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Uberwald wrote:I like it! I like it alot!
now splitting it up into 3 suggestions? Sure why not! If all implemented you could still choose all 3 to make the castle game but like 'ordinary' risk here you could choose any setting!
Also it would be a bit easier to implement instead of all at once? It will take a lotta work but i think you got 3 winners here
Soloman wrote:Uberwald wrote:I like it! I like it alot!
now splitting it up into 3 suggestions? Sure why not! If all implemented you could still choose all 3 to make the castle game but like 'ordinary' risk here you could choose any setting!
Also it would be a bit easier to implement instead of all at once? It will take a lotta work but i think you got 3 winners here
YOu know further thinking about it just the card variation would make a huge differencein game play and that portion would probably be the hardest to implement but the different fazes of this would be revolutionary here and attract loads of new recruits
This is my little brother back to subject lets get a castle risk version even if it must be done as 3 seperate optionsrisk master2000 wrote:I believe that if all of theoptions that make it are addes as options then we will have a much more dynamic CC and the capture the flag is just a watered down variation of this
I mean it is easily possibly for to part the castl part and the armies at end of turn versus beginning the hardest part would be the new cards setsSoloman wrote:This is my little brother back to subject lets get a castle risk version even if it must be done as 3 seperate optionsrisk master2000 wrote:I believe that if all of theoptions that make it are addes as options then we will have a much more dynamic CC and the capture the flag is just a watered down variation of this
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