all mixed up within the regions, so the result would be a jumble of colours...
Perhaps you could create some simple, yet distinctive native american-style patterns for each teepee. This could be a way to better tell the tribes apart, while still keeping your colour palette.
While I'm on the subject of colours... something about the ocean colour feels wrong to me. It just seems to fight with the rest of the map... perhaps something less saturated and faded, while still keeping some contrast with the land colours...
Seamus76 wrote:Also, would it help to have each of the teepees next to their respective bonus area name in the Legend? Obviously we want to make sure it is visually clear and acceptable, and would make any changes necessary to make that happen.
Is there some gameplay relation between the bonus areas and the same colour teepees?
Seamus76 wrote:As for Sea routes, we purposefully did not use them for a couple of reasons, one of which was the silly thought that historically the Native American canoes were not fit for sea travel. That being said, if adding sea routes makes the map more playable, or more challenging then we could easily add them.
Yes, I would advise adding sea routes. The movement is a bit constrained on the map currently, it's hard to get from one end to the other... too closed a gameplay will easily stagnate.
There doesn't need to be many. Perhaps 2 routes from one side of the war zone to the other.